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Autor Topic: 4.1 Patch Notes  (Read 2966 times)
Marakai
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« on: September 02, 2008, 06:01:51 PM »

http://betaleaks.com/forums/showthread.php?t=1449&page=12
enjoy reading

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Beta Build Notes: 09/02/2008
Beta 4.1 Producer's Letter
Hello Everyone, Welcome back to the Public Test Servers! Since the last phase, our production team has been hard at work looking at all of your feedback and bug reports. You will see a number of improvements based on your feedback in this version of WAR. We encourage you to continue providing feedback, both in-game, via our surveys, bug reports and feedback tools, and on our beta forums. Your feedback about the game makes a difference and your participation on these servers is a critical factor in helping us make Warhammer Online the best game it can be. For this phase of closed beta, we will have Deathsword running Tiers 1 and 2 across all 6 races. You will now be limited to one realm per server just like you will be at launch. We'd like you to get in the game and play it as if it was Open Beta and you were new to the game. Create a new character, level them up, try out the Public Quests, scenarios and RvR. This is your chance to help us make final improvements to the game before Open Beta and launch. WAAAGH! *NOTE* - Players are now limited to one realm per server. This reflects the set-up of servers at launch and promotes a more balanced RvR environment for testing.

Combat & Careers
The Careers and Combat team has been very busy combing through your feedback and making the changes they think are necessary to these areas. Here are some of the changes that have been made. The duration of many buffs and debuffs has been extended. Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments. Extensive balance work has been done, focusing on the Engineer, Magus, and Squig Herder. Finally, Tanks, Rogues, and Melee Healers have gained Shatter style abilities to help remove enemy buffs.


General
*Ability training costs have been slightly reduced for careers which have more abilities to train.
*Book of Binding: This ability has been changed from an item to an ability. All players will now begin with this ability.
*Bolster no longer persists across zones or login.
*Players should now receive their 2nd RvR Tactic slot at Realm Rank 20.
*At Realm Rank 65, players are automatically given a buff that permanently increases their total AP Pool size by 25.
*At Realm Rank 75, players are automatically given a buff that permanently increases their total AP Pool size by 25 (to a total of 300).
*Players will automatically get an extra Mastery Point at Renown Ranks 40, 50, 60 and 70. This brings the total number of Mastery Points a career can earn to 29.
*At Realm Rank 80, players will receive a passive buff which gives them a bonus to every Mastery Path as if they spent one point in each path.
*Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments.


Death System
*Players who have been resurrected will now receive a 50% debuff to all statistics, except wounds, for one minute.
*Players will now receive a 10% debuff to wounds each time they release from death. These debuffs stack with themselves up to 50%.
*The debuff lasts 15 minutes if a player was to die and release in PVE.
*The debuff lasts 3 minutes if a player were to die and release in RVR.


Guild Standards
*Enhanced Destruction I, II, III: These abilities have been removed and replaced by Suppress Destruction I, II, III.
*Forceful Magic I, II, III: The effectiveness of these abilities has been reduced.
*Forceful Weapons I, II, III: The effectiveness of these abilities has been reduced..
*Forceful Bolts I, II, III: The effectiveness of these abilities has been reduced.
*Forceful Mending I, II, III: The effectiveness of these abilities has been reduced.
*Players will now gain Renown Points for successfully capturing an enemy's planted Guild Standard.

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« Reply #1 on: September 02, 2008, 06:02:05 PM »

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Content
Quests
Experience gain for each quest has been revisited and adjusted, based on metrics and feedback from our previous rounds of Beta. Our goal with these adjustments is to ensure that the experience awarded for each quest generally reflects the difficulty and time investment of that quest, while ensuring that the overall leveling experience remains on target.


Public Quests
We appreciate the great feedback we have received from the community about our public quest loot system. We have decided to move forward with a change that provides an additional bonus for Gold and Silver medalist. The new bonuses are:
*Gold: Top bonus increased to +500
*Silver: Top bonus increased to +350

Community Systems
Personal Vaults
*Personal character vaults are here! Players may now access their character's vault from 'Banker' NPCs located in the capital cities. Each vault has space for 80 items.
*Note: Item stacks only take up a single item slot.


Guild Vaults
*Starting at Guild Rank 4, players may now access their guild's vault through 'Vault Keeper' NPCs located in the capital cities. Players with the appropriate permission may deposit and/or withdraw currency as well as add and remove items. Guild members with permission can assign other guild members the ability to:
-Deposit Currency
-Withdraw Currency
-Deposit Items
-Withdraw Items
-View Items
*The initial guild vault space is 1 tab of 60 inventory slots. Additional tabs are granted incrementally through guild advancement with a possible total of 4 tabs equaling 240 slots.


Guild Taxes and Tithes
*Guild Taxes
-Guild Taxes are a Guild Reward which unlock at Guild Rank 3.
-Once unlocked, members may view the Guild Tax Rate in the Guild Window Rewards Tab.
-Once unlocked, members with permission may set the Guild Tax Rate in the Guild Window Rewards Tab.
*Guild Tithes
-Guild Tithes are a Guild Reward which unlock at Guild Rank 3 and apply only to the individual guild member.
-Once unlocked, members may view their Guild Tithe Rate in the Guild Window Rewards Tab.
-Once unlocked, members may edit their Guild Tithe Rate in the Guild Window Rewards Tab.
-Whenever a Guild member earns money from looting a monster, the Guild Tithe Rate is added to the Guild Tax Rate, and the total percentage is deducted from the player's earnings and given to the Guild.
-Example: If the tax rate is 20%, and the player's Tithe Rate is 10%, earning 10 brass from looting a monster would give the player 7 brass and the guild would receive 3. Fractions are rounded down and given to the player such that if the Guild Tax Rate is 5% and the Tithe Rate is 5% and the player earns 11 brass from looting a monster, the player earns 10 brass and the guild receives 1 brass.



Auction House
*The Auction House is now available in various locations throughout the capital cities. Interact with the Auctioneer NPCs to display the Auction House interface to sell items you do not need and to find and purchase ones you do!
*A number of options are available at this time and additional options will be added as we move closer to launch.
*The following available search options are:
-Item Name
-Item Rarity
-By Career
-By Stat
-Item Type
-Slot
-Seller
-Rank
-Maximum Price
-By category
-By crafting item's skill level
*Players may also sort their results by Name, rank, Current Bid, Buy Now Price, Time Left and Seller Name.
*The Auctions and Bids tabs provide a quick way for players to see their posted auctions as well as auctions they are bidding on.
*The option to cancel your own auctions is also available in the Auctions tab.

Items
Preview weekend was big success for the Items Team and we've made numerous changes based on the feedback we have received.
*PQs in Tier 1 have had their loot updated. Chapter 1, 2 and 3 PQs in all pairings will now drop more bags per completion than they did previously.
*We have increased the drop rate of green loot bags in Tier 1.
*Renown Merchants have had their stores adjusted, and equipment stats balanced. Weapons and Armor are now staggered across all player and renown ranks.
*Armor Sets have been updated again, finalizing many of the set bonuses and stats on the equipment.
*Additional Enchantment slots have been added to numerous items throughout the world in preparation for the final release of Talisman crafting systems
*Healing potions have received an increase in potency


Talisman crafting has received additional tweaks to ensure that the talismans created were attractive and beneficial to all players
RVR

Open RvR Server Ruleset
Are you ready for the next challenge in RvR? Do you love the adrenaline rush of always having to look behind your back for the enemy? If so, then we welcome you to Open RvR, where you will either shine or falter in a constant battle for glory! Battle your enemies outside of the RvR lakes and affect the fate of your realm! Your Chapter 1 hub and your capital city are the only locations in the game where you have safe confines, of course that is until your city becomes under attack.
*Rules:
-Players are always RvR flagged from the moment they log in
-Chapter 1 hubs and capital cities are safe
-There is no bolster buff in RvR lakes
-Players will be chickened when entering lower tiers of content



Cities Update
*Altdorf and The Inevitable City: Various new quests and ambiance have been added to each city. Top amongst them are:
-Tasks from each King to seek out and kill various Keep Lords. These quests are also repeatable and will contribute towards increasing your overall city rank!
-Adventure quests. Seek out these quests from within the Emperor's Palace and the Eternal Citadel for a long journey across the lands of Warhammer!
*Altdorf and The Inevitable City: Each city now has two entrances that players may enter and exit from. The new second entrance will escort players to a pathway leading to the city black market when a city has become captured.
*Guild Taverns: The Viper Pit in the Inevitable City and Sigmar's Hammer in Altdorf are now only accessible from city rank 2 and up.
*Emperor's Palace and The Eternal Citadel: The Kings are now only accessible from city rank 3 and up.
*City Siege: Siege has been placed in each of the contested cities' re-spawn locations. Drive back the enemy with a quick assault of artillery!
*City Dungeons: Each city dungeon has undergone a clean sweep of all loot drops. See what treasure lies within!
Asmodeus
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« Reply #2 on: September 02, 2008, 06:09:37 PM »

to fakt, a nie jak w aoc u patch zmieniajacy animacje brwi :P
Marakai
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« Reply #3 on: September 02, 2008, 06:13:32 PM »

mnie rozbawiły w tych pacz notach komentarze w stylu:
"and much more" i generalizowanie typu "many skills descriptions changed"

normalnie jakby dali hidden patchnotes to by sie pewnie przez godzine na laserówce drukowały :P


"-Players will be chickened when entering lower tiers of content"

mam nadzieję że teraz już nikt nie ma wątpliwości że idziemy na core?
Atlanta
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WAAAGH!!!


« Reply #4 on: September 02, 2008, 10:36:35 PM »

Hehe no to się nazywa porządny patch :) Oby tak dalej panowie z Mythica działali.
Marakai
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« Reply #5 on: September 02, 2008, 10:43:21 PM »

biorąc pod uwagę że mają jeszcze 4 klasy postaci (w tym 2 niemal skończone) i 4 miasta do dodania to myślę że będzie fajnie :)
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