Oto link. Nie bede przeklejal ponad 60 stron notek bo mnie Axe oskalpuje
Milego czytania i debate na temat zmian zaczac czas:
http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2#_76Ps. Ktos do tunneli ?
Bug Fixes:
* All Disorient effects cast by players will no longer stack. Only the most powerful Disorient will affect the target. Na temat We:)
Bug Fixes:
* Agile Escape: This ability can no longer be used when rooted.
* Ruthless Assault: This ability will now behave correctly when interrupted.
* Shadow Prowler: This ability will now always be interrupted when the player is attacked.
Balance Changes:
* Kiss of Betrayal: This ability will now deal Corporeal Damage.
* Kiss of Agony: This ability will now deal Corporeal Damage.
* Kiss of Death: This ability will now deal Corporeal Damage.
* Kisses will no longer be able to activate off a thrown dagger.
* Vehement Blades: This ability has had its damage contribution from stats reduced.
* Enfeebling Strike: This ability has had its damage contribution from stats reduced.
* Treacherous Assault: This ability has had its damage contribution from stats reduced.
* Masterful Treachery: This ability's bonus to damage has been lowered.
* Sharpened Edge: This ability has had its armor debuff removed. This has been replaced with a self buff that will deal damage back to your enemy whenever they block or parry your attacks.
* Pierce Armor: This ability has had its additional armor debuff removed. This has been replaced with a self buff that will increase your Weapon Skill.
* Sacrifices Rewarded: This ability will now absorb more damage.
No to wyglada na to ze majac 1200 corp ressist i initiative na poziomie okolo 500 pozwoli przezyc znacznie dluzej przy WE
Cieeekawe ile ludzi rerolnie hihi
Kolejny edit
* We have added three additional mount variants exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 25.
* We have added three new improved mounts (Faster & Lower dismount chance) exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 37.
Yet another update:
All New Parties and Warbands Window!
The Open Party button has finally severed its ties to the player portrait and moved to the Menu Bar. This new Parties and Warbands window now has all information about Open Parties and Party Management, as well as the new Looking for Group system. The window is divided into 3 tabs:
The Nearby Tab:
This is the current Open Parties window with the added functionality of displaying players' relationships to you. Icons denote if a player is a Guildmate, an Alliance Member, on your friend list, or on your ignore list.
The World Tab:
This is the new Looking for Group / Looking for More system. This tab allows parties and warbands to specifically set the activities they are interested in doing. Players or parties can use those same interests to search for other players or parties interested in doing the same things. Interests are selectable and sortable by Tiers, Zones, PQs, Dungeons, Scenarios, and PvE. Players can be as specific or general as they like when selecting their interests. Want to do anything in Tier 4? Then just select Tier 4. Want to do any one of four specific dungeons? Then select those dungeons, and let the party finding commence! /lfg and /lfm will also bring up this tab.
The Manage tab:
All information and settings relating to parties and warbands now live in this one handy tab. Set all the looting permissions, form a warband, set a master looter, move your warband members around, and more. No more hunting in context menus; just open the Parties and Warbands window. Right-clicking on a player portrait and choosing "party options" will also bring up this tab.
LFM Tunnels ? AnyOne?