Nergal
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« Reply #1 on: March 10, 2009, 07:48:49 PM » |
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Attributes and what they mean!
So what do the main attributes do now? As I mentioned above we have significantly changed how these attributes ‘trickle down’ into your actual performance. This should make the addition of stats in these areas much more visible. You will find that these are now a deal more important than before and now confer the following bonuses to your character:
Every one point of Strength
Increases Combat rating when using melee weapons (except daggers) by 3 Increases Armor by 2 Increases Natural stamina regeneration by 0.05 Increases OOC stamina regeneration by 0.15 Increases Stamina by 2 Increases OOC health regen by 0.15
Every one point of Intelligence
Increases Spelldamage with 0.3 per hit for spells with Intelligence attribute (mage spells) Increases Mana points by 3 Increases Natural mana regeneration by 0.07 Increases OOC mana regneration by 0.38 Increases Protection from Electrical/Fire/Cold magic by 0.5
Every one point of Constitution Increases Health points by a number depending on class, roughly 5-8 Increases Stamina points by 2 Increases Natural stamina regeneration by 0.05 Increases OOC stamina regeneration by 0.15 Increases OOC health regen by 0.15
Every one point of Dexterity
Increases Evade rating by 0.5 Increases Stamina points by 2 Increases Combat rating with ranged weapons and daggers by 3 Increases Natural stamina regeneration by 0.05 Increases OOC stamina regeneration by 0.15
Every one point of Wisdom
Increases Spelldamage with 0.3 per hit for spells with Wisdom attribute (priest spells) Increases Mana points by 3 Increases Natural mana regeneration by 0.07 Increases OOC mana regneration by 0.38 Increases Protection from Holy/Unholy magic by 0.5
Just the beginning…
In addition we have worked to make the item stats display better in the GUI and make the comparison of items better.
This is really just a teaser for the information that is to come. These changes have also allowed us to look at each of the classes and make changes to feat trees, skills and spells. Some of these changes were necessary due to the changes above (like the new Armor system) some for balance concerns and adjustments. A lot more information in this vein will be released as we prepare the update for the public test servers. In addition there is also a complete new gem system for crafting items that I haven’t touched on here that will also be revealed soon.
The items themselves, in particular those at high levels have received a lot of individual attention and tweaking to get the most benefit out of the system.
So as you can see there will be a lot to talk about over the coming weeks and months, which I expect, will start right about now!
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