Huriel
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« on: May 24, 2008, 09:43:29 PM » |
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Level 1 1 Ballad of Vigor Tier 1 Ballad: A quick ballad that gives you Vitality and harms your foe. 1 Raise the Spirit Words of encouragement that renew the Morale of a companion or yourself. 1 Herald's Strike This melee attack increases the effects of healing on yourself for a short time. 1 Lute Use Allows the use of Lutes
Level 2 2 Piercing Cry Your shout does light damage to your enemies. 22 Light Damage
Level 4 4 Ballad of Swiftness Tier 2 Ballad: A quick ballad that gives you a bonus to your attack speed and harms your foe. Requires a recent Tier 1 ballad. 9 Light damage -1% Attack Duration 4 Ballad of Steel Tier 1 Ballad: A quick ballad that gives you an armour bonus and harms your foe. 9 Light damage +38 Armour Value
Level 5 5 Cowbell Use Allows the use of the Cowbell 5 Harp Use Allows the use of Harps 5 Clarinet Use Allows the use of Clarinets 5 Horn Use Allows the use of Horns 5 Flute Use Allows the use of Flutes
Level 6 6 Ballad of War Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their melee damage. Requires a recent Tier 2 ballad. +10% Melee Damage
Level 7 7 Evade: Rank 1 Adds 1% to Evade chance
Level 8 8 Ballad of Unshakable Will Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fear. Requires a recent Tier 2 ballad. +1% Fear Resistance 8 Ballad of Resonance Tier 1 Ballad: A quick ballad that gives you a bonus to Tactical attacks and harms your foe.
Level 9 9 Light damage +10% Tactical Damage 9 Parry: Rank 1 Adds 1% to Parry Chance
Level 10 10 Inspire Fellows Words of encouragement renew the Morale of your fellowship and increase its vigour. -1% Ranged Vulnerability -1% Tactical Vulnerability -1% Melee Vulnerability +32 Morale 10 Drum Use Allows the use of Drums
Level 11 11 Accuracy: Rank 1 Reduces Miss by a medium amount.
Level 12 12 Cry of the Valar Calling upon the Valar can send certain evil foes fleeing in terror for a short time. Fears for up to 15s
Level 14 14 Ballad of Balance Tier 2 Ballad: A quick ballad that gives you a bonus to your Evade and harms your foe. Requires a recent Tier 1 ballad. 9 Light damage +1.2% Evade Chance 14 Chant of the Oathbreaker This chant summons an Oathbreaker Blade to harry your foe. When in War-speech, this chant is upgraded to Chorus of the Oathbreakers .-3% Song and Cry Resistance 2 common damage initially then 2 common damage every 5 seconds.
Level 15 15 Melee Critical: Rank 1 Adds 1.0% to Melee Critical Chance 15 Theorbo Use Allows the use of Theorbos
Level 16 16 Noble Cause The next three Herald's Strikes you execute do extra damage and return part of that as Morale to your group. When you invoke this skill your reset timer of Herald's Strike is reset.
Level 17 17 Parry: Rank 2 Adds 1% to Parry chance
Level 18 18 Song of the Dead This song causes undead to freeze in fear. Dazes for up to 30s 18 Song of Restoration A song that makes an allies' hearts glad again, removing some of the oppression of defeat. 18 Bolster Courage Words of encouragement renew the Morale of a companion or yourself. This maneuver is larger but slower than Raise the Spirit. +64 Morale
Level 19 19 Accuracy: Rank 2 Reduces Miss by a medium amount
Level 20 20 Shields Allows the use of shields. 20 War-Speech Your charismatic speech drives fear into the hearts of your enemies. -50% Healing Output Increase -10s Piercing Cry recovery time +25% Piercing Cry critical chance 20 Anthem of the Free Peoples Anthem: Increases morale regeneration in combat for you and your fellowship and generates less threat than direct healing. Requires a recent Tier 3 ballad and resets your ballad counter. +2.3 in-combat Morale Regen 20 Enlivening Grace Brings hope to those whose Morale has been entirely depleted, reviving a defeated ally. Target revives with 50% Morale 0% Power
Level 21 21 Block: Rank 1 Adds 2% to Block Chance
Level 22 22 Tale of Heroism This aura increases the Will and Fate of your Fellowship. +2 Fate +2 Will 22 Call to the Elder King War-speech must be active to use this skill. You invoke the name of the Elder King, chief of the Valar, blasting a group of your foes and reducing their resistance to further attacks. 19 Light damage -10% Light mitigation
Level 23 23 Melee Critical: Rank 2 Adds 1% to Melee Critical Chance
Level 24 24 Anthem of Compassion Anthem: Decreases the amount of threat you generate from healing. Requires a recent Tier 3 ballad and resets your ballad counter. -40% Threat from Healing.
Level 25 25 Bagpipe Use Allows the use of Bagpipes. 25 Evade: Rank 2 Adds 1% to Evade Chance
Level 26 26 Cry of the Chorus This skill enables you to access every Ballad Tier and Anthem at once. It also breaks any silence effects on you. 26 Cure Fear Your inspirational spirit can dispel fear afflicting yourself or others. Removes up to 1 Fear effect with maximum strength of 4 from the target.
Level 27 27 Parry: Rank 3 Adds 1% to Parry Chance
Level 28 28 Song of Soothing Can sooth the target and those near the target, so they will less likely to attack you.
Level 29 29 Melee Critical: Rank 3 Adds 1% to Melee Critical Chance
Level 30 30 Mentor: Clarinet You can instruct someone how to play the clarinet. 30 Mentor: Horn You can instruct someone how to play the horn. 30 Scribe Stance When you enter Scribe Stance, you change your mentor skills into Scribe Manual skills, allowing you to create manuals to teach instruments. Scribing manuals is much more taxing than teaching a person, requires a blank mentor manual, and will apply a 10 day cool down to all mentor skills.
30 Song of Aid The minstrel inspires his fellows to heroic feats, opening up gated skills to most classes, and enables Lore-masters to use Beacon of Hope more frequently at a lower Morale cost. 30 Triumphant Spirit A desperate cry instantly renews the Morale of your fellowship, but draws a large amount of attention to yourself. +96 Morale
Level 31 31 Accuracy: Rank 3 Reduces Miss by a medium amount.
Level 32 32 Ballad of Flame Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fire. Requires a recent Tier 2 ballad. +10% Fire Mitigation 32 Tale of Battle this aura increases the vitality and wound resistance of your fellowship. +2 Vitality +7 Wound Resistance
Level 33 33 Block: Rank 2 Adds 1% to Block
Level 34 34 Call to the Second Age War-speech must be active to use this skill. Your rousing tales of the Second Age dishearten nearby foes and lighten the footsteps of your allies. 34 Light damage 34 Song of Distraction A song that can make your enemy become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat. -75% Perception Radius
Level 35 35 Melee Critical: Rank 4 Adds 1% to Melee Critical Chance
Level 36 36 Ballad of the Stout Tier 2 Ballad: A quick ballad that gives you a bonus to all your resistance's and harms your foe. Requires a recent Tier 1 ballad. 9 Light Damage +1% Poison Resistance +1% Wound Resistance +1% Disease Resistance 36 Mentor: Cowbell You can instruct someone how to play the Cowbell.
Level 37 37 Block: Rank 3 Adds 1% to Block
Level 38 38 Chord of Salvation You strike a quick but potent chord, instantly recovering an ally's morale. +46 Morale 38 Still as Death You are talented at feigning death, causing enemies to often ignore you.
Level 39 39 Accuracy: Rank 4 Reduces Miss by a small amount
Level 40 40 Anthem of Valor Anthem: Call upon a song to blast your enemies with an area-of-effect of light. Requires a recent Tier 3 ballad and resets your ballad counter. 21 Light damage
Level 41 41 Block: Rank 4 Adds 1% to Block
Level 42 42 Lay of the Hammerhand This lay enables you to take damage from your Power instead of Morale when toggled. The name comes from the addage that those who know this lay were said to have been able to take a blow from Helm Hammerhand himself. Every point of damage done to morale or health is transformed into 0.5 points of damage to power.
Level 43 43 Evade: Rank 3 Adds 1% to Evade Chance
Level 44 44 Tale of Warding This aura increases the hope and armour of your fellowship. +27 Armour Value +1 Hope
Level 46 46 Call to the Fellowship You call out to your fellows, encouraging them to greater effectiveness during Fellowship Maneuvers.
Level 48 48 Gift of the Hammerhand You have mastered Lay of the Hammerhand well enough to bestow a lesser benefit upon an ally. Every point of common damage done to Morale or health is transformed into 2 points of damage to power.
Level 50 50 Call to Greatness You call out to your fellow, inspiring him to greatness. 50 Irresistible melody You perform a melody so irresistible that all Free Peoples who hear it cannot help but dance.
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