CHAMPION
95lev
Czyli 3 ścieżki prawdziwego Wojownika
Na razie garść podstawowych info itp. Jak będę miał chwile czasu więcej się naprodukuje.
https://www.lotro.com/forums/showthread.php?529368-Player-Guide-Class-Changes-Summary-Champion <- źródłoŚcieżka Czerwona -
BERSERKERŚcieżka na single target dps, typowo pod rajdowanie i na granie solo. Dla lubiących biegać z dwuręcznym mieczem, bardzo duża szybkość ataku, bardzo wysokie cryty.Spec BonusesOn every strike skill: 20% chance to add 5% to remorseless strike critical chance. Expires if out of combat for 9 seconds.
Significant Set BonusesTier 1 - +3% damage, AND +ICPR per fervour pip
Tier 2 – on every strike skill critical add 1 fervour, on every hit -3% attack duration (max 15%) for 8 seconds
Tier 5 – after every kill, add 5 fervour
Tier 7 - blood rage also provides immunity to combat states, reduces power costs, increases resistances, and adds 5 to fervour
Traits of Special Mentiontier 1 - +5/10/15/20/25% wild attack damage, at max wild attack crits increase critical chance by 5% for 6 seconds.
Tier 2 - -2/4/6/8/10% attack duration
Tier 5 - +15/30% merciful strike health threshold to use
Tier 6 – after every kill restore 5/7/10% max morale
Ścieżka Żółta -
DEADLY STORMFull AOE dps - ścieżka na instancje (Samborgi itp), Skirmisze, Levelowanie. Nawet do 13 targetów jednocześnie. Duży dps, średnia szybkość. Idealna pod dual wield.Spec BonusesOn every blade skill: 20% chance to -20% attack duration for 20s
Significant Set BonusesTier 1 – reduces power costs by 5% for each fervour pip
Tier 2 – the bleed of the rend skill stacks up to 5 times
Tier 5 – increases damage by 3% and tactical mitigation per fervour pip
Tier 6 – on every blade skill: 20% chance to add 1 fervour, and do 30% more damage
Traits of Special Mentiontier 1 - +13/26/39/52/64 might
tier 2 - +1/2/3/4/5 targets on AoE skills. At max rank swift strike becomes swift blade
tier 3 - +20/40/60% raging blade damage
tier 5 – on every blade skill 10/15/20% chance to restore 5% of max morale.
Ścieżka Niebieska -
MARTIAL CHAMPIONTankowanie/Przeżywalność - ścieżka typowo dla tankującego champa, robi z niego istną twierdze nie do zdobycia, nie dość że ma cąłkiem przyzwoity dps, to do tego ma mnóstwo self haali, bardzo wysokie mitygacje, parry, reflect itp. Martial Champion sprawdza się również rewelacyjnie na Etten (o tym później)Spec BonusesGain +20% max morale
on any damage: 10% chance to add 1 fervour (and more!)
Significant Set BonusesTier 3 - once per combat, if you fall below 20% morale you are healed 25% morale
Tier 5 - 10% chance to add 1 fervour pip from spec bonus is increased to 20%
Tier 6 - bracing attack costs 1 less fervour and heals more morale
Tier 7 – while adamant is active your damage is increase for each 5% morale missing
Traits of Special Mentiontier 2 - +13/26/39/52/64 vitality
tier 3 - +5/10/15/20/25% second wind power restore
tier 5 – on every critical hit against you +10/15/20/25/30% melee damage for 8 seconds
tier 6 - +20/40/60/80/100% dire need healing
LEGACJE Po Zmianach
Broń Major
Area of Effect Skill damage (+10%)
Brutal Strikes damage (+15%)
Critical Damage multiplier (+50%)
Feral/Savage Strikes damage (+15%)
Ferocious Strikes cooldown (-5)
Relentless/Remorseless Strikes damage (+15%)
Rend Bleed damage +25%
Wild Attack damage +15%
Broń Minor
Battle Frenzy cooldown (-20)
Fear Nothing cooldown (-30)
Hamstring duration (+10)
Horn damage (+10%)
Rend Armour Reduction (+204)
Sprint duration (+30)
Sudden Defence cooldown (-15)
Targeted Melee Skills range (+1.7)
Runka Major
Blade Line AoE power cost (-10%)
Blade Wall damage (+15%)
Bracing Attack Heal (+15%)
Champion's Horn stun duration (+5)
Dire Need cooldown (-60)
Ebbing Ire cooldown (-60)
Strikes Line power cost (-10%)
Swift Strike/Swift Blade power cost (-30%)
Runka Minor
Adamant / Invincible duration (+5)
Champion Skill Bubble magnitude (+10%)
Fight On duration (+10)
Fight On pulses (+10)
Fury of Blades damage from Fervour (+0.1)
Merciful Strike Health Treshold (+0.1)
Rend pulses (+9)
Riposte damage (+15%)