Twierdza - Gildia Multi MMO

Na Horyzoncie Twierdzy => AoC baza => Zamknięte oddziały Twierdzy => Inne gry MMO => Dział techniczny => Topic started by: Adpiaha on May 22, 2008, 02:51:02 PM



Title: ..::Update/Patch Notes::..
Post by: Adpiaha on May 22, 2008, 02:51:02 PM
Quote
Update Notes 1.1.2.3 - May 22nd


GENERAL

    * Fixed some camera issues with Cassilda on the beach.
    * Corrected some quest journal texts.


PLAYFIELDS

    * Players should no longer get stuck when entering Lacheish Plains


QUESTS/DESTINY QUESTS

    * Corrected an issue with some quests not giving the correct amount of experience points.
    * The Awakening II: Killing Renton should now more consistently update the quest
    * The Awakening II:You should no longer get stuck when talking to Renton during the "Make Renton Speak" quest.
    * The Awakening II: Renton now behaves correctly including not showing up in his home again after he has been killed.
    * Destiny Quest Mage: The Medallion - Mithrelle does now again spawn correctly in Barrack's Square.
    * Idogbe is now ready to give out a quest to players in Tortage.
    * Arias should no longer hide inside a big boulder on White Sands Isle (Night).
    * 'Tailored Task' now should require less camping on White Sands Isle.
    * 'Unholy Magic' quest in Acheronian Ruins has been adjusted so the Elder Shaman will now spawn automatically after a certain time. The huts will still have to be destroyed to fulfil the quest though.
    * The Atzel Warders are now again updating the questgoals in various quests in the playfield Atzel's Approach


NPCs

    * Cerdic the Food and Drinks seller has arrived on White Sands Isle (Day) now.
    * The merchant at the docks at Tortage (Night) has decided to not work at night anymore.
    * NPCs, who help players untrain feats, can now be found in all major cities where players can untrain feats.
    * Ciar the General Goods merchant has arrived in Conarch Village.
    * Merchant Waudreen should yet again sell armor in Conarch Village.


MOBS

    * Dark Beast ambushers in the Wild Lands of Zelata now correctly hate and track players.
    * Sewer Bandit Healers should not spam Rebuke anymore


PLAYER CHARACTER

    * Advanced Riding can now be trained again correctly.


Necromancer

    * Pestilential Blast should now inflict damage on one nearby target.


Guardian

    * The damage debuff obtained from later ranks of Vengeance is now a percentage-based debuff.


Ranger

    * Tracking cooldown increased to 60 seconds.

Powiem szczerze, nie opieprzaja sie ;)


Title: Re: Update Notes 1.1.2.3 - 22nd of May 2008
Post by: Durval on May 22, 2008, 08:52:49 PM
od tego pacza na becie było już ze 20 updatów :)


Title: Re: Update Notes 1.1.2.3 - 22nd of May 2008
Post by: Asmodeus on May 23, 2008, 04:31:50 AM
Ja tam chce  >dzialajacy bank.  >:(


Title: Re: Update Notes
Post by: Germion on May 23, 2008, 09:49:33 AM
Przeniesione, sticky, tu proszę zamieszczać kolejne patch notes.


Title: Re: Update Notes
Post by: Adpiaha on May 24, 2008, 09:42:28 AM
Quote
Update Notes 23rd of May
Playfields

* Characters should no longer get stuck when they zone into Lacheish Plains.


Items

* Nalla now has a more solid supply of items to sell.
* Potent Bittersharp potion now again heals hitpoints instead of stamina


Mobs

* King Atzel have gotten a revamp. Buff spells have been redone he uses combos.
* The patrols in Atzel's Fortress now respawn faster


Quests

* Destiny Quest 80 Cimmeria: The Grim Grey God - The Soul Chamber - Charm of Protection now works again inside Onyx Chambers.
* Invading the Supply Camp: It is now possible to trick Supply Master Vorgir to come out of his tent by destroying his ale cask.
* Xan's Bounty: A message in the bottle will now send you on a journey to kill an ape queen on a distant island near White Sands.


Crafting

* Recipes should no longer disappear when you get advanced skills.
* Armorsmith crafting Tier 2 now shows second page of recipes.
* The price Tamder mentions when players get gemcutting quests is now correct.
* Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource.


Spellweaving

* Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug.


Title: Re: Update Notes
Post by: Marakai on May 26, 2008, 08:10:12 AM
bardzo mnie niepokoi komentarz Community Officera
Quote
Barbarian in Reaver Stance now correctly moves at slower speed while hiding

Fixed an exploit with Demonologists (infinite stacking of certain spells)

Hostile spells casted by the player on itself should no longer trigger reactive spell procs.



The main reason for this update was to fix an exploit concerning demonologists.

Updating is sometimes a tricky thing as we have to make sure not to introduce new issues when solving another one. We know there are still other things to fix and the plan is to patch again very soon.

Thank you

generalnie chyba gracze czekają na więcej zmian

nonic zobaczymy za 2-3h


Title: patch
Post by: Szwaqier on May 26, 2008, 06:29:47 PM
Hej czy wy tez mieliscie dzis 1 Gb patcha do sciagniecia
Probowalem sie zalogowac i zwisl mi na loading data czy cos takiego - tu przed oknem wyboru postaci
po ponownym odpaleniu patcher sciaga mi ponad 1gb patcha
kurna chcialem dzis pograc a tu dupa jak sie do 22 sciagnie bo oczywiscie nie wyciaga mi nawet calej predkosci to bedzie dobrze

KKKKKUUUU........................ co jest grane
sorki ale dzis jestem strasznie nabuzowany i chcialem sie odstresowac


Title: Re: patch
Post by: Szwaqier on May 26, 2008, 09:20:44 PM
a co gorsza nie ma gdzie uzyskac pomocy od funcomu - customer support z account nie dziala na forum nie tworzy mi sie konto kurde - fatalny dzis dzien jesli chodzi o aoc


Title: Re: patch
Post by: Jagar on May 26, 2008, 09:58:00 PM
Fatalnie to to wyglada od premiery... Forum wprost buzuje od niezadowolonych graczy najbardziej ich jada za skopany silnik graficzny bo to co tam jest to sie nawet do Far Cry nie umywa.


Title: Re: patch
Post by: Szwaqier on May 26, 2008, 10:09:45 PM
akurat grafika mi odpowiada i na nia nie narzekam pamietac nalezy ze jest to mmo - bardziej chodzi mi o akcje typu tej co dzis mialem - crush i potem sciaganie gigowego patcha - czy nie moznosc zalozenia konta na forum zeby poczytac informacje o patchach itp


Title: Re: patch
Post by: Marioosh on May 26, 2008, 10:11:53 PM
FarCry to miód cud i niedościgniony przypadek piękna i wydajności :). Ok przesadzam ale żebym sobie nie mógł wejść na ich forum to już niezły kanał. Jakim cudem FC zrobiło coś tak rewelacyjnego jak AO? A co do twojego problemu pewnie program stwierdził utratę spójności plików i postanowił je sobie ponownie ściągnąc. Nie jest to podobno odosobniony przypadek. Ja tez tak miałem jednak do ściągnięcia miałem chyba jakieś 65Mb. A najlepsze jest to że program stwierdził że padł po wyjściu z niego normalnym exitem.


Title: Re: patch
Post by: Jagar on May 26, 2008, 10:22:12 PM
Ja mam tak samo . Zawsze ignoruje komunikat po odpaleniu gry i wciskam No wiec nic nie zaciaga.


Title: Re: patch
Post by: Szwaqier on May 26, 2008, 10:23:33 PM
zazwyczaj tez tak robie natomiast tym razem nie mialem tego wyboru - patcher sam zaczol zaciagac i koniec


Title: Re: patch
Post by: Eoreh on May 27, 2008, 12:45:43 AM
Fatalnie to to wyglada od premiery... Forum wprost buzuje od niezadowolonych graczy najbardziej ich jada za skopany silnik graficzny bo to co tam jest to sie nawet do Far Cry nie umywa.
No a LOTRO tez MMO i grafika co najmniej tak samo fajna a wydajnościowo dużo lepiej. Ale co tam grafika (wg mnie może być) ale już to że wszyscy biegają w takich samych ciuchach i trudno ich rozróżnić (choć by kolor można było zmienić - przefarbować) to już gorzej :(.


Title: Re: patch
Post by: Asmodeus on May 27, 2008, 06:04:30 AM
moja rada  spakuj sobie ta wersje jak juz zaciagnie i jak znowu bedzie to samo to poprostu zstap katalogi. juz w becie w poradach bylo ,zeby to zrobic (co niektorzy robia backup po kazdym patchu) 


Title: Re: patch
Post by: LoveBeer on May 27, 2008, 09:20:59 AM
Ale co tam grafika (wg mnie może być) ale już to że wszyscy biegają w takich samych ciuchach i trudno ich rozróżnić (choć by kolor można było zmienić - przefarbować) to już gorzej :(.

ojojoj a tutaj juz nie przyrownasz do lotro ? tam to dopiero byla zalosna garderoba, a w koncu aoc moze cos jeszcze pokazac - jak sie sypna fioletowe uberitemy mysle ze bedzie znacznie wieksza customizacja. poza tym generalnie widac ze aoc to taka brudna pod tym wzgldedem gra - fryzury z buszu, ubranie z lasu - no taki lore ;)


Title: Re: patch
Post by: Gefaran on May 27, 2008, 09:45:17 AM
Ja nic takiego (*puk*, *puk*, *puk*) nie miałem na szczęście. Czasami mam wrażenie, że nie powinniście czytać tyle forumów. Coraz częściej widzę argumenty 'co za zj... gra, jak się poczyta oficjal forum to normalnie ręce opadają jaki gniot FunCom wypuścił'. Jak czytać, to tylko pozytywy i grać, bawić się.  ;)


Title: Re: patch
Post by: Xabbu on May 27, 2008, 10:01:30 AM
Po wczorajszym 13 megowym paczu, odczułem znaczna ulgę.  Gra chodziła lepiej, a high Q textury doładowywały sie szybciej. Fajnie mi sie grało, a grałem bez żadnego owerclokingu na 2,33core2duo 8800gts320mb, 2 gb 800mhz ramu i xp 32 bit. Srednio na wysokich detalach wychodziło miedzy 40 a 20 fps. Odległość renderowania ustawiona miałem na około 1500m i trawy i inne zielsko na maxa ustawione. 

Filtrowanie textur aq x 4. aa=wyłączone.  Zauważyłem ze włączanie aa kiedy aq ma sie ustawione nie zmienia nic. Ani jakości obrazu ani wydajności gry.

 Fc może optymowac kod jeszcze bardziej. A już teraz zaczyna być bardzo milo.


Title: Re: patch
Post by: Eoreh on May 27, 2008, 10:10:36 AM
Nie wiem jak z "fixowali" wczoraj Demo ale ja nadal mogę postawić nawet 5 kociołków (Ci co widzieli taki kociołek to wiedzą o co chodzi)  i bez nich długo bym nie przeżył sam w otoczeniu 5 mobków 2 lvl niżej ;)


Title: Re: Update Notes
Post by: Adpiaha on May 27, 2008, 11:50:00 AM
Quote
Update Notes - 27th of May
General

* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore


Quests

* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.


Playfields

* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields



Player Characters

Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat

Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.

Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)

Dark Templar
*Feat - the Dread Shadow pet will successfully spawn again.


NPCs

* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP displayed incorrectly.


Crafting

* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors


City Building

* Requirement checks and consumption of resources when building PVE city buildings should be fixed.


GUI

* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the 'Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.

Mały edit:

Quote
We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.

Thank you for your understanding.


Title: Re: Update Notes
Post by: Marakai on May 27, 2008, 12:09:39 PM
hyh zmienili kolory czata ale możliwości zmian nie dodali :P

nonic ja dalej czekam na bank  :-[


Title: Re: Update Notes
Post by: Germion on May 27, 2008, 12:41:42 PM
"Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)"

Ughhhh



Title: Patch 27 maj
Post by: Alzagor on May 27, 2008, 12:44:27 PM
Edit: Podwójny post z ta sama informacja.


Title: Re: Patch 27 maj
Post by: Xabbu on May 27, 2008, 12:54:19 PM
Generalnie widać, ze bardzo dużo naprawiają.  Ja jestem pod warzeniem, ciśnienia jakie na to kładą ;)

 Way To Fight FunCom.


Title: Re: Patch 27 maj
Post by: Xabbu on May 27, 2008, 12:59:44 PM
Połączę te dwa topiki, żebyśmy mieli jakaś historie latek i lad i skład.


Title: Re: patch
Post by: Twardowski (Meribas) on May 27, 2008, 01:44:09 PM
Faktycznie czytając fora (choćby to na gram.pl) można dojść do wniosku że gra jest uberbeznadziejna  , nudna i nieciekawa, z spapraną walką, mała ilością skilli. Często pajawia się też zarzut że co to za fantasy gdzie gracz na początku jest wyposażony w tulipana albo resztkę wiosła. No i miecze nie świecą i są za krótkie i za mało heroiczne... Łapy opadają. Oceniam grę bardzo dobrze, choć sporo rzeczy razi i mnie, ale byłem na nie przygotowany. Far Cry przed dwoma pierwszymi patchami był właściwie niegrywalny. Pierwszy zlikwidował problem z odwzorowaniem kolorów, a drugi robił coś z wydajnością. W Polsce tego problemu nie było bo i oryginały jak i piraty które były szybciej na giełdach miały oba zaimplementowane.   
Żaden patch mi się dziś nie ściągał i normalnie mogłem się zalogować. Jak do tej pory po każdej łatce gra chodzi mi co raz lepiej. I wiecie uważam że porównywanie mmorpg do fpsów może się skończyć na tym że stwierdzimy iż tetris, saper, EoB,Duna2 są złymi grami bo nie wyglądają jak Kryzys albo nadchodzący dodatek do Stalklera :P (Offtop ->widzieliście z tego filmiki? Mniam!)


Title: Re: patch
Post by: Atlanta on May 27, 2008, 01:51:42 PM
Bo ci którym gra się podoba grają a na forum udziela sie ten odsetek, którym gra się nie podoba i to głównie ta garstka pisze te wszystkie bzdury... Najlepiej nie czytać tego i cieszyć się grą :)


Title: Re: patch
Post by: Marioosh on May 27, 2008, 01:52:54 PM
Nie porównujemy gier tylko engine'y a to co innego. Gra na danym może być fpp i rpg i mmo. A może nie narzekają ci co pokładali tak wiele nadziei w tym tytule ze nie mają odwagi się przyznać przed samymi sobą że coś jest nie tak? Narzekania na ten tytuł są dość powszechne, a braki widoczne. Jak coś nie działa to nie działa. Jak działa słabo to dziła słabo i już. Jeśli wprowadza się poprawki, które nie rozwiązują problemów które mają rozwiązać to coś jest nie tak i nie ma co gadać że jest dobrze. A jak nie będziemy narzekać to tfffuuuurtsy moga stwierdzić że wszystko jest ok. Ja bym chetnie ponarzekał na forum AoC, ale co? Nie mogę się zalogować i chyba nie ja jedyny. :P


Title: Re: Update Notes
Post by: Luna on May 27, 2008, 02:08:52 PM
e tam,
wazne ze Alchemia dziala
dzis otwieram warsztat :)
Luna


Title: Re: patch
Post by: Luna on May 27, 2008, 02:26:53 PM
ja narzekam
co też ujmuje w postach na forum
denerwuje mnie szereg bugów i o tym piszę
ale porównywanie silników GW i AoC że niby stoja na tym samym poziomie jest lekko przesadzone
Luna


Title: Re: Patch 27 maj
Post by: Gefaran on May 27, 2008, 02:37:23 PM
Połączę te dwa topiki, żebyśmy mieli jakaś historie latek i lad i skład.
Song, tylko teraz masz 2 takie same posty informacyjne jeden pod drugim... IMHO jeden trzeba by wykasować.


Title: Re: Update Notes
Post by: Xabbu on May 27, 2008, 02:39:59 PM
Masz na myśli topic Patch?  Jesli tak, to zaraz go dopnę do tego i będzie poukładane.


Title: Re: Update Notes
Post by: Gefaran on May 27, 2008, 02:43:36 PM
Yargon zaczął zbierać infa z kolejnych patchy w jednym temacie, Alzagor stworzył inny temat z zawartością podobną do już istniejącego. Trza było go zostawić gdzie był albo skasować bo tak masz post Yargona w treści same patch notes później parę postów komentarza i post Alzagora w treści same patch notes = bezsens. No ale mniejsza o to, i tak już to znika pod następnymi postami  ;)


Title: Re: Update Notes
Post by: Atlanta on May 27, 2008, 02:49:30 PM
http://forums-eu.ageofconan.com/showthread.php?t=18115


Title: Re: ..::Update/Patch Notes::..
Post by: Gefaran on May 27, 2008, 02:58:24 PM
Wiedziałem, że się popłaczę przy pierwszym nerfie rangera, tylko nie sądziłem, że tak idealnie trafią w najmocniejszy combos... no i wydawało mi się, że nie ranger powinien być No. Uno do nerów  ;)

Edit:

Nieźle, okazuje się że oprócz oficjalnych zmian w tym patchu poszło co najmniej drugie tyle nieoficjalnych: ranger dostał po dupie, czar cyclone też nerfnięty (nie wiem jaka klasa go ma heh), parę zmian w demo (oczywiście nieopisanych), prędkość konia = rhino = mammoth i sporo więcej. Ktoś nawet sugeruje, że specjalnie nerfią klasy żeby zdążyć z endgame zanim ludzie dojdą khkhhk. Oj marudzą ludzie na tym forum oficjalnym, świat się jednak nie zmienia.  ;)


Title: Re: ..::Update/Patch Notes::..
Post by: Durval on May 27, 2008, 05:31:42 PM
Jak dla mnie to nerf większy czy mniejszy to nie problem. Uważam wręcz, że najistotniejsze jest poprawianie błędów w silniku i ui. Co mi z imba rangera czy innej klasy skoro wszechobecne błędy są coraz bardziej męczące?
Cieszę się, że coś robią i mam nadzieję że będzie coraz lepiej. A co do nerfów to się przyzwyczajcie :) w każdym mmo to jest i będzie :P


Title: Re: ..::Update/Patch Notes::..
Post by: Jagar on May 27, 2008, 07:26:56 PM
Jak dla mnie to nerf większy czy mniejszy to nie problem. Uważam wręcz, że najistotniejsze jest poprawianie błędów w silniku i ui. Co mi z imba rangera czy innej klasy skoro wszechobecne błędy są coraz bardziej męczące?
Cieszę się, że coś robią i mam nadzieję że będzie coraz lepiej. A co do nerfów to się przyzwyczajcie :) w każdym mmo to jest i będzie :P

AMEN  ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Twardowski (Meribas) on May 28, 2008, 07:55:33 AM
 Update Notes - 27th of May / 2

--------------------------------------------------------------------------------

General

* Traders and Banks are now available again
* Fixed some server and client crashes
* Invite to groups is no longer case sensitive


GUI

* Added character right click menu to the chat


Handel i Banki ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Gefaran on May 28, 2008, 09:55:06 AM
Superancko  ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Kasanga on May 28, 2008, 10:03:45 AM
Wreszcie, może dojdzie do mnie obiecany mieczyk  ;D
hevy armor  mile widziany na poczcie :D

Pozdrawiam Toro 31lev Conq


Title: Re: ..::Update/Patch Notes::..
Post by: mass on May 28, 2008, 11:15:48 AM
Może ktoś wkleić całą listę zmian bo nie mam dostępu do forum - klucz został w drugim mieszkaniu ?


Title: Re: ..::Update/Patch Notes::..
Post by: Gefaran on May 28, 2008, 11:18:52 AM
To całość z oficjalnego forum  ;)


Title: Re: ..::Update/Patch Notes::..
Post by: Twardowski (Meribas) on May 28, 2008, 12:15:33 PM
Dokładnie, to jest wszystko, co było na forum;)
Najważniejsze jest to że bankowość naprawdę działa. Podobnie jak aukcje i system pocztowy. Wreszcie nie będzie problemów z dotowaniem działalności gildii, przesyłaniem kamyczków i toporów dla potrzebujących ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Divus on May 28, 2008, 12:45:31 PM
jupi - wkncu nie bede mial problemow i lez w oczych jak bede musial opchnac jakis dobry item :)



Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on May 29, 2008, 08:44:09 AM
moze to nie bardzo update notes ale przedłużyli Early access o 3 dni :)
http://forums-eu.ageofconan.com/showthread.php?p=193245#post193245


Title: Re: ..::Update/Patch Notes::..
Post by: Adpiaha on May 29, 2008, 09:29:15 AM
Quote
Update Notes - 29th of May
The following important fix was updated today:

Withdrawing cash from the bank should now correctly add coins to your inventory instead of replacing the already existing ones.

Buhahhahaha ;) Dobrze, ze nic nie wplacalem i nie wyplacalem :)


Title: Re: ..::Update/Patch Notes::..
Post by: Krassnahll on May 29, 2008, 03:02:04 PM
From the balance and systems team, class balance issues are being reviewed in great detail currently--based both on feedback and observations of class performance.

Many issues are being worked on currently and we are aware that certain classes are having problems at specific level ranges. Major issues will be addressed as soon as possible.

Thank you for the feedback in the sticky threads on each class forum, in addition to other constructive player-created threads. The balance team reads all class forums on a regular basis and such feedback is greatly appreciated.
__________________
System Designer
Age of Conan


to tak a propos przyszłości.... zobaczymy, co z tego wyjdzie


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 02, 2008, 09:28:26 AM
widać że tym razem mróweczki popracowały

Quote
Update Notes - 2nd of June

General

*Fixed some more server and client crashes.
*An issue which could make NPCs evade forever has been resolved.
*An issue which could lead to pets become unresponsive has been resolved.

GUI

*You should now receive feedback if you try to take items from the guild bank without having enough rank.

Items

*Items in tradepost now show stack-size.
*Resources Gathering: Cotton and Cottonwisp have been fixed.
*Kheshatta: Drop rate for Scorpion plate has been increased.
*Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
*Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
*Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
*Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
*Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
*Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.

Massive PvP

*PVE Player city buildings should no longer be attackable.

NPCs

*Bartholomo's Wife will now respawn more often.
*Acheronian Ruins NPCs will respawn more often
*It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.

Player Characters

Barbarian
*Finishing Blow damage boost should only affect the first hit after the charge.
*Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

Necromancer
*Pets should not auto dismiss so fast when they cannot reach their owner.

Ranger
*Knee-Capping should no longer trigger Root Immunity on NPCs
*Marked for Death should give the correct damage values for bow/xbow.
*Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
*Critical Aim should no longer fail to execute in some situations.
*Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
*You should no longer get messages about getting non existing abilities when training Eagle Eye.

Tempest of Set
*Triumphant Life of Set has had its total damage dealt per cast increased.
*Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.

Quests

*Old Secrets: Golden Golem should now always spawn.
*The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
*End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
*Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.

szkoda tylko że nie ma ani słowa o NPCach w budynkach graczy


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 02, 2008, 12:23:50 PM
jeszcze dzis sie pojawilo sporo postow ludzi posiadajacych gf 8800 GT(x) o poprawie w FPS - niektorzy pisza ze nawet podwoilo im sie fps - dam znac jak wlacze popoludniu gre czy cos sie zmienilo


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 02, 2008, 01:22:06 PM
Jak duży jest patch z 2 czerwca?  Na fc forach piszą ze 15 gb.  Czy to prawda?

 Zastanawia mnie czy nowy motor wyrolowoja, i czy ludzie z klientami ea maja takie wielkie patche, czy może to dla wszystkich, albo może display bug?


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 02, 2008, 01:35:27 PM
4 male pacze po max 5-15mega

widocznie komuś sie klient wysypał i stąd mu chce sciągać grę całą od nowa


Title: Re: ..::Update/Patch Notes::..
Post by: Helvete on June 02, 2008, 01:37:11 PM
jeszcze dzis sie pojawilo sporo postow ludzi posiadajacych gf 8800 GT(x) o poprawie w FPS - niektorzy pisza ze nawet podwoilo im sie fps - dam znac jak wlacze popoludniu gre czy cos sie zmienilo

Oby, oby ... bo to masakra miec taki fps na moim sprzecie :(
Jak popatrze na assassin's creeda a potem na conan... to mnie krew zalewa.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 02, 2008, 01:52:15 PM
jeszcze dzis sie pojawilo sporo postow ludzi posiadajacych gf 8800 GT(x) o poprawie w FPS - niektorzy pisza ze nawet podwoilo im sie fps - dam znac jak wlacze popoludniu gre czy cos sie zmienilo

Oby, oby ... bo to masakra miec taki fps na moim sprzecie :(
Jak popatrze na assassin's creeda a potem na conan... to mnie krew zalewa.

Wszystkich nas zalewa.  Tomshardware pisze rezultaty z ostatnich testów miedzy  seria 8800 a 9800 i widać ze karty są lepsze, szybsze, ale o kilkanaście klatek. Nie mowie tu o 9800gt2 czy innych zestawach sli albo quad.  Gra wygląda graficznie średnio jak na dzisiejsze standardy.  W Tabula, było podobnie na początku, ale poprawili usterki szybko i grało sie świetnie. A jakościowo, gra wyglądała o wiele lepiej.. 

 Do tego flagowe karty Ati z osiągami 15 klatek na sekundę?  FunCom musi sie postarać bardziej, bo za 3 tygodnie zgubią masę graczy jak nic.


Title: Re: ..::Update/Patch Notes::..
Post by: Jagar on June 02, 2008, 04:09:37 PM
Niestety pod ATI dalej nic nie robia jak szlo w 15 klatkach tak idzie nadal.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 02, 2008, 04:13:49 PM
Niestety pod ATI dalej nic nie robia jak szlo w 15 klatkach tak idzie nadal.

Wyłącz cienie (shadows)  Podobno to największy killer w motorze tej gry, jak na razie.   

 


Title: Re: ..::Update/Patch Notes::..
Post by: Eoreh on June 02, 2008, 05:53:50 PM
Poprawiają różne klasy ale mimo szumnych zapowiedzi Demo nie dotykają :(.


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on June 04, 2008, 08:44:27 AM
Poprawiają różne klasy ale mimo szumnych zapowiedzi Demo nie dotykają :(.

no niestety :( może w następnym patchu....


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 09, 2008, 08:43:04 AM
downtime przedłużony o dwie godziny

może coś dużego sie szykuje :)


Title: Re: ..::Update/Patch Notes::..
Post by: Germion on June 09, 2008, 09:36:58 AM
Albo sie im kawa wylala na serwer ;p.


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on June 09, 2008, 09:55:03 AM
Dobrze dobrze niech robia bo maja sporo do poprawienia, a kawka nie na serwerek tylko do gardełka  ;) by głowami na klawiature nie popadali.


Title: Re: ..::Update/Patch Notes::..
Post by: Thoronil on June 09, 2008, 10:46:18 AM
Widze ze szykuje sie z 0,5GB do pobrania po pracy :P


Title: Re: ..::Update/Patch Notes::..
Post by: Germion on June 09, 2008, 12:34:33 PM
Patch notes 9.06.2008

General

    * By popular demand we have added a new "Level up" sound effect.
    * Player Building tooltip displays correct predecessor information now.
    * Fixed some randomness in when you would see the tutorial popup flags.
    * Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
    * Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
    * The "usable items only" checkbox with traders should now work as intended.
    * The facemarking 'Freckles' should now work for new characters.
    * Minor issue with tradeposts and setting up items for auction has been resolved.
    * Corrected several animations for mobs as well as NPCs during cut scenes.
    * Increased the xp gained from group normal mobs and group bosses.
    * Players will now be able to experience the destiny event in the Field of Chiefs.
    * New voice over for some of the events in the Capture The Skull minigame.
    * More client and server crashes resolved.


Combat

    * Evadebonuses are now applied when you are being attacked from behind.
    * Players with Shield of the Risen will not be affected by secondary effects from combos.


Chat

    * If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
    * When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
    * Tweaked the areas you click to resize the chat window to make them easier to use.


GUI

    * Guild Feats: It should now show a scrollbar.
    * Buff icons no longer get stuck on after teleporting or talking to an npc.
    * Resolved a GUI related crash when clicking on the bank (broker).
    * Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
    * Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
    * Added some missing class icons used by the team/raid GUI.
    * Raid leaders now have an orange name in the raid GUI.
    * Removed an unused hotkey (Show chat config).


Items

    * The weapons should now always appear sheathed in the character selection screen.
    * Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
    * The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
    * The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.


Tradeskills

    * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.
    * Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
    * Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.


NPC

    * Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
    * Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
    * Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
    * The encounters in the Armsman's Arena should be less chaotic.
    * Demonic Pict will no longer try to cast spells at players without being able to do so.
    * The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's


Pets

    * Movement speed of pets have been increased both in and out of combat.


Playfields

    * The Armsman's Arena is now a private instance.


Archetypes

Mage

    * Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
    * The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
    * The Archmage feat has been moved to the 2nd tier of the Mage general tree


Player Characters

Demonologist

    * The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
    * The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
    * The base column radius of Hellfire Stream has been increased by 1 meter
    * Hellfire Stream and Shock have received a minor damage increase
    * Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
    * The splash damage bonus of Discharge Shockstrike has been increased to 100%
    * Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
    * Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
    * Shockstrike and Shock have had their base chance to crit increased
    * The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
    * The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
    * The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
    * Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
    * Living Thunderstorm should now correctly appear in the hostile spells tab
    * The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
    * The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
    * Pact of Earth Walking is now instant cast


Necromancer

    * Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
    * Spellweaving can be cast and cancelled normally now.


Dark Templar

    * 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.


Priest of Mitra

    * Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
    * Condemnation now receives a partial cooldown if the spell does not complete channelling.
    * Purification procs will no longer incorrectly apply a cooldown to Condemnation.


Barbarian

    * Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
    * 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.


Herald of Xotli

    * 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.


Conqueror

    * Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.


Tempest of Set

    * Mark of Set now has the correct casting animation and effect for all ranks.

Quest

    * Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
    * Fixed animation problem where Arias could not decide to sit or stand during conversation.
    * Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
    * The access quest for the Armsman's Arena revamped.
    * The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
    * Resolved an issue that forces quests to not update on zoning.
    * Wagon Wreck: Revamped with a new quest goal.
    * The Poisoned Cup: Revamped with more interaction with the objects in the quest.
    * The Curse of the Werewolves: Slight enhancement on quest targets.
    * Wolf Hunt: Slight enhancement on quest targets.
    * Greater Prey: Slight enhancement on quest targets.
    * Death to the Vanir: Slight enhancement on quest completion.
    * Finding Safe Passage: Revamped with a new quest goal.
    * Captives of the White Hand: Revamped with a new quest goal.
    * The Cheiftains Vengeance: Revamped with a new quest goal.
    * Wolves at our Throats: Revamped with a new quest goal.
    * Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
    * It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
    * Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
    * Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
    * Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
    * The Lurking Horror: The Area marker is now set on the map
    * Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
    * The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
    * Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
    * Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
    * The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
    * The Black Skulls: Corrected some wrong waypoints.
    * Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before


Title: Re: ..::Update/Patch Notes::..
Post by: Germion on June 09, 2008, 12:36:05 PM
No to ide dzis na arene :).


Title: Re: ..::Update/Patch Notes::..
Post by: Ern on June 09, 2008, 12:53:32 PM
Jak bym byl demonologiem to bym sie nie mogl doczekac ;] same increased


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 09, 2008, 12:58:37 PM
Mage

    * Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.

noto żałość, najważniejszego bufa zwiększającego przeżywalność nerfneli magom,

grupy też dostawały tego bufa  :-[


Title: Re: ..::Update/Patch Notes::..
Post by: mass on June 09, 2008, 01:17:13 PM
Muhahhha  ;D

Dlatego sobie skilowałem demo obok zabawy conquem


Title: Re: ..::Update/Patch Notes::..
Post by: Luna on June 09, 2008, 01:39:20 PM
niby cos poprawiają
ale o Alchemy ani słowa
heh dupne to to
czas powrócić do korzeni - chyba sie przesiąde na Demonologa :/
Luna


Title: Re: ..::Update/Patch Notes::..
Post by: Varen on June 09, 2008, 01:49:23 PM
Mialem nadzieje ,ze naprawia nekro niby cos tam zrobili ale bylo mowione o wiekszych zmianach


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 09, 2008, 01:59:05 PM
niby sporo tego ale nadal nic...


Title: Re: ..::Update/Patch Notes::..
Post by: Thoronil on June 09, 2008, 02:09:21 PM
zero o alchemii, zero o assassinie ... btw ile waży nowy patch ?


Title: Re: ..::Update/Patch Notes::..
Post by: Eoreh on June 09, 2008, 02:42:18 PM
Jak bym byl demonologiem to bym sie nie mogl doczekac ;] same increased

Pogram dziś to dam znać jak to jest w praktyce .... i czy faktycznie jest się czym podniecać ;) 


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 09, 2008, 03:07:22 PM
ale za to znerfowali DT i chyba bedzie czas na przezucenie sie na alta na jekiegos HoX albo demo czy conqa


Title: Re: ..::Update/Patch Notes::..
Post by: Germion on June 09, 2008, 03:32:21 PM
zero o alchemii, zero o assassinie ... btw ile waży nowy patch ?

Okolo 50 MB.


Title: Re: ..::Update/Patch Notes::..
Post by: Karolus on June 09, 2008, 03:57:46 PM
A spierniczony destiny quest na 30 lewelu????


Title: Re: ..::Update/Patch Notes::..
Post by: Thoronil on June 09, 2008, 04:08:24 PM
A spierniczony destiny quest na 30 lewelu????

hmm mowisz o tym w Old Tarantia ? co byl potrzebny 30 lvl aby zagadac z NPC w porcie (z babka - wylecialo mi imie)
Ja go bez problemu zrobilem. Chyba ze mowisz o czyms innym  ???


Title: Re: ..::Update/Patch Notes::..
Post by: Adpiaha on June 09, 2008, 06:28:26 PM
A ja niestety bedac Cymeryjczykiem juz nie moglem wykonac tego questa... za to Stygijczykiem bez problemu.


Title: Re: ..::Update/Patch Notes::..
Post by: Karolus on June 09, 2008, 06:34:15 PM
jest quest w Old Tarantia, babka go daje w porcie na 30 lewelu. I trzeba pojechać do jakiegoś gościa w Knopshet Province. Wziąłem quest, ale zniknął mi w logu i nie mogę wsiąść znowu.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 12, 2008, 01:09:59 PM
jest quest w Old Tarantia, babka go daje w porcie na 30 lewelu. I trzeba pojechać do jakiegoś gościa w Knopshet Province. Wziąłem quest, ale zniknął mi w logu i nie mogę wsiąść znowu.

Musisz niestety napisać petycje Karol. ;/


Title: Re: ..::Update/Patch Notes::..
Post by: Karolus on June 12, 2008, 02:57:08 PM
właśnie napisałem już z 10.... >:( a jak wchodzę do gry to się okazało że już wygasła jak mnie nie było! Cwaniaczki!


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 12, 2008, 03:30:33 PM
Kolejna porcja info:

 Default  Update Notes - 12th of June
Mounts

    * The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
    * The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
    * The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
    * The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.


Player Character

    * 18 new robe assets added to the game for the mage classes
    * Players can no longer be knocked back while in spellweaving state
    * A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
    * The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)

Assassin

    * Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Barbarian

    * If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
    * Unstoppable should stop functioning when the feat is untrained
    * Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
    * Decapitation feat should scale better when more than one point is spent in the feat.

Conqueror

    * There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist

    * Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
    * Inferno of Amher (Rank 4) now has the correct casting time.
    * Increased the movement speed of all your pets significantly.

Herald of Xotli

    * The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer

    * Significantly lowered the manacost of your nukes and dots.
    * Increased the movement speed of all your pets significantly.
    * Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
    * Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
    * Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra

    * Armor of Faith is no longer cancelled by Holy Light triggering.

Tempest of Set

    * Tempest of Set spellweaving should now have all abilities enabled.


Mid Level (40) gameplay improvements

    * Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
    * Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.


Quests

    * Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
    * Den of Wolves: The Plains Wolf population has increased.
    * The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
    * Wolf Hunt: The Yukagi Wolf population has increased.
    * Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
    * Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
    * Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
    * Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
    * Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
    * The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
    * Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
    * Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
    * Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
    * A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
    * Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
    * The Awakening I: The quest reward has received a revamp based on feedback.
    * The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
    * In Defense of Beauty: quest can be completed now.
    * Get Mantis Scales: The description was improved to better indicate where to get the scales.
    * Chaos in the Fortress: Burning the tents will now provide team credit.
    * Emerald Eyes: Quest classification has been corrected.
    * Family Matters: Quest description has been corrected.
    * Khopshef Province Quest: Updated the waypoint to Rami's Position
    * Kalutma: The dialogue has been tweaked to be more logical.
    * Lions and Lambs: The quest cannot be 'stolen' by other players now.
    * Lost Bottles: Wine bottles will correctly show as quest items in the world.
    * Seven Years: The text has been updated to be more accurate.
    * The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
    * Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
    * Path of the Raven: Rogan will now give the player 3 feathers for the quest.
    * Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.


Items

    * Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
    * Herald of Xotli raid gear has been fixed and should now offer proper bonuses
    * Widowdusk Fauld should appear correctly now in inventory and in game.
    * Crafted crossbows should now appear correctly in the character's hand.
    * Updated item names to Gold Carcanet and Filigree Gold Carcanet
    * Fair Meat: will no longer end up in the quest inventory.
    * Drinking cape should no longer clip with chest item
    * Polearms are now all of the same length
    * Katars are now held and animated correctly

   
Default
NPC

    * Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
    * Waudreen has been resupplied with an ample amount of armor.
    * The Champion of the Honorguard now uses its correct abilities again.
    * Toirdealbach's reset behaviour has been fixed.
    * Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
    * Sergeant Vargus and his troopers have gotten a visual overhaul
    * Obenathis got a visual update
    * Fixed so the Axeman play they're animation when they get back up.
    * City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
    * Conalls Valley: Hydallan has had a potential dialogue loop fixed.
    * Conall's Valley: Kinkaid's dialogue has been tweaked.
    * Pyramid of the Ancient: Pashi dialogue updated.
    * Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
    * Alyssa in the Thirsty Dog Inn has had a false level warning removed.
    * Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.



Tradeskills

    * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.



Playfields

    * You should no longer get stuck in Renton's House.
    * There should no rain and lightning in Toirdelbach's Tomb now



General

    * Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
    * Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
    * Picts will no longer raise their eyebrows at people after having been killed by a fatality
    * Players should now use proper animations when interacting with items while swimming.
    * Players should now have a correct landing animation when jumping.
    * Character Creation: Avatars can no longer be rotated after selecting enter game.
    * Doing a fatality will no longer cause your character to increase in size.
    * Polearm fatalities now collide with the victim properly and show more blood
    * More client and server crashes resolved.


Title: Re: ..::Update/Patch Notes::..
Post by: Radu on June 12, 2008, 03:41:07 PM
Nieoficjalne zmiany po tym patchu ;)

http://forums-eu.ageofconan.com/showthread.php?t=41665


Title: Re: ..::Update/Patch Notes::..
Post by: Gonan on June 12, 2008, 08:44:13 PM
Z tego co widzę to już nie można bezkarnie solo farmować białych bossów. Wzmocniono ich tak, że ostro się bronią. Szkoda, że reguła wzmocnionego evade przy 4-ro punktowej różnicy poziomów nie działa teraz w obie strony.  :(


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 12, 2008, 10:03:43 PM
Changes to Group NPCs Post-Patch

--------------------------------------------------------------------------------

Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.

Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.

What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.

There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.

I hope that clarifies the adjustment!
__________________
System Designer
Age of Conan


to dlatego tak ciężko było nam w imirian ravine bić moby lvl 60 (bylismy tam levelami 60, 63, 64, 65)... dobra zmiana


Title: Re: ..::Update/Patch Notes::..
Post by: Dioxin on June 13, 2008, 04:12:11 PM
Atlanta, ale ta twoja babeczka to mleczarnia :) heh


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 13, 2008, 07:23:53 PM
tak ją Mitra stworzyła :) hmm no tak masywnie na tym screenshocie mi wyszła ale w robocie nie miałem lepszego screena i o :P


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 13, 2008, 09:03:20 PM
Wszystko bardzo ladnie pieknie, ale rozmiar masz jak kilku jeszcze innych forowiczow, doslownie z kosmosu.  Zmien prosze na 400x100 max.

 Pozdrawiam.


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 16, 2008, 10:14:29 AM
http://forums-eu.ageofconan.com/showthread.php?p=459779#post459779


Title: Re: ..::Update/Patch Notes::..
Post by: Luna on June 16, 2008, 12:32:05 PM
Nerfneli PoM'y świnie
a alchemy dalej leży bah
Failcom
Luna


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 16, 2008, 12:42:06 PM
E tam nerfneli. Poma po prostu poprawili/z balansowali. Nie wydaje mi sie żeby to można było nerfem nazwać. 

 Pracują chłopaki na pełnych obrotach.


Title: Re: ..::Update/Patch Notes::..
Post by: mass on June 16, 2008, 01:26:28 PM
Nie wiem czy zauwżyliście ale od dzisiaj lecą purpurowe itemki :):):):)


Title: Re: ..::Update/Patch Notes::..
Post by: mass on June 16, 2008, 01:29:34 PM
AAAAAA i najważniejsze :):)

teraz bonusy do dmg dotyczą też dmg minimalnego a nie tylko górnego jak do tej pory :)

Oraz poprawiono wpływ cech na dmg i inne - przykładowo stranght nie tylko obszar ale siła ciosu .


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 16, 2008, 02:10:41 PM
PoM i ToS są tak przepakowane że to nawet nie jest to zabawne.. to są healerzy god dammit...
kilka fajnych poprawek ale nadal wiele brakuje... gdzie naprawiony attack speed babek? ehhh...


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 16, 2008, 02:12:19 PM
a gdzie te purpury leca :P


Title: Re: ..::Update/Patch Notes::..
Post by: Gonan on June 16, 2008, 05:48:41 PM
Słyszałem, że część tych dzisiejszych poprawek nadal nic nie naprawiła :(


Title: Re: ..::Update/Patch Notes::..
Post by: Grinch/Sheen on June 18, 2008, 04:41:44 PM
W koncu jakas nowina na temat statystyk, ktore w chwili obecnej ponoc dzialaja ale zle sie wyswietlaja:

''Dexterity does affect evade chance, it simply is not reflected in the GUI correctly. The GUI team is looking into getting this fixed soon. Dexterity also increases offhand chance, DPS from certain weapon types, max stamina, and stamina regeneration.

One should not expect too much in an individual sense from attributes as they apply bonuses to a wide range of stats simultaniously.

There will be a guide to these skills posted for the community within the next week or two to clarify any questions with these issues.
__________________
System Designer
Age of Conan''



Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 19, 2008, 10:16:47 AM
Dzisiaj, 19-06-2008, paczu nie bedzie prawdopodobnie.

Today, 07:48            Famine is online now    #57
Famine
US Community Manager
   
Famine's Avatar


   
Default
Hey guys,

There is no update today. We will announce the downtimes on the launcher and forums if they should happen. We were looking to get something out today but the teams wanted to get more fixes in the update before releasing a new one today. We will keep you updated on the next update that is aiming for around Monday like before.

Thanks,
__________________

Funcom   Glen 'Famine' Swan
US Community Manager



I Bardzo dobrze, widać potrzebują więcej czasu, na problemy jakie w grze są. Ja wole widzieć 1 pacz tygodniowo, a dobrze zrobiony, solidnie opisany i jednak posuwający grę krok do przodu a nie 2 do tył.


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 19, 2008, 10:32:04 AM
szkoda tylko ze nie ma zadnego info o tym na EU forums

Tarib daje dupy


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 19, 2008, 10:36:30 AM
szkoda tylko ze nie ma zadnego info o tym na EU forums

Tarib daje dupy

Jest ;) 

http://forums-eu.ageofconan.com/showthread.php?p=499891#post499891

 Tylko ze napisany przez US moderatora.  Obiecali poprawę na Eu forach. Dajmy im trochę czasu na wyszkolenie ludzi.  Sukces w sprzedaży aoca, zaskoczył chyba nawet ich samych i nie są przygotowani na tak duże ilości pracy jakie teraz maja.  Miejmy nadzieje ze to sie niebawem zmieni.

Tarib, nie wyrabia.  Widzisz ile jest postów pisane na forach eu? To nie ludzkie wszystko ogarnąć samemu czy nawet w 2 osoby.


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 23, 2008, 09:40:43 AM
ktos znalazl jakies info o dzieisjszym patchowaniu ??


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 23, 2008, 09:44:03 AM
ktos znalazl jakies info o dzieisjszym patchowaniu ??

Nie ma jeszcze info.  Zazwyczaj wychodzi dopiero jak serwery są online.


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on June 23, 2008, 09:53:40 AM
Tarib jak zwykle daje dupy - ludzie pisza ze serwery so offline - nie ma o tym info na forum wogole, jak dla mnie to Tarib jest do zwolnienia i zastapienia - zachowuje sie jak jakis retard - nie nadaje sie chlopak do tej pracy - info o tym ze serwery leza powinno byc przed ich polozeniem - rozumiem ze patch notes moga sie pojawic pozniej - ale info o serwerach........


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 23, 2008, 10:49:43 AM
jak na razie dzisiaj sciągnąłem updejty:
13mb
13mb
124mb właśnie się ściąga

info o paczach nie ma, tarib albo na wakacjach albo wykopany bo od środy ani go widu ani słychu


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 23, 2008, 02:52:55 PM
W koncu sa.

 Milego czytania:

http://forums-eu.ageofconan.com/showthread.php?p=541428#post541428


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 23, 2008, 03:08:35 PM
jak zwykle nic ciekawego... chociaż trochę ToSa zmienili... u necrosów widzę że dużo się zmieniło...  no i o 8 slotów baga będę miał więcej.. super.. nie na to czekałem.. no cóż..


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 23, 2008, 03:22:11 PM
Moim zdaniem dwie bardzo ważne rzeczy, o ile sie spisują jak powinny:

General

    * Performance: A number of code changes have been made to improve client performance.
    * New advance video options have been added for particles. Turning down the particle settings will increase performance.


Title: Re: ..::Update/Patch Notes::..
Post by: Jagar on June 23, 2008, 03:33:19 PM
Czyli niby poprawili  opcje graficzne i nie bedzie juz chodzilo szybciej z AA niz bez?


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 23, 2008, 04:31:17 PM
performance to imho wielki lol

bardziej enigmatycznie brzmiącego zdania chyba nie mogli ułożyć
nic kompletnie nie mówi

natomiast particle cool


Title: Re: ..::Update/Patch Notes::..
Post by: Jagar on June 23, 2008, 04:55:14 PM
Ja tam przyrostu wydajnosci nie widze jak chodzilo tak chodzi. Jesli ktos zauwazyl jakies poprawy i nie chodzi o bugi w questach niech da znac.No i co to za particle....


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on June 23, 2008, 05:07:10 PM
No mnie jak na razie wiesza przy zmianie lokacji. Tak mniej wiecej co piate wczytywanie. Masakra


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on June 23, 2008, 05:58:41 PM
czyli znów patch wnosi dużo i kompletnie nic :|
cytat z forum demo: "lmao, in next patch will get "Summon nipples" spell!"
zamiast naprawiać balans klas i featsy umożliwili mi wzywanie macho-demona zamiast bezsutkowej demonicy ;p


Title: Re: ..::Update/Patch Notes::..
Post by: Eoreh on June 24, 2008, 12:23:54 AM
czyli znów patch wnosi dużo i kompletnie nic :|
cytat z forum demo: "lmao, in next patch will get "Summon nipples" spell!"
zamiast naprawiać balans klas i featsy umożliwili mi wzywanie macho-demona zamiast bezsutkowej demonicy ;p

Lol :). To chyba raczej chodziło o efekt odwrotny, bo słyszałem że Panie Demo narzekały na swego "macho-demona" i wolą już "bezsutkową demonicę"


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on June 24, 2008, 10:23:03 AM
Po wczorajszym patchu gra zaczeła sie wieszać nawet w Tortage czego wczesniej robiąc sobie alta nie zaobserwowałem. Od jakiegoś czasu z patchu na patch gra robi sie u mnie coraz bardziej niestabilna. A łudziłem sie że ten brak czwartkowej łatki oznacza walkę z wyciekami pamięci naprawą problemów technicznych itd, itp...
Juz nie pamiętam kiedy jakas gra powodowała u mnie tyle problemów Bodjaże był to HOMM IV tuż po premierze. Ale za HoMM nie trzeba było bulić żadnych opłat. I najbardziej upierdliwe problemy zlikwidowano bardzo szybko.

Zawieszam abonament.


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on June 26, 2008, 08:31:29 AM
Coś sie zmieniło przedwczoraj w godzinach popołudniowych nie mogłem zalogować sie na serwery, nie działała też witryna logowania do konta. Twało to chyba ponad godzinkę. Możliwe, że z winy mojego provaidera ale moze FC coś mieszał. Nie mniej jednak bug który mnie męczył i nie pozwalał grać jakby złagodniał. Już nie zawiesza mi kompa tylko raz na jakiś czas zazwyczaj podczas walki gra zamiera - to nie freez w starym stylu, teraz wyglada to tak jakby admin wcisnął przycisk pauza :D - przynajmniej nie otrzymuję żadnych obrażeń tak jak to było wcześniej Da sie już grać - choć na razie tylko solo. Męczyłbym innych tymi swoimi pauzami grając w grupie. No chyba że wszyscy tak mają - na dodatek w tym samym czasie ?

 


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 26, 2008, 09:05:26 AM
Coś sie zmieniło przedwczoraj w godzinach popołudniowych nie mogłem zalogować sie na serwery, nie działała też witryna logowania do konta. Twało to chyba ponad godzinkę. Możliwe, że z winy mojego provaidera ale moze FC coś mieszał. Nie mniej jednak bug który mnie męczył i nie pozwalał grać jakby złagodniał. Już nie zawiesza mi kompa tylko raz na jakiś czas zazwyczaj podczas walki gra zamiera - to nie freez w starym stylu, teraz wyglada to tak jakby admin wcisnął przycisk pauza :D - przynajmniej nie otrzymuję żadnych obrażeń tak jak to było wcześniej Da sie już grać - choć na razie tylko solo. Męczyłbym innych tymi swoimi pauzami grając w grupie. No chyba że wszyscy tak mają - na dodatek w tym samym czasie ?


Tak Wszyscy w grupach odczuwają tego typu problem. Jest bardzo randomowy i gracze i fc mówią o tym jak o "latency spike"

http://forums-eu.ageofconan.com/showthread.php?t=1216

 Mi tez zdarza sie sie ten problem.  Wygląda na to ze to po prostu server problem.



Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 26, 2008, 10:53:25 AM
Kolejny patch.

 http://forums-eu.ageofconan.com/showthread.php?t=56450

 Miłego czytania.


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 26, 2008, 11:20:38 AM
Kolejny patch i jak zwykle nic ciekawego dla mnie. Ale to tylko dwa dni od ostatniego. Mam nadzieję, że w poniedziałek coś się ruszy...


Title: Re: ..::Update/Patch Notes::..
Post by: Smuga (Iren) on June 26, 2008, 11:23:35 AM


Quest
    * The Honoured Dead of Cimmeria: This quest has been removed and revamped into 4 smaller quests with new rewards. The new quests are "The Honoured Dead I," "The Honoured Dead II," "The Honoured Dead III," and "The Honoured Dead IV."


PKP ... a wczoraj ubiłem przedostatniego z tego questu ciekawe jak sie gra teraz zachowa. Czy q zniknie czy sie zbuguje czy zaliczy mi np 3 czesci



Title: Re: ..::Update/Patch Notes::..
Post by: Gonan on June 26, 2008, 02:00:54 PM
Kolejny patch i jak zwykle nic ciekawego dla mnie. Ale to tylko dwa dni od ostatniego. Mam nadzieję, że w poniedziałek coś się ruszy...

Nic ciekawego? Najciekawsze są masowe crashe. Wg forum i wypowiedzi w grze, wszyscy są co chwilę wywalani. :) Jest super :)


Title: Re: ..::Update/Patch Notes::..
Post by: Vallathorn on June 26, 2008, 02:18:28 PM
To ze gra ma bugi to mnie nie dziwi, bo pewne rzeczy wychodza dopiero w praniu gdy setki tysiecy graczy zasiada przed komputerami...zreszta zawsze znajdzie sie cos do poprawienia...
Ale po jaka cholere byly 2 lata bety skoro teraz gameplay jest totalnie rebalansowany, jesli nie tworzony od nowa??? Dotyczy to balansu klas, craftingu, mountow, itemizacji, questow, miast gildiowych, scalowania mobow...wlasciwie wszystkich aspektow gry...
Technicznie gra dziala mi bardzo dobrze i spokojnie moge stwierdzic, ze jest gotowym produktem, ale mechanike gry FC dopiero implementuje w postaci dwoch "patchy" tygodniowo.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on June 26, 2008, 02:31:07 PM
Kolejny patch i jak zwykle nic ciekawego dla mnie. Ale to tylko dwa dni od ostatniego. Mam nadzieję, że w poniedziałek coś się ruszy...

Nic ciekawego? Najciekawsze są masowe crashe. Wg forum i wypowiedzi w grze, wszyscy są co chwilę wywalani. :) Jest super :)

Nie jest idealnie, ale mało gier na starcie było idealnych. Do tego jest masę innych gier które już są dopracowane i bawią i cieszą niezadowolonych. Tak to prawda ze jest kiepsko z contentem, ale Aoc ma podstawy do dobrego rozwoju.

 Crafting, kiedy już będzie działał, może dać dużo satysfakcji
 Budowanie miast, na pewno kiedy zostanie doszlifowane da dużo satysfakcji. Walki pvp tez na pewno dadzą dużo frajdy.
 Raidowanie, w powijakach, ale to jeden z najciekawszych sposobów na endgaming.
 Itemizacja daje wiele do życzenia, ale daje tez przedsmak tego, jak to będzie wyglądało. A itemy i ich graficzna jakosc jest na wysokim poziomie. Widzieliście epicki miecz i jak ładnie wygląda?

http://i135.photobucket.com/albums/q154/a777l2003/Astra.jpg

Wszystko jest na miejscu, tylko wymaga niesamowicie wiele pracy by działało tak jak Devsi z Fc to sobie wyobrażają.

 Jednak, nie zapominajcie, ze to my gracze decydujemy w co gramy i komu pieniądze płacimy za rozrywkę. A opcji mamy już wiele.

 Grafika i klimat, plus te cztery podstawowe rzeczy o których napisałem wyżej dają bardzo dobre grunty do rozwoju tej gry.

 Cierpliwości. To fakt, ze gra została wypuszczona za wcześnie. Ale pracują nad nią, i za mniej niż pól roku, będzie z tego gra naprawdę bardzo fajna. Takie mam nadzieje, a jak będzie zobaczymy.

Tak jak Serthorn pisze. Dopiero stres test w warunkach kiedy gracze płacą, pokazuje jak wiele jest do zrobienia.

 Juz kiedyś wspominałem ze beta testerzy to w większości gracze, którzy sie cieszą bo mogą w nowa gre za "darmoche" popykać. Malo jest takich co naprawdę  cisną i piszą co jest złe.  Co nie znaczy ze w beta Aoc tak nie było.  Bylo wiele pisane na forach, ale devsi nie wyrobili, bo Fc musiał wypchnąć grę przed czasem z powodów niewiadomych.

 A jak nie wiadomo o co chodzi, to chodzi o pieniądze.


Title: Re: ..::Update/Patch Notes::..
Post by: Gonan on June 26, 2008, 03:43:09 PM
Chyba mnie nie zrozumieliście. :)
Ja mówię o crashach, które się pojawiły po dzisiejszym patchu.


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on June 30, 2008, 08:29:20 AM
mamy poniedziałek
dzisiejsza wielkość pacza wynosi................................ZERO

nawet im się nie chciało naprawić tego co spaprali w ostatnim paczu...


Title: Re: ..::Update/Patch Notes::..
Post by: Grinch/Sheen on June 30, 2008, 10:52:16 AM
No stary weekend byl czego ty chesz:P

http://www.thenoobcomic.com/index.php?pos=310
Pasuje jak ulal:D


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on June 30, 2008, 01:04:14 PM
Patche teraz będą w środy. Raz w tygodniu. Startuje też testserver.


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on June 30, 2008, 06:46:09 PM
to w sumie lepiej uczyć się grania od nowa raz w tygodniu zamiast dwa :)
a tak na poważnie, uważam że to lepiej, czas pokazał że 2xweek to jednak za często i takie patche na szybko tylko niepotrzebnie szkodziły vide. incydent z DC co kilka minut - niby mała usterka w kodzie a downtime 5h ;p


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on July 02, 2008, 11:22:23 AM
http://forums-eu.ageofconan.com/showthread.php?p=640869

Quote
Player Classes

Mage

    * Tome of Erlik now has effects and sounds.
    * Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
    * Misdirection now has received a better visual and should no longer look like a lightning strike.
    * Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.

Rogue

    * Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue's buff window. They will still provide a buff to the Rogue's teammates.
    * Distraction will now properly apply to the Rogue's teammates.


Bear Shaman

    * Reaper Claws will no longer disappear when you zone.

Conqueror

    * Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.

Necromancer

    * The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
    * The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
    * The Deathless Acolyte: Arcanist's chance to trigger the Arcanist's Knowledge has been doubled
    * The Arcanist's Knowledge effect will now display the current stack count in the buff GUI
    * Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
    * Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
    * Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
    * Ice Shackle no longer has a chance to break on damage
    * The debuff effect applied by Wither Soul should now have the appropriate icon


Combat

    * Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
    * Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.


Massive PvP

    * Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
    * Fixed an issue that disabled Siege Weapons if the target was out of range.
    * NPC's will properly respawn when a building is repaired.
    * Players are now able to use a siege weapon after the player using it has gone linkdead.
    * Players now get a notification when they are about to get teleported out during a Massive PvP battle.
    * Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
    * Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
    * Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.


Mounts

    * Moving around while mounted should now correctly interrupt spell-casting.


Items

    * Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
    * The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
    * The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
    * Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.


Playfields

Armsmans Arena

    * Doors should no longer be targetable in the Arena.
    * Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.

Lacheish Plains

    * all the levers for each door in Stonehammer battlekeep should now work properly.


Tradeskills

    * A progress bar will appear whenever gemcutting is performed.
    * Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
    * Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
    * The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
    * Blue Iron can again be mined from the correct mineral veins.


Quests

    * Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
    * Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
    * The Bearer of Ill Tidings: The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48.
    * The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
    * The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
    * Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
    * Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
    * The Curse of the Werewolves: The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles".
    * Fit for a Chieftain: You will now correctly receives the item 'Fur of Bloodclaw' in the quest inventory.
    * Attack of the Savages: An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post".
    * Castle of King Conan: Pallantides now doesn't display an exclamation mark over his head unless you can get the quest from him.
    * Tortage: Renton should now have one coherent look as opposed to changing look between quests.
    * Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus & the Nemedian Crown III" and speak with Gavion again to continue this quest line.
    * Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
    * Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
    * Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
    * Common Gems II - Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
    * Tear 2 gathering quest - Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
    * Woodcutter quest: Players will now be able to get the 'Gathering Oak' quest when having the correct level.


NPC

    * Tarantia Noble: Zhu-Khang no longer has flickering clothing.
    * Armsman's Tavern: Sarissa's upper chest should no longer go through her dress.
    * Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
    * Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
    * Conall's Valley: The Gravesinger now has an improved look that fits more with the description of him.
    * Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
    * Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
    * Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
    * NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
    * Vendor bought resources have been reduced in price.
    * Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.


Localization

    * French: Many of dialogues that were still in English have been translated.
    * all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.


General

    * Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
      Focus, "Secondary Laceration" changed to "Conquest"
    * Players will now be able to exit Dance state while in combat.


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on July 02, 2008, 11:29:15 AM
Kolejny i jak zwykle mnóstwo niczego... dobrze że chociaż oddanie basaltu naprawili...


Title: Re: ..::Update/Patch Notes::..
Post by: Luna on July 02, 2008, 12:09:19 PM
/me goofno , fielkie goofno


Title: Re: ..::Update/Patch Notes::..
Post by: Vallathorn on July 02, 2008, 12:11:21 PM
Kolejny i jak zwykle mnóstwo niczego... dobrze że chociaż oddanie basaltu naprawili...

Faktycznie, kolejny kosmetyczny patch...
A graczy ubywa z dnia na dzien:

http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/

Powaznie obawiam sie, ze AoC dolaczy do grupy gier, ktore rekord subskrypcji osiagnely w pierwszym miesiacu po premierze...szczegolnie, ze na horyzoncie switaja juz to nowe tytuly.


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on July 02, 2008, 05:47:23 PM
no i doopa :| tradeskilli nadal się nie da zmienić a na to liczyłem najbardziej
i na naprawę featsów też ;p


Title: Re: ..::Update/Patch Notes::..
Post by: Luna on July 10, 2008, 12:08:23 PM
Classes

Mage (General)

Dark Meditation is now a self-only channeled spell and will no longer stun the user.
Dark Meditation now has new effects associated with it.

Rogue (General)

Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank.

Soldiers (General)

Surging Health will now increase in power with more feat points invested.
Assassin
Golden Lotus Extract now has a new particle effect.
Barbarian
Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects.
Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
Fearsome Agility will now trigger off any melee hits, not just hits that land
The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.
Dark Templar
The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
Covenant of Arms should now have the correct base damage across all levels
Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
Covenant of Putrescence should now have the correct base damage across all levels
Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based
Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage
Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%.
Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%.
Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets.
Herald of Xotli
Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent.
Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect.
Burn to Death now applies a separate debuff for all Herald of Xotli players.
Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times.
Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased.
The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field.
Phoenix Cloak and Burning Skull have had their base damage slightly increased.
The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire
Necromancer
Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
Frozen Hatred pets will now benefit from the Unholy Power feat.
Parasitic Souls will now benefit from the Unholy Power feat.
Flesh of the Wight now has an animation associated with it.
Void now has a persistent effect on the pet while the buff is running.
Melee pets will now do splashdamage.
Scythe Shield now lasts 1 hour instead of 30 minutes
Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds
Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds
One with Death now lasts 1 hour instead of 15 minutes
One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health
The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb
Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges.
Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health.
The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player.
Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3
Priest of Mitra
Blessing of Mitra now has an effect and animation.
Ranger
Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted.
Linebreaker should now have a knockback effect.
Piercing Shot combo line should scale properly
Shield Bash now has an animation.
Epic armor is now available with a new look for each tier.


Character
Female characters should now properly display dodge, parry and block animations again.
Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon.
Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand.
Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.

Massive PVP
Border Kingdoms - Several World Design and collision tweaks here.
Thieves' Guild building now has an icon.
Siege weapons should now work properly, and will display a message if your target is out of range.
You should now learn the proper resurrection points in massive siege battlefields.
You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in.
Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection.

PVP
If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet.

Playfields
Fixed some collision issues in Kyilliki's Crypt.
Many collision fixes in Oasis of Zaara.

NPCs
Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore.
NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon.
Tiggle Knucklebone has been removed from Lacheish Plains.
Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before.
The Half Giant in Conall's Valley will no longer slide around.
It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
The camera movement has been toned down when moving around on a War Mammoth at walk-speed.

Tradeskills
Larozzo should now show that he has a tradeskill quest for players.
The correct message should now be displayed when mining Aurichalcum.
Stonecutter: Players should be able to hand in Basalt and Adamant again.

Quests
Walkthrough tips for the Tortage Beach tutorial are now more visible.
Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard"
Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave.
Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again.
Poitain - "Order Silks in Poitain": Completed quest now has a description.
Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all.
Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset.
Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well.
Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now.
Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals.

Items
Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.

GUI
Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.
The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly.
Castingbar will not be stuck anymore if you move right as the spell finishes.
A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there.
The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab.
The option "Show quest item effects" was moved to basic interface options.
The dropdown "Show vicinity tag" was removed.
The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options.
Option to block team invites should now work again
The pet GUI now show the correct icon to the left of each pet name.
The control mapping GUI should no longer falsely report a key as reserved any more.
Members of the group is now informed if the group leader change the loot options

General
The client should now disconnect from the chat server after camping.
The chat server interface queue will now clear when the client logs in.
The Crouch ability should now properly indicate when it is on cooldown.
Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly.
If you move while sitting down, you will automaticly abort the sit down animation
When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip.
Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.
Pets will now have a lower chance of breaking crowd-control effects, in most cases.
Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups).
'Shield of the Risen' tooltip should now show the correct time remaining
A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps.
Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 10, 2008, 12:49:44 PM
Dobry duży patch. Mase małych, mniej ważnych bugow poprawionych, i teraz tylko patrzeć jak wypuszcza patch z contentem, pvp i kolejnymi poprawkami.

 Tylko w cierpliwość trzeba sie uzbroić.


Title: Re: ..::Update/Patch Notes::..
Post by: LoveBeer on July 10, 2008, 01:13:30 PM
taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 10, 2008, 01:19:27 PM
taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.

Aquilus nie jest zwalony tylko sie nie resetuje. Jak ktoś zacznie z nim walke i ucieknie to sie zawiesza.  Nie przewidzieli ze tak wiele osób będzie na raz chciało zrobić ten q.

 Moim zdaniem dobrze im idzie to paczowanie. Ale niestety, nie wszystkich idzie zadowolić od razu. 
 
 Wygląda na to ze za pól roku będziemy mieli naprawdę fajna grę z AoCa.

 Ja nadal czekam, na więcej questow. Poprawiona itemizacje i wiele innych rzeczy których tez nie widać na razie. Ale cierpliwości mam dość spory zapas ;)

Edit:

 Podobno budynki gildiowe dają bonusy w koncu. Podobno małe, ale już coś sie ruszyło.  Wracam z pracy do domu i siadam do farmowania matsow na miasto. W końcu obiecujące zmiany :D, pokraczne i marne ale w odpowiednim kierunku.

http://forums-eu.ageofconan.com/showthread.php?t=67753


Title: Re: ..::Update/Patch Notes::..
Post by: Axe on July 10, 2008, 01:51:14 PM
taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.

Jak przeczytałem tekst to pierwsze co mi przyszło do głowy to
"Marakai znowu marudzi" :D


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 10, 2008, 01:53:54 PM
Hehe. Marakai cały szczęśliwy z poprawek na HoXach. ;) Chyba na kilka dni, zaprzestanie "zrzędzenia"  :D


Title: Re: ..::Update/Patch Notes::..
Post by: Axe on July 10, 2008, 01:56:51 PM
Też się cieszę z poprawek, bo mój HoX'owy alt to moja najbardziej rozwinięta postać. A po 'cięciach' na HoX'ie wróciłem do maina i już prawie, prawie go wyprzedził :)


Title: Re: ..::Update/Patch Notes::..
Post by: Zugrak on July 10, 2008, 09:05:17 PM
Dobra ja właśnie dostałem kopie i wrzucam patch 1,5 GB O_o dużo takich czy tylko jedna taka krowa?


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on July 10, 2008, 10:56:54 PM
to ja pomarudze - zjebali dps u DT - tragedia ubijaja mnie teraz 4-5 mobow tego samego poziomu i nie wiem co jest grane dzis mnie cholera wziela i odstawilem na troche gre pewnie na 2 dni ale zawsze


Title: Re: ..::Update/Patch Notes::..
Post by: Eoreh on July 11, 2008, 12:34:42 AM
to ja pomarudze - zjebali dps u DT - tragedia ubijaja mnie teraz 4-5 mobow tego samego poziomu i nie wiem co jest grane dzis mnie cholera wziela i odstawilem na troche gre pewnie na 2 dni ale zawsze
O widzę że zaczeli coś balansować :).
PS. A ile wg Ciebie DT powinien rozwalać mobów naraz (oczywiście z Twojego lvla). Ale nie chodzi mi o wypowiedź im więcej tym lepiej tylko, by gra wg Ciebie była dobrze zbalansowana ? Bo moim zdaniem 4-5 to nadal dużo :).



Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on July 11, 2008, 07:46:55 AM
problem tylko w tym ze cos dodatkowo z aggro zrobili - wiec naraz rzuca sie teraz na mnie minimum 6 mobkow i zaczyna sie problem - dodatkowo nagle po patchu mam gigantyczny problem z ubiciem bossa 2 poziomy wyzszego plus 1-2 addy - to to juz jest przegiecie, przez takie rzeczy to nagle levelowanie zaczyna sie robic niemozliwe samemu

troszke przegieli w tym patchu


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on July 11, 2008, 08:39:04 AM
a mnie nadal brakuje kilku słów w tych patchach:

repair of the engine, memory leaks - eliminated

FC chyba wogóle nie pracuje nad tym tematem :( - nic czekam cierpliwie ale coraz bardziej wątpie abym sie doczekał. Na razie jak widzę oni ciągle klepią karoserię, pod maskę nawet nie zaglądają :|




Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 11, 2008, 08:47:02 AM
Szoki, odnalezienie problemu z przeciekami pamieci i podrasowanie motoru to proces dlugofalowy. Z kazdym paczem eliminuja go po trochu.

 Tutaj macie wstepne notki z test serverow:

Known Issues:

* Group Chat and Group Loot are not working properly.
* Logging out to the login screen and immediately logging back in causes the client to crash.


Preliminary Update Notes
*These notes do not necessarily reflect the final version that will be deployed on Live*


General

* A new levelup animation with sound should now occur for all players who level, while in or out of combat.
* Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
* Fixed several causes of crashes and instability.
* Particle effects will no longer be played on the character selection screen.
* Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
* Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
* The loot bag target bar should no longer become 'stuck' onscreen.
* Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
* You will no longer lose your helmet when fatalitied.
* The looting need-greed duration was increased to 1 minute.
* Gemmed items should now work as intended and give their effect after teleports.
* Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
* Leaving sneak or crouch will not slide your character around anymore.



Combat

* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
* Dismembering fatalities should now show appropriate visual effects.
* You can now abort multihit combos without all the damage being rolled back.
* Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
* Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
* Mobs will keep you in combat from further away now.
* Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
* Active Blocking now displays a buff in the debuff GUI indicating the effect.
* Active Blocking now has an initial stamina cost upon activation.
* Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* You cannot use abilities while jumping or falling anymore.
* Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Attack animation speed should be more balanced between genders.
* Combat music has been tweaked so that tension music will be area specific, rather than random.



GUI

* An emote gui has been added. Press Y to access this window.
* An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
* A chat command that allows reloading the GUI was added. The command is '/reloadui'
* Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
* Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
* Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
* Players should now be able to open the main options menu using "F10" while the rez window is up.
* Right-clicking inside active GUI elements should not reorient your character any more.
* Fixed a case of a stuck command progress bar.
* Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
* Added a visual and textual notification for attacks that are completely absorbed.
* Nametags should now be visible even if the character meshes have not completed loading.
* Spell damage to destructibles will now appear in the combat log.
* The mouse pointer will now always default to the arrow.
* Mousing over an NPC's corpse will not produce the sword icon any more.
* The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
* Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
* Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
* When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
* The quest journal will now show the money rewards divided by each type of currency.
* The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
* Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
* The tooltip for spellweaving will no longer go outside of the screen.
* Fixed a GUI related crash.
* Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
* Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
* The healing modifier debuff for Active Blocking should now display correctly as -50%
* Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
* Quest indicators should no longer appear on the ground.
* Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
* The item links on the chat window will now show the proper item 'level color' (blue, green, etc).



Quests

* (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
* (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
* (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
* (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
* (Field of the Dead) The Honored Dead - This is now a solo quest.
* (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
* (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
* (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
* (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
* (Khopshef) Usurping the Power - Now marked as a group quest.
* (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
* (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
* (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
* (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
* (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
* (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
* (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
* Several typos corrected in many quests worldwide.


NPCs / Mobs

* Charmed NPCs will now be able to attack and perform actions while charmed.
* More NPCs should now be visible in the vicinity for several raid dungeons.
* NPCs wielding two handed weapons will now attack correctly.
* Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
* Raid bosses should now be visible from further away, in most cases.
* Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
* Black Ring Citadel: Seruha will wait a little before closing the door.
* Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
* Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
* Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
* Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
* Kheshatta: Scorpion Archers should now attack more consistently at range.
* Kheshatta: Several NPCs with equipped weapons have been corrected.
* Tarantia Noble: Astrologer will no longer send you into a dialog loop.
* Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
* Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
* Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
* White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
* Wild Lands: Oris should no longer send you into a dialog loop.



Player Character

* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
* Mesh effects during spellweaving should no longer rotate with the character.
* Characters will now display a smooth transition from standing to lying when using the 'prone' emote
* Shield of the Risen will only display particle effects on hidden players if they are on your team.
* Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
* Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.



Classes

Assassin
* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.

Barbarian
* Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.

Demonologist
* Earth Recharge ability will have a better visual indicator of activation.
* Let Them Burn should now have the correct cooldown.
* Let Them Burn will now properly increase in damage the longer it is channeled.
* Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.

Necromancer
* Frostblast now has a visual cone of frost.
* Ice Shackle spell is now less invasive and more optimized.
* The tooltip for Malefic Chant now shows up as intended.
* Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
* To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
* Spell "Siphon Unlife" now has visuals and sound.
* The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
* Parasitic Soul Swarm is now less invasive and should take up less screenspace.

Priest of Mitra
* The Spellweaving animation has been tweaked.

Ranger
* The ranger's tracking list should now be sortable with distance.
* Dead NPCs and players will now longer appear when using the tracking ability.

Tempest of Set
* Set's Life Spark should now trigger a resurrection prompt instantly after dying.
* Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.



Items

* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
* 'Bind on Equip' has been added to some items.
* The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
* The Heart of the Earth weapon will now work for 2 handed blunt combos.
* Handguards of Ardent Fire now give 2handed Edge bonuses.
* Fine Steelsilk Leggings should now display its name properly
* Non-casters should now be able to see the effect of mana potions, even though they can't use them.
* Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.



Mounts

* Disabled ability to mount while charging.
* The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.
* Corrected some casting animations while on a mount.
* The mount Armored Fading Black Horse can no longer be traded.



Instancing/Zoning

* Removed the shift-right click "Enter heroic version" option from doors.



PvP

* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
* You will no longer be able to attack guild members on PvP servers.
* The Massive PVP gui will show up on a separate tab than Minigame PvP.
* If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
* Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
* The siege camps will now give a message when they are clicked on and the city is not vulnerable.
* You should no longer be able to damage your raid members on Culture PvP servers.



Tradepost/Banks

* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
* Powerful items (blue and green) for sale on the Tradepost will now list in color text.
* Items of a level you cannot use will be listed in red.
* It should now be possible to search for necklaces, rings, gems, and consumables.



Tradeskills

* Cotton and Cottonwisp have been fixed, and will be the correct level.
* Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
* Resource harvesting animations have been tweaked for consistency.
* The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
* Trainer dialog was updated to reflect current names of buildings in Architect quest line.
* The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.



World Design

* Various visual fixes and improvements made in Khemi and Kheshatta.
* Adjusted several areas with added collision, where players previously could become stuck on terrain.
* Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
* Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
* Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
* Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
* Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
* Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.




Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on July 11, 2008, 09:17:51 AM
z tego co wyczytalem na forum to problem ze zdychaniem maja wszystkie klasy - podobno problem wynika z jakiegos bugu zwiazanego z noszeniem tarczy - dokladnie nie wiem o co chodzi ale przynajmniej takie cos zostało wywnioskowane- zauwazyc mozna nastepujaca rzecz ze klasy nie mogace nosic tarczy problemu nie zauwazaja  - natomiast pozostałe widzą go wyraznie


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on July 11, 2008, 09:21:58 AM
to mnie ciekawi

* The looting need-greed duration was increased to 1 minute.
* Gemmed items should now work as intended and give their effect after teleports.
* Mobs will keep you in combat from further away now.
* Active Blocking now has an initial stamina cost upon activation.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* Line of sight to your target is checked again at the end of your spellcast.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
* The item links on the chat window will now show the proper item 'level color' (blue, green, etc).


* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* 'Bind on Equip' has been added to some items.
* Powerful items (blue and green) for sale on the Tradepost will now list in color text.
* Items of a level you cannot use will be listed in red.
* It should now be possible to search for necklaces, rings, gems, and consumables.
* Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.


witamy Bind on Equip z WoWa....
i nerf magów :P


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 11, 2008, 09:42:10 AM
BoE nie jest niczym co w wowie jest wyjątkiem ;) Wiele innych gier stosuje te praktykę, a zapoczątkowało to jeśli dobrze pamiętam EQ

 To nie nerfy moim zdaniem a zbalansowanie klas.  Klasy meele które lądowały komba "on the fly" zostały mocno znerfione/zbalansowane.

* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.

Jednak dodali ze końcowy ruch komba siega o 25% dalej. Trzeba przetestować, żeby powiedzieć czy to nerf czy nie nerf.


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on July 11, 2008, 09:48:44 AM
* Line of sight to your target is checked again at the end of your spellcast.

to jest nerf casterów

* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.

to jest nerf meele


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 11, 2008, 09:51:48 AM
* Line of sight to your target is checked again at the end of your spellcast.

to jest nerf casterów

Nerf?  Jak nie widzie tego w kogo czarem celuje to tez powinienem go trafić. Nie rozumiem dlaczego uważasz ze to nerf. Bede sie upieral ze to balans, a nie nerf.


Title: Re: ..::Update/Patch Notes::..
Post by: Marakai on July 11, 2008, 09:54:10 AM
inaczej

z mojego punkt widzenia jest to kapitalne rozwiązanie i zbalansowanie magów jak najbardziej


z punktu widzenia casterów jest to nerf :P


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on July 11, 2008, 09:55:49 AM
Szoki, odnalezienie problemu z przeciekami pamieci i podrasowanie motoru to proces dlugofalowy. Z kazdym paczem eliminuja go po trochu.

wiem, wiem pracuje w firmie tworzącej soft - ale:

po pierwsze primo ;) - to już za długo trwa i naprawde nigdzie nie jest opisywane, powinny być już widoczne choć częściowo jakies efekty
po drugie primo ;) - u mnie z każdym patcham zamiast lepiej robiło sie coraz gorzej

po trzecie secundo ;) - nie wierzę, że pracują nad silnikiem gry i wyciekami pamieci - nie mają na to czasu, ludzi i środków na razie próbują zrobic z bety cos a'la RC - walczą o byt IMO


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 11, 2008, 09:59:17 AM
To samo tyczy sie "nerfu" comba meele. To tez nie nerf, tylko balans.  Skończy sie zabijanie combami przez Barb, w jednym uderzeniu końcowym, wcześniej wypracowanym...

 Balance I say, Balance.

@Szoki. Hmm to nie dobrze ze ciągle ci gra gorzej chodzi, bo ja z kazdym patchem odczuwam poprawę w wydajności.

 Tak to prawda ze Fc to mała firma 304 osoby chyba tylko tam pracują, i przy okazji maja jeszcze AO.

 Jednak jakosc patchy rośnie z tygodnia na tydzień. Moim zdaniem teraz już tylko będzie lepiej.


Title: Re: ..::Update/Patch Notes::..
Post by: Marioosh on July 14, 2008, 01:48:55 PM
Widzisz Szoki? Nie znasz się :) Jak jest źle jak jest dobrze? Naprawdę byłoby szkoda takiego potencjału, ale na razie to idea jest szczytna ale wykonanie do duszy. Nikt nie mówił, że takie wyzwanie będzie jak bułka z masłem ale dobry bosze my im za to płacimy.  Jeśli się chce kosić kasę trzeba zainwestować. Sorry ale nadal nie mam zamiaru płacić i czekam na dobre wieści rola złotego sponsora i królika doświadczalnego mi nie pasuje. Więc proszę na bieżąco informować na forum o pozytywnych zmianach. Z góry dziękuje.

BTW To wam  koledzy powinno się płacić za beta testy, a nie wy im za to, że używacie ćwierć produktu.


Title: Re: ..::Update/Patch Notes::..
Post by: Mintrion on July 14, 2008, 01:58:42 PM
Tak , tak  patche sie rozrastają naprzykład teraz aktualizują się patche po zainstalowaniu gry i mają jakieś 2.80Gb co wy na to?


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on July 16, 2008, 09:00:20 AM
Co ja na to ? - szlag by mnie trafił ;) - kiedyś jak jeszcze miałem AoC'a też chciało mi zassac przy którymś tam patchu połowę gry ;) - poszperałem w internecie i okazało sie, że trzeba było skasować jakis plik indeksu w grze. Po skasowaniu pobierało sie jedynie ok. 100MB wiecej niż rzeczywista wielkość patcha. Podobno ta gra ma równiez skopany system aktualizacji i dość często pojwiaja sie podobne "kfiatki".

Nie pamiętam o jaki plik chodziło. Nie wiem czy ten sposób zawsze działa czy  dotyczył może akurat tamtego problemu.


Title: Re: ..::Update/Patch Notes::..
Post by: Zigfren on July 16, 2008, 09:39:55 AM
No szczerze mówiąc raz mi się zdarzyło. To był jakiś feralny patch i wielu ludziom rozwalił się plik indeksu. Trzeba go było usunąć i dociągnąć od nowa. Od tamtej pory jakoś nie mam problemów. Jak dla mnie system patchy działa dobrze, jeżeli ktoś nie wpadnie na pomysł, żeby wywalić sobie plik diff, to nie powinien musieć ściągać połowy gry  ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Axe on July 16, 2008, 10:13:37 AM
A ja tam jeszcze najmniejszych problemów nie miałem i jestem w pełni zadowolony :)

Ba - nawet bugi w grze mi niespecjalnie przeszkadzają - zdecydowanie IMO ta gra ma ładunek pozytywny dużo większy od negatywnego i bawię się przy niej świetnie :)


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 16, 2008, 07:31:10 PM


...Ba - nawet bugi w grze mi niespecjalnie przeszkadzają - zdecydowanie IMO ta gra ma ładunek pozytywny dużo większy od negatywnego i bawię się przy niej świetnie :)

Mysle dokladnie tak samo.


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on July 17, 2008, 06:39:22 PM
jako jedna z osób płacących pensje Funcomu mogę dziś z czystym sumieniem powiedzieć: Good Job! Jestem bardzo zadowolony z dzisiejszego patcha :)


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on July 17, 2008, 06:50:30 PM
Patch całkiem w porządku ale jak zwykle skopali na maxa kilka rzeczy i ludzie na oficjalnym wołają o hotfix asap :P

Chain stuny, niewidzialni gracze, gwardziści atakujący graczy w miastach, znaczne podwyższenie kosztów niektórych craftów armora... Na serverach pvp podobno są pustki bo gra nie ma sensu jak zostaniesz zaatakowany przez niewidzialnego barba, który będzie cię jeszcze do tego chainstunował :) Takie wpadki to już wizytówka Funcomu. Nie wiem co oni robili na testserverach.

Btw wielki lol. Devsi oczywiście zamiast podnieść attack speed kobitkom to zmniejszyli facetom. I teraz wszyscy grający facetami są w shoku i widzą swoich bohaterów w slow motion :P A ja tak miałem całą grę haha...


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 17, 2008, 09:09:42 PM
Patch całkiem w porządku ale jak zwykle skopali na maxa kilka rzeczy i ludzie na oficjalnym wołają o hotfix asap :P

Chain stuny, niewidzialni gracze, gwardziści atakujący graczy w miastach, znaczne podwyższenie kosztów niektórych craftów armora... Na serverach pvp podobno są pustki bo gra nie ma sensu jak zostaniesz zaatakowany przez niewidzialnego barba, który będzie cię jeszcze do tego chainstunował :) Takie wpadki to już wizytówka Funcomu. Nie wiem co oni robili na testserverach.

Btw wielki lol. Devsi oczywiście zamiast podnieść attack speed kobitkom to zmniejszyli facetom. I teraz wszyscy grający facetami są w shoku i widzą swoich bohaterów w slow motion :P A ja tak miałem całą grę haha...

Tutaj sa informacje na temat tej zmiany i dlaczego. To nie koniec tego naprawiania tylko pierwsza czesc.

 Milej lekturki:

Edit: Jeśli ktoś ma problem z eng, napiszcie pm i przetłumaczę ten post.

http://forums-eu.ageofconan.com/showthread.php?t=60880&page=3


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 22, 2008, 10:07:13 AM
No to zaczynamy ;D

 Nowinki z testserwerow.  Prosze pamietac ze to wcale nie musi oznaczac, ze te zmiany znajda sie w nadchodzacym patchu:

Default PvP Progression and Notoriety systems

Here is a brief explanation of the basics of the new PvP systems. Everything listed here may not be in the current build on Testlive, and does not necessarily reflect the final system.


PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.


Title: Re: ..::Update/Patch Notes::..
Post by: Gimlain on July 22, 2008, 10:44:33 AM
Witam,

Podoba mi sie ten system flagowania graczy. Wydaje mi sie, ze wniesie wiele fun'u w PvP. Jedno takie przemyslenie jednakze. Mamy 3 flagi, Niewinny, Przestepca i Morderca czyli od 0 poprzez -1 do -2 umownie. Brakuje flagi po drugies stronie skali IMHO.

PZDR


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 22, 2008, 10:53:14 AM
Najgroźniejsze w tym systemie jest moim zdaniem to, ze mogą gildie budować grupy które będą składały sie z niskich leveli. Wysyłać takie mięso pod bron wroga który, nie zdąży zauważyć, ani tez nie będzie sie mógł bronic, nie łapiąc negatywnych skutków.

 Bedzie wesoło, ;D


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on July 22, 2008, 10:55:03 AM
song a ty czasem na urlopie to nie jestes :P


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 22, 2008, 10:56:51 AM
song a ty czasem na urlopie to nie jestes :P

Jesio nie.  W czwartek wyskakuje.

Edit: Doczytałem do konca.  Jeśli niskolevelowa grupa/gracz zaatakuje kogoś o wyższym levelu, zostanie zflagowana jako "criminal" i wtedy wysokolevelowcy mogą kosić natrętów, jednak jeśli to wysokolevelowcy zaczną walkę, ci dostają punkty karne.


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on July 23, 2008, 12:37:09 PM
no to chlopaki widac ze pracuja nad slinkiem

chwala sie ze poprawili wycieki pamieci :) moze gra bedzie plynnij chodzila teraz

http://forums-eu.ageofconan.com/showthread.php?p=793829#post793829

no i coraz wiecej i czesciej mowia o contencie wiec chyba zanidlugo go wprowadza moze juz w nastepnym patchu


Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 23, 2008, 12:42:28 PM
w tym naprawili tylko memory leaks, i do tego jeszcze poluja na ostatnie niedociagniecia z tym problemem.  Napiszcie czy widzicie poprawe po tym patchu. 

 a tutaj notki z nastepnego sa: 

Preliminary Update Notes

**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Several causes of crashes and assert failures have been addressed and fixed.
* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
* Important notification sounds now won't be interrupted by other sounds.
* Mounts can no longer be sold.
* A fix was implemented for item descriptions when switching between languages on the client.
* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
* Ignored users will no longer be able to send you mail.
* Raid playfields will now kick players who are not in the raid.



CLASSES
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.

Assassin
* Combos granted by feats should now deal significantly more damage than before.


COMBAT
* Aborting multihit combos before they're finished won't activate their full effects anymore.
* Pet commands should now be more responsive.


GUI
* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
* An option to add a player to your ignore list was added to the "Add by name" dialog.
* If your trade is rejected, you will receive an onscreen message.
* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
* You can no longer trade while in combat mode.
* You will see an onscreen message stating that a team member has joined your team.
* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
* Added a new option that allows the player to make his cloak invisible.


NPC / MOBS
* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!


PVP
* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.


QUESTS
* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
* Pyramid of the Ancients: All quests should now be working.
* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.


TRADESKILLLS
* Cloth Resource droprate in the world has increased somewhat.
* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.


WORLD DESIGN
* Checkerboard textures should no longer appear on the ground throughout the world.

Ten ma szanse wyjsc 30 go.


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on July 23, 2008, 03:10:45 PM
no no :) pięknie - słowo sie rzekło, po pracy zasuwam do Media po kolejny egzemplarz AoC'a. Mam nadzieję, że będzie na stanie...

ale tak na wszelki wypadek - gra lepiej działa daje sie coś odczuć ?



Title: Re: ..::Update/Patch Notes::..
Post by: Xabbu on July 23, 2008, 03:40:47 PM
no no :) pięknie - słowo sie rzekło, po pracy zasuwam do Media po kolejny egzemplarz AoC'a. Mam nadzieję, że będzie na stanie...

ale tak na wszelki wypadek - gra lepiej działa daje sie coś odczuć ?



A co sie stalo z twoim starym kontem?  Ogolnie przynajmniej jak dla mnie gra chodzi lepiej. Ale nie wiem jak dzisiejsze zmiany wplynely na gre.


Title: Re: ..::Update/Patch Notes::..
Post by: Jagar on July 23, 2008, 03:50:56 PM
no no :) pięknie - słowo sie rzekło, po pracy zasuwam do Media po kolejny egzemplarz AoC'a. Mam nadzieję, że będzie na stanie...

ale tak na wszelki wypadek - gra lepiej działa daje sie coś odczuć ?



Jak dla mnie gra zaczyna chodzic. W miastach gdzie zawsze bylo masakrycznie u mnie leci po 50-60 k/s problemy z wyciekami praktycznie zanikly poprawilo sie i to bardzo.


Title: Re: ..::Update/Patch Notes::..
Post by: Szoki on July 23, 2008, 04:00:05 PM
A co sie stalo z twoim starym kontem?  Ogolnie przynajmniej jak dla mnie gra chodzi lepiej. Ale nie wiem jak dzisiejsze zmiany wplynely na gre.

Oddałem innej osobie i nie mam serca zabierać  - tym bardziej że miałem postać na tylko 32 lvl raptem weekend grania.


--------------edit

czeklam na dostawe do MM podobno zamówili i ma byc w przyszłym tygodniu


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on July 31, 2008, 11:24:42 AM
Update Notes - 31st of July

COMBAT

    * We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.
    * Aborting multihit combos before they're finished won't activate their full effects anymore.
    * Pet commands should now be more responsive.
    * When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!)


CLASSES

    * All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.

Priest Archetype

    * Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.

Assassin

    * Combos granted by feats should now deal significantly more damage than before.

Dark Templar

    * The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.

Guardian

    * Shield Sweep combo will now scale more consistently across the first three ranks.

Herald of Xotli

    * Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.

Necromancer

    * Bone Horde debuff now uses the proper icon in the debuff GUI.



ITEMS

    * Resolved an issue that caused item bonuses to not scale correctly.
    * Many items are now 'bind on equip' meaning that once equipped the item can no longer be traded.
    * Resolved the issue with raid gear that had lost it's bonuses in a previous update.
    * The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions.
    * All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP).
    * Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item.


PVP

    * Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.


QUESTS

    * Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
    * Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
    * Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
    * Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
    * Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
    * Pyramid of the Ancients: All quests should now be working.
    * Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.
    * Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.
    * The teleport altar behind Lord Atum-Keket will now be visible at all times.
    * The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.


NPC / MOBS

    * Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
    * Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
    * Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
    * Many of the spells used by raid bosses will now be impossible to fully resist.
    * The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.
    * The knockback strength on Kyllikki's Blizzard has been reduced.
      Yakhmars adds have been modified, they will no longer stun players as they did.


TRADESKILLLS

    * Cloth Resource droprate in the world has increased somewhat.
    * The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.


WORLD DESIGN

    * Checkerboard textures should no longer appear on the ground throughout the world.


MOUNTS

    * The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities.
    * The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.


GUI

    * The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
    * An option to add a player to your ignore list was added to the "Add by name" dialog.
    * If your trade is rejected, you will receive an onscreen message.
    * Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
    * You can no longer trade while in combat mode.
    * You will see an onscreen message stating that a team member has joined your team.
    * Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
    * Added a new option that allows the player to make his cloak invisible.
    * Strange or seemingly out of place text in the UI should be removed


GENERAL

    * Several causes of crashes and assert failures have been addressed and fixed.
    * Important notification sounds now won't be interrupted by other sounds.
    * A fix was implemented for item descriptions when switching between languages on the client.
    * Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
    * You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
    * Ignored users will no longer be able to send you mail.
    * Raid playfields will now kick players who are not in the raid.
    * Fixed some animations that weren't blending properly


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on July 31, 2008, 11:37:55 AM
Kilka ciekawostek:

- Killikki ma zmodyfikowany (zmniejszony) knockback

- Addy przy Yakhmarze nie walą juz stuna

- Czary obszarowe bossow siegaja wszedzie w swoim zasiegu co za tym idzie nie mozna sie juz chowac za kolumnami i innymi takimi

- zony (Lacheish Plains, Purple Lotus Swamp, Poitain) beda mialy nowe obozowiska i czestszy drop itemow do alchemii. No i bedzie bardziej niebezpiecznie

- ciekawie zmieniony Quest log pokazujący ilośc dostepnych Q itp

- na chinskich farmerow spamujacych ci monitor w czasie walki, zrobili ze nie mozna robic trada w walce

- zniesiono widzialnosc cloaka, dla chetnych

- będzie wywalało każdego gracz z instancji jesli nie bedzie w raidzie lub z niego wyjdzie



Title: Re: ..::Update/Patch Notes::..
Post by: Franulla on July 31, 2008, 12:06:03 PM
to bijemy robala:P


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on July 31, 2008, 05:04:46 PM


- będzie wywalało każdego gracz z instancji jesli nie bedzie w raidzie lub z niego wyjdzie



ooo no to teraz się będzie fajnie grupy ustawiało wewnątrz instancji ;p


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on August 04, 2008, 10:44:45 PM
IMHO znów dużo i jednocześnie nic :|



Preliminary Patch Notes for August 6th Patch

**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Removed the Miss Chance from Shield of the Risen.
* You will no longer be zoned after speaking to a Feat Fixer.
* Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
* Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
* Many typos corrected in quests and dialog.



CLASSES
MAGE (General)
* Dark Meditation will now properly expire.
* Dark Meditation should now be removed from the spell list after untraining feats.
* The description for the general feat Purge no longer refers to multiple targets.
* The feat "Purge" has been renamed to "Spell - Purge".
* Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
* Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.

ROGUE (General)
* Ambush ability will no longer increase the damage of the next strike.
* Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
* Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
* Quick Dismount will not go on cooldown unless you are mounted.
* Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
* Cheat the Reaper can now only activate once every 5 minutes.

SOLDIER (General)
* Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
* Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.

Assassin
*Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
*Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.

Barbarian
* All the Savage Rage combos now use the same animation as Savage Rage IV.
* Impale's cooldown has been increased to 40 seconds.
* Impale's bonus damage will now scale consistently with feat points invested.

Bear Shaman
* Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
* Claws of Life will no longer be removed after zoning.
* Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
* Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.

Conqueror
* Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
* Deep Wounds will now stack properly.
* Deep Wounds' proc rate has been slightly increased.
* Deep Wounds now displays a stack count in the target's debuff GUI.
* Deep Wounds' DPS has been increased slightly.
* Feint Attack I will no longer scale past Feint Attack II at any level.
* Frostbite will now debuff magical damage in addition to melee damage.
* Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
* Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
* Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
* Lacerate will now proc off all non-unarmed melee attacks.
* Lacerate's proc rate has been slightly increased.
* Lacerate now displays a stack count in the target's debuff GUI.
* Lacerate's DPS has been increased slightly.
* Lingering Wrath's damage has been slightly reduced.
* Lingering Wrath will now always tick 5 times.
* Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
* Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
* Rend Flesh's damage over time effect will now last 5 seconds.
* Rend Flesh now displays a stack count in the target's debudff GUI.
* Rend Flesh's damage over time effect will now scale better with more feat points invested.
* Improved Rend's direct damage hit will now scale better with more feat points invested.
* Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.

Dark Templar
* The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
* Pact of Malacodor should now be removed from the spellbook after untraining feats.
* Reaper of Malacodor should now be removed from the spellbook after untraining feats.
* Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.

Demonologist
* Chaotic Blast's damage component can now perform critical hits.
* Demonic War will no longer be removed when zoning.

Guardian
* Guard I will no longer scale past Guard II at any level.
* Lowered the damage of Stagger I slightly.
* Increased the damage of Stagger II slightly.

Herald of Xotli
* Undying Glory of Xotli should no longer be removed when zoning.
* Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.

Necromancer
* Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
* Despoil the Soul duration has been increased to 1 hour.
* Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
* The cabal debuff will now use the proper icon in the target's debuff window.

Ranger
* Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
* Marked Target will now stack properly when 2 points are invested in the feat.
* Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
* Shattering Shots will now properly remove the directional shielding in the target GUI.

Tempest of Set
* Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
* A book in your offhand will no longer spin during attack animations.



COMBAT
* The attack at the end of a charge can no longer be aborted.
* Transitions between 2H-attacks for male & female characters should feel smoother.
* The male UP-attack animation for staves should now work correctly.



GUI
* Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
* Added descriptions to a few of the more obscure potions in Hyboria.


GUILDS
* The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
* Only the guild that owns the city will be able to use the NPCs inside their city.
* Renamed some player city feats to be in line with the names of the buildings.
* Barracks should now always show up in the guild feats window after being built.


ITEMS
* Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
* Basic and Advanced Riding Training items will properly be comsumed on use.
* Pyramid of the Ancients: The essence trap can now only be used within the pyramid.


MOUNTS
* Rhino Charge should no longer go on cooldown unless successfully activated.


NPC/ MOBS
* Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
* Tavern patrons in the Armsmans Tavern should no longer play strange animations.
* Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
* Spiders will no longer jump back several feet when getting hit.
* Travel NPCs should offer correct dialog options for travel.
* New and updated loot has been placed in the Catacombs!
* Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
* Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
* Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
* Commander Zoria's costume and weapons have been revamped.
* Kalanthes will no longer stand on chairs in his house.
* Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
* Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
* Oasis of Zaara - Lions are no longer easy to defeat.
* Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
* Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
* Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
* Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
* White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.


PVP / MASSIVE PVP
Massive PvP
* If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
* Players can now only spawn a ballista while the city is vulnerable to attack.
* Catapult progress bar no longer shows Trebuchet Blast.
* Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
* Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
* If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
* The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
* It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
* Only the defending guild can talk to the ballista builder NPCs.
* The siege camps will now give a message when they are used when the city isn't vulnerable.
* Player city guards are now friendly to the guild that owns the city.


QUESTS
* Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
* Atzel's Approach: Revenge of the Ape God - This is now a group quest.
* Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
* Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
* Khemi: The Guardian statue will no longer send you into a dialog loop.
* Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
* Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
* Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
* Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
* Old Tarantia: The Aquilonian Bastard - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
* Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
* Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
* Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
* Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
* Wild Lands: Old Secrets - The password has been corrected in the quest journal.


TRADESKILLS
* If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
* Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
* Vendor bought resources have been reduced in price.
* Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
* Droprate for all Wild Lands of Zelata animals have increased.
* Droprate of Wild Dagga has been slightly increased in the world.


WORLD DESIGN
* Several collision fixes in Massive PvP Battlekeep playfields.
* Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
* Conalls Valley night time environment has been altered to brighten the playfield slightly.


Title: Re: ..::Update/Patch Notes::..
Post by: Atlanta on August 04, 2008, 11:12:05 PM
To jest fajna zmiana:
* Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.

A to mnie rozbawiło:
* Kalanthes will no longer stand on chairs in his house.
* Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.

Tyle czasu minęło a oni dopiero teraz to poprawilili... Pamiętam jakiego zonka miałem jak zobaczyłem Kalanthesa stojącego na krześle.. Co on tam robił :P Żarówkę wymieniał? :P
No i wow! Priest będzie leczył i używał zdolności... No nieźle...


Title: Re: ..::Update/Patch Notes::..
Post by: Anvagar on August 06, 2008, 02:59:38 PM
eee....

wydaje mi się, że wprowadzili trochę mniej mniej zmian niż można by wywnioskować z "release candidate"

The update today includes the following:

    * Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on being so troublesome in the future!)
    * Travel NPCs will no longer erroneously show the same destination multiple times
    * Altered the loot table of the Beguiler Demons in Potain so they are now dropping more appropriate loot.


ale mogę się mylić

patch notes, które wcześniej widniały pod datą 6th zostały przeniesione na 13go


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on August 06, 2008, 04:18:57 PM
Ku... z tego co czytalem wczesniej nie dosc ze assasin z lekka i tak zjebany jest to go jeszcze zwałkuja równo, no masakra po prostu. Ja nie wiem co za "inteligenci" to wszystko robia ochh. Coraz bardziej wątpię w ich checi porządnych zmian , co patrz to jakies restrykcje by chyba graczom sie gorzej grało.


Title: Re: ..::Update/Patch Notes::..
Post by: Zigfren on August 07, 2008, 08:47:30 AM
Jako zatwardziały assassin muszę się nie zgodzić :-p Przez chwilę faktycznie było trochę ciężej (po tych jazdach z szybkością ataku), ale po ostatnich poprawkach 6lvl wyżej 1vs1 nie robi większego problemu (nawet bez soczka), a 1vs3 do 3lvl wyżej jestem w stanie wytrzymać. Wiadomo, nie jest to profesja, z którą rzuca się człowiek prosto w tłum z racji dość słabej obrony


Title: Re: ..::Update/Patch Notes::..
Post by: Nilhilien \ Laru on August 07, 2008, 11:27:02 AM
Tylko że ja mówie o nadchodzącym patchu a nie o tym co był. Tamten poprawił szybkość ale też poprawił prawie dla wszystkich klas. Więc praktycznie dla nas nic nie robia prócz "pierdół"


Title: Re: ..::Update/Patch Notes::..
Post by: Zigfren on August 07, 2008, 01:06:21 PM
No fakt, ale przynajmniej nie zauważyłem, żeby nas specjalnie psuli... Może nasza klasa jest tak zajebista, że nie ma gdzie jej poprawiać? :-D


Title: Re: ..::Update/Patch Notes::..
Post by: Kryszpin on November 12, 2008, 12:40:26 PM
hmm..  z pachera dostaje info o podmianie directx na najnowszy, walidacje na stronce microsoftu przechodze, ...... ale nie odpala mi sie sciagniety downlander directxa... czy  ktos wie o co chodzi?

win XP profesional....


Title: Re: ..::Update/Patch Notes::..
Post by: Nergal on November 12, 2008, 01:08:25 PM
Nie wiem, u mnie jest wszystko OK.
Link bezpośredni :http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=886acb56-c91a-4a8e-8bb8-9f20f1244a8e (http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=886acb56-c91a-4a8e-8bb8-9f20f1244a8e)

Należy tez ręcznie "zabić proces" patchera conana, po instalacji dx.


* SPOKO JUŻ SZUKAMY I BADAMY CO TAM JEST


Title: Re: ..::Update/Patch Notes::..
Post by: Szwaqier on November 12, 2008, 02:04:43 PM
nowe patchnoty


http://forums-eu.ageofconan.com/showthread.php?p=1074020#post1074020


otwieraja Ymir's Pass oraz nową instancję - ale za cholere nie wiem jaki on ma level

The ancient Amphitheatre of Karutonia


Title: Re: ..::Update/Patch Notes::..
Post by: Giliarwe on November 13, 2008, 01:26:29 AM
nowe patchnoty


http://forums-eu.ageofconan.com/showthread.php?p=1074020#post1074020


otwieraja Ymir's Pass oraz nową instancję - ale za cholere nie wiem jaki on ma level

The ancient Amphitheatre of Karutonia
no jesli Ymir's pass jest na 55-63 to mysle ze cos na te lvl to bedzie-moge sie mylic :P


Title: Re: ..::Update/Patch Notes::..
Post by: Elk on November 13, 2008, 06:39:14 AM
hmm..  z pachera dostaje info o podmianie directx na najnowszy, walidacje na stronce microsoftu przechodze, ...... ale nie odpala mi sie sciagniety downlander directxa... czy  ktos wie o co chodzi?

win XP profesional....
Miałem to samo tylko na Viscie - Microsoft coś pomieszał z nową instalacją DirectX'a. Zrobiłem tak jak jest to opisane na http://forums-eu.ageofconan.com/showthread.php?t=100034 (3 post) i pomogło.