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Star Wars. The Old Republic => SWTOR baza => Topic started by: Elron on January 07, 2012, 01:02:48 AM



Title: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 07, 2012, 01:02:48 AM
Patch notes z właśnie testowanego update'u.

Quote
Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1



General

        Anti-aliasing is now available and can be enabled in the preferences menu.


Classes and Combat


    General

        Healing caused by crowd control abilities no longer generates threat.
        Tooltips for abilities modified by skill points now display correct damage values.


        Guard

            This ability now transfers to a new friendly target without requiring deactivation on the previous target.
            Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
            A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

        Taunt

            A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.


    Jedi Consular

        Project: This ability no longer shakes the screen of onlookers.


        Shadow

            Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
            Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
            Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Jedi Knight

        Force Leap: This ability no longer functions on Portable Holo Dancers.



    Sith Inquisitor


        Assassin

            Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
            Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
            Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Sith Warrior

        Intercede: This ability no longer functions on Portable Holo Dancers.
        Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.



    Imperial Agent


        Bug Fixes

            Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


    Bounty Hunter


        General

            Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


Companion Characters



    General

        C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
        The Carbonized Stream companion ability no longer breaks prematurely.


    Companions


        Kira Carsen

            Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.


    Bug Fixes

        Companions will now sell trash items when requested, regardless of group size.
        Companion healing abilities no longer apply a permanent green effect on the character.
        Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


Crew Skills


    Bug Fixes

        Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
        Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
        Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


Flashpoints and Operations



    General

        A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
        The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
        The difficulty of some non-boss enemies in Flashpoints has been adjusted.
        Enemies now drop credits more frequently in Flashpoints.


    Flashpoints


        Cademimu

            General Ortol’s rocket fire damage no longer occurs when the rocket is not active.


        The Black Talon

            Some enemies in this Flashpoint are no longer invisible.


        The Foundry

            Corrected an issue that could cause the final boss to become stuck at 10% health.


        The Battle of Ilum

            Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.


        The False Emperor

            The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
            HK-47 now has the correct amount of health in Normal Mode.


    Operations


        Eternity Vault

            Players are now able to successfully loot the chest after defeating the Infernal Council.
            Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
            Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
            Ball lightning enemies summoned by Soa deal damage in a smaller radius.
            The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
            Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.


        Karagga’s Palace

            Four new bosses can now be battled by players in Karagga’s Palace!
            Players no longer get stuck attempting to exit the Karagga’s Palace phase.


    Bug Fixes


        Flashpoints

            Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
            The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
            Flashpoint gateways no longer display as orange in incorrect circumstances.
            Fixed an issue that prevented Flashpoint difficulty from being set properly.
            Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
            Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
            Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


Items


    General

        An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


PvP

        Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
        Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


Missions and NPCs


    General

        All Bonus Series missions and their required missions can now be abandoned.
        Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


    Missions


        Imperial

            Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
            Geroya be Haran: Objectives related to this mission now glow when selected.
            In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
            Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
            Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.


        Republic

            Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
            Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
            The Summit: The difficulty of the encounter with Sidone has been reduced.
            Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”


    NPCs



        Bug Fixes

            Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
            The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
            The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP


    General

        The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
        Ka on Voss is now a PvP Sanctuary.


    Warzones

        Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


    Ilum

        The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
        Players now gain increased Valor from player kills in Ilum.
        Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
        Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
        A notification is now displayed when a player gains Valor.
        Three new respawn points have been added for each faction.
        Companions are now restricted from the PvP objective area on Ilum.
        Notifications are now displayed when enemy players are close to an objective.


    Bug Fixes


        General

            The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
            Players who have left a Warzone can no longer receive an MVP vote from teammates.
            Your PvP status will now be toggled automatically upon leaving a PvP region.
            Additional feedback is now provided when a player attempts to toggle their PvP flag.
            The Bolster tooltip now more accurately represents the buff’s effects.


        Huttball

            Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.


        Ilum

            Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
            Turrets no longer immediately dismount the player after use.


UI


    Maps

        Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
        Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


    Items

        Item hyperlinks now display stats for crafted research items properly.
        Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
        Attempting to place a non-mission item into the mission inventory now displays an error message.
        Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
        Item set bonuses now appear on the tooltip when viewing an item on a vendor.
        Items that can be modified now display with the correct loot color in the loot roll window.
        Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


    Bug Fixes

        Fixed the tooltip display for ability cooldowns over one hour in length.
        The interface for splitting stacks of items now displays correctly.
        Servers that are online now always display on top of servers that are offline in the Server Select screen.
        Corrected a typographical error in the “Additional Commands” context menu option.
        Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
        Legacy name display preferences now persist when travelling between planets.
        A new confirmation dialogue now appears when submitting spam reports in game.
        Sorting now works correctly in the Guilds tab.



Miscellaneous Bug Fixes

        The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
        The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
        Additional issues that could impact performance on Taris have been addressed.
        Vanity pets can no longer be considered targets for any abilities.
        Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
        An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
        A Datacron on Coruscant is no longer blocked by unintentional collision.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 09, 2012, 02:57:46 AM
Sorry za double post.

Strony fanowskie już sprawdzają na PTS co nowego będzie dodane wraz z update 1.1, oto lista tego co już znaleźli:
Quote
New Flashpoint Bosses

    Major Byzal
    Rakghoul Behemoth
    Mutated Assault Commander

New Planet

    Denova

New Sub Zones

    Karagga's Palace (Runoff Moat)
    Karagga's Palace (Sewers)
    Karagga's Palace (South Wing)
    Karagga's Palace (North Wing)
    The Gav Daragon (Starboard Operations Hangar)
    The Ziost Shadow (Mission Deck)
    Karagga's Droid Factory (Loading Docks)
    Karagga's Droid Factory

New Codex Entries

New timed Operations runs appeared in the data.

    Karagga the Unyielding (Hard Mode)
    Karagga the Unyielding (Nightmare Mode)
    (CUT) Jarg (Hard Mode)
    Founder
    Commander Lk'Graagth
    Commander Lk'Graagth
    Survived Bonethrasher (Nightmare Mode)
    Karagga the Unyielding
    Survived Foreman Crusher (Nightmare Mode)
    Jarg and Sorno (Nightmare Mode)
    Complete Hutt Hospitality in two hours on nightmare mode
    Survived Jarg and Sorno (Normal Mode)
    Bonethrasher
    Foreman Crusher (Nightmare Mode)
    Foreman Crusher (Hard Mode)
    Foreman Crusher
    The Eternity Vault (Timed Run)
    Jarg and Sorno (Hard Mode)
    Survived G4-B3 Heavy Fabricator (Hard Mode)
    Survived Bonethrasher (Hard Mode)
    G4-B3 Heavy Fabricator
    Survived Karagga the Unyielding (Normal Mode)
    (CUT) Jarg (Nightmare Mode)
    Survived Bonethrasher (Normal Mode)
    Statue of Karagga the Unyielding
    Survived Foreman Crusher (Hard Mode)
    Survived G4-B3 Heavy Fabricator (Nightmare Mode)
    Survived Foreman Crusher (Normal Mode)
    Karagga the Hutt
    G4-B3 Heavy Fabricator (Nightmare Mode)
    Survived Jarg and Sorno (Nightmare Mode)
    Survived Karagga the Unyielding (Hard Mode)
    Survived Jarg and Sorno (Hard Mode)
    Survived Karagga the Unyielding (Nightmare Mode)
    Survived G4-B3 Heavy Fabricator (Normal Mode)
    (CUT) Jarg
    G4-B3 Heavy Fabricator (Hard Mode)
    Jarg and Sorno

New Quests

    [GROUP] Flashpoint: Lost Island
    [WEEKLY] Deadly Operations
    Intercept Course
    [WEEKLY] Galactic Operations
    Quarantine Breach
    [GROUP] Flashpoint: Kaon Under Siege
    [WEEKLY] Galactic Operations
    [FLASHPOINT] Kaon Under Siege
    Outbreak in the Tion Hegemony
    [HARD] Flashpoint: Kaon Under Siege
    Trouble in the Tion Hegemony
    [HARD] Flashpoint: Kaon Under Siege
    Ilumtest
    [WEEKLY] Deadly Operations
    [GROUP] Flashpoint: Lost Island
    Hutt Hospitality
    [FLASHPOINT] Lost Island
    Hutt Hospitality
    [GROUP] Flashpoint: Kaon Under Siege

The data also uncovered 200 new items, including:

    7 new pets
    Taunling
    Orosquab
    M0-GUL Thrall Droid
    Orochick
    Taunta
    Taunlet
    Orokeet
    Higher level gear set - Xenotech
    23 new purple relics
    18 new social peices of armor - Pilot
    New Title: Founder
    1 new commendation - Battlemaster commendation
    364 new non-player characters (NPCs).
    500 new spells, though no player spells as far as we can tell.

Źródło: http://www.darthhater.com/articles/swtor-news/19853-datamined-changes-pts-build-1-1


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Arhon on January 09, 2012, 10:55:46 PM
To narazie nie widzę jakiś porażających zmian, liczyłem że szybko usprawnia galactic marketplace bo pomimo że się przyzwyczaiłem to jednak cały czas jest niewygodny. Fajnie by było gdyby wprowadzili by jakiś system LFG jak w WoW czy Rift bo to się przydaje szczególnie jak się leveluje.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 10, 2012, 02:30:36 AM
Nowe itemy i misje w Update 1.1
Quote
New Weapons in Patch 1.1

Patch 1.1 has added 28 very powerful and unique weapons:

    Blackstar Squad Special
    Blaststorm
    Honor
    Guile
    The Pacifist
    Zeal
    The Bulwark
    Silence
    Guiding Light
    The Adjudicator
    and 18 more!

For all of the new weapons added in Patch 1.1 click here: New Weapons in Patch 1.1. Path 1.1 adds many new items, click here for a full list: New Items in Patch 1.1
New Vanity Pets in Patch 1.1

Patch 1.1 has also added 7 new vanity pets:

    Taunlet
    Taunta
    Taunling
    M0-GUL Thrall Droid
    Orokeet
    Orochick
    Orosquab

New Missions in Patch 1.1

Patch 1.1 has also added 20 new missions:

    Best Foot Forward
    Hutt Hospitality (Republic)
    Hutt Hospitality (Sith)
    Intercept Course
    Outbreak in the Tion Hegemony
    Quarantine Breach
    Trouble in the Tion Hegemony
    [FLASHPOINT] Kaon Under Siege
    [GROUP] Flashpoint: Kaon Under Siege (Sith)
    [GROUP] Flashpoint: Kaon Under Siege (Republic)
    [HARD] Flashpoint: Kaon Under Siege (Republic)
    [HARD] Flashpoint: Kaon Under Siege (Sith)
    [WEEKLY] Deadly Operations (Sith)
    [WEEKLY] Deadly Operations (Republic)
    [WEEKLY] Galactic Operations (Republic)
    [WEEKLY] Galactic Operations (Sith)

http://www.darthhater.com/articles/swtor-news/19855-ptr-database-site-launched


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 12, 2012, 09:17:39 PM
http://www.youtube.com/watch?v=WdWWxYiihAc&feature=player_embedded

Filmik zapowiadający nowy Flashpoint.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Catra on January 13, 2012, 12:29:18 AM
Trzeba dodac, że patch ma podtytuł : Rise of the Rakhghouls i jest częscią 1 z 2 chyba. FP jest podobno początkiem nowej długiej i epickiej historii. Na ile epickiej to sie zobaczy :) .

Do kwietnia ma byc wprowadzony Guild Bank.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 13, 2012, 12:47:58 AM
Wiadomo już że quest prowadzący do tego FP będzie od nas wymagał skończenia kolejnego FP. Prawdopodobnie pojawi się on w marcu bo wtedy planowany jest kolejny większy update.
Czyli będzie tak jak z questami z zadania Lost Jedi i Ilum Under Siege - 1 quest prowadzący do dwóch powiązanych ze sobą fabularnie Flashpointów.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 13, 2012, 10:03:15 PM
Dodatkowe patch notes do Update 1.1 EDIT Update wchodzi na serwery w ten wtorek.

Quote
Star Wars: The Old Republic - Game Update 1.1 Additional Notes



Classes and Combat

General

    The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
    Using character rotation keys no longer breaks a character out of cover.

 Jedi Knight (Forum / Talent Calculator / Abilities)

Guardian

    Enure: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Leap.

Bug Fixes

    Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
    Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.

 Sith Warrior (Forum / Talent Calculator / Abilities)

Juggernaut

    Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Charge.

Bug Fixes

    Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.

 Smuggler (Forum / Talent Calculator / Abilities)

General

    Flash Grenade now has a 60-second cooldown.

Scoundrel

Sawbones

    Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.

Scrapper

    Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.

Dirty Fighting (Shared Tree)

    Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

Companion Characters

Companions

Ashara Zavro

    Ashara’s Force Blast ability has had its damage increased.
    Ashara now animates correctly when using dual wield attacks.

Jaesa Willsaam

    Fixed a bug that could block marriage dialogue options with this companion.

Bug Fixes

    Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
    Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
    Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
    Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice

    All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

Biochem

    All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
    The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
    The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Cybertech

    Wynz-Tek grenades now require 400 Cybertech for use.
    Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
    The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.


Flashpoints and Operations

Flashpoints

The Foundry

    The final boss now resets if he is pulled out of his chamber. This prevents an exploit allowing players to avoid the encounter’s mechanics.

Maelstrom Prison

    X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.

Colicoid War Game

    This Flashpoint’s mission now correctly leads the players into the Flashpoint.

The Red Reaper

    The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
    Lord Kherus was granting more XP than intended. It has been reduced.

Directive 7

    Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
    Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
    Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

The False Emperor

    Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
    Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
    Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.


Operations

Eternity Vault

    The Ancient Pylons now reset correctly if not solved within the allotted time.
    Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
    The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

Karagga’s Palace

    Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
    Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.


Items

General

    Several tanking relics that had the incorrect stats have been corrected.

PvP

    The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
    The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
    Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
    A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.

Bug Fixes

    Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
    Battlemaster Bags now correctly contain Battlemaster Commendations.

Missions and NPCs

Missions

Imperial

    A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
    Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
    Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
    Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
    The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
    The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.

Republic

    Back Alley: Players now receive credit for defending the point with the turret.
    Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
    Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
    Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
    Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
    Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
    The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
    Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.

NPCs

Bug Fixes

    Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
    Players using the French and German clients can now obtain daily PvE missions.


PvP

General

    Players who are interacting with a Warzone objective and are then affected by an area of stealth effect will have the objective interaction interrupted. This ensures players cannot exploit area of stealth effects to secure Warzone objectives unaffected and unseen by defending players.

World PvP

Ilum

    Automated defense turrets have been added to Empire and Republic taxi spawn points.
    Particle Cannons around the Empire and Republic bases now activate more reliably.

The Outlaws’ Den (Tatooine)

    Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

Space Combat

Bug Fixes

    Armor Upgrade 2 now has the correct armor value.

UI

General

    Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

Bug Fixes

    Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
    Inviting a new player to a guild no longer causes the member list to display incorrectly.

Miscellaneous Bug Fixes

    Corrected an issue with older ATI cards that could cause the game to render as a black screen.
    Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
    Corrected an issue that could cause the game to crash during area transitions.
    Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.

Źródło: http://www.darthhater.com/articles/swtor-news/19876-additional-patch-notes-1-1-1-13-12


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 18, 2012, 03:00:46 PM
Można już robić update klienta.
Dzisiaj co najmniej 2 grupy gildiowe mają Soa do zabicia, ciekaw jestem ile nowych bugów znajdziemy:)

EDIT
Serwery juz wstały.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: thoern on January 19, 2012, 04:02:09 PM
no i pierwszy duzy patch, ktory mial zatrzymac ludzi w grze bo dzis konczy sie darmowe 30 dni, okazal sie wieeeelkim niewypalem  ::)

Na oficjalnym forum w dzialem pvp jest mega rage, na wiekszosci serwerow okazalo sie ze imperium jest kilka razy wiecej i 'walka' konczyla sie farmieniem na spawn poincie  ;D
Myslalem ze ludzie z Mystica nauczyli sie czegos o mass pvp na Warhammerze, ale chyba maja skleroze


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 19, 2012, 04:25:04 PM
Quote
Rockjaw Stephen Reid
Morning! Developers, QA and others have been working diligently to bring you the latest patch. Aiming for deploy in approximately 25m.

Czyli przed 17 powinny serwery wstać.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Tomii on January 19, 2012, 04:40:27 PM
jeszcze nie padly a ty mowisz ze zaraz wstana:D


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: thoern on January 19, 2012, 04:50:45 PM
Quote
Rockjaw Stephen Reid
Morning! Developers, QA and others have been working diligently to bring you the latest patch. Aiming for deploy in approximately 25m.

Czyli przed 17 powinny serwery wstać.


po wczorajszej wtopie biura Bio przypominaja burdel ogarniety pozarem  ;D.
Hotfix, mial byc od 13, przestawili go na 16. Mamy 16:50 a serwery dzialaja w najlepsze. W launcher-ze dalej jest info o przerwie 16:30-20:30. Chyba juz sami nie ogarniaja co, gdzie i kiedy  ::)

LOL! nastapil taki spam na forum ze czekam w kolejce zeby przeczytac o wczorajszym Ilium


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 19, 2012, 05:07:33 PM
Nie działa mi strona swtor.com od rana i byłem święcie przekonany że serwery od 12 są wyłączone:)

EDIT
Ok przed chwilą próbowałem się zalogować i wszystkie serwery są offline.

Quote
SWTOR The Old Republic
All #SWTOR game servers will be offline from approx 10:15AM CST (4:15PM GMT; 5:15PM CET) for 4 hours for an important patch.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on January 21, 2012, 08:18:25 AM
Patch Notes z Patcha 1.1.1 - właśnie testowanego
Quote
Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat


    General

        Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
        Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
        Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.



    Jedi Knight


        Guardian

            Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).


    Jedi Consular


        Sage

            Mental Alacrity: Now correctly costs no Force to activate.
            Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.


    Smuggler


        Scoundrel

            Flechette Round: Now provides 30% armor penetration while active.
            K.O.: This ability now knocks the target down for 1.5 seconds.
            Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.


    Imperial Agent


        Operative

            Acid Blade: Now provides 30% armor penetration while active.
            Jarring Strike: This ability now knocks the target down for 1.5 seconds.
            Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.


    Bounty Hunter


        Mercenary

            Sweeping Blasters can now be made free with Thermal Sensor Override.


        Powertech

            Oil Slick now correctly costs no heat to activate.



Flashpoints and Operations



    Flashpoints


        Directive 7

            Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
            Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.


        The False Emperor

            Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.


        The Foundry

            Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
            The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.


        The Red Reaper

            Lord Kherus now grants less experience.
            Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
            Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.


    Operations


        Eternity Vault

            Players no longer randomly die in this Operation after being in Gharj’s lava.


        Karagga’s Palace

            Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
            Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
            Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
            Karagga no longer snaps up above portions of the walls during combat.


    Bug Fixes


        General

            Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.



Items


    Bug Fixes

        Comparative tooltips for researched items no longer have their stats reversed.



Missions and NPCs


    Missions


        Imperial

            Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
            The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
            The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.


        Republic

            Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.



PvP


    Warzones

        Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.



Space Combat


    General

        Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).



UI


    General

        Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.


    Bug Fixes

        The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.



Miscellaneous Bug Fixes

        Special items related to different editions of the game have been re
        sent if they were deleted by the mail system prior to being claimed.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: thoern on January 21, 2012, 09:12:27 AM
Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

widze ze zaczyna sie nerfienie, tylko czemu w takim razie nie ruszaja sorc?  :-[


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on February 02, 2012, 11:57:16 AM
Patch Notes 1.1.2 - na razie na serwerze testowym

Źródło: http://www.darthhater.com/articles/swtor-news/19916-public-test-server-patch-notes-1-1-2-2-1-12

Quote
View 1.1.2 data on the PTR DB
Classes and Combat

General

    Improved response time for ability activation requests in low-framerate situations.
    Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
    The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    If Sprint was active when a player died, it now remains active when the player is revived.
    Abilities on cooldown are now more easily distinguished from abilities that can be used.

 Jedi Knight (Forum / Talent Calculator / Abilities)

Sentinel

    Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman

    Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
    Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
    Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

 Sith Warrior (Forum / Talent Calculator / Abilities)

Marauder

    Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation

    Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
    Bleedout: Now correctly modifies critical damage dealt by bleed effects.
    Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

 Jedi Consular (Forum / Talent Calculator / Abilities)

General

    Unity: Now properly provides damage reduction when used.

Shadow

    All Techniques now cost 100 Force.
    Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat

    Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
    Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
    Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration

    Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)

    Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
    Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
    Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
    Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

 Sith Inquisitor (Forum / Talent Calculator / Abilities)

Assassin

    All Saber Charges now cost 100 Force.
    Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness

    Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
    Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
    Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception

    Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)

    Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
    Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
    Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
    Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

 Smuggler (Forum / Talent Calculator / Abilities)

Gunslinger

Sharpshooter

    Diversion: This ability can no longer be used on Operation Boss enemies.

 Imperial Agent (Forum / Talent Calculator / Abilities)

Sniper

Marksmanship

    Diversion: This ability can no longer be used on Operation Boss enemies.

 Bounty Hunter (Forum / Talent Calculator / Abilities)

Powertech

Advanced Prototype

    Hydraulic Overrides: Visual and sound effects are now easier to recognize.

 Trooper (Forum / Talent Calculator / Abilities)

General

    Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard

Tactics

    Hold the Line: Visual and sound effects are now easier to recognize.


Companion Characters

General

    Companion Characters no longer occasionally appear unclothed when summoned.

Companions

Doc

    Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


Crew Skills

Crafting Skills

    Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem

    Energized and Exotech stims and adrenals no longer require Biochem to use.
    Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
    Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
    The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills

    Slightly lowered the amount of resources gathered from harvested droids and creatures.


Flashpoints and Operations

General

    Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints

The False Emperor

    Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege

    Infected Mercenaries can no longer permanently stun players.

Operations

Eternity Vault

    Soa no longer resets if he uses Mind Trap on the main tank.

Karagga’s Palace

    The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
    Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
    Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
    Karagga no longer appears above portions of the walls during the fight.


Items

General

    Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
    Battlemaster Bags now contain more Champion Commendations.

Vendors

    It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


Legacy

General

    The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


Missions and NPCs

General

    Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Missions

Imperial

    General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
    Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
    The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic

    Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
    Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
    Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
    The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
    The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.

Bug Fixes

    Bonus Series missions on Tatooine can now be abandoned.


PvP

World PvP

Ilum

    Particle Cannons can no longer be permanently disabled.
    Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.


Space Combat

General

    The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


UI

General

    The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


Miscellaneous Bug Fixes

    Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
    Facial animations no longer fail to play correctly in some instances.
    During brief teleports, the splash screen does not appear incorrectly over loading screens.
    Players will no longer experience limited audio, black portraits, or the inability to initiation conversations when they reconnect after being disconnected.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Camil (Gwyndeith) on February 02, 2012, 03:36:25 PM
"The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased."
Legacy jeszcze nic nie daje, a już podnoszą wymagane progi expa... no comments. -.-'
 

"It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys."
I tak kupowanie stacków itemów było strasznie niewygodne, to teraz całkiem to zablokują? Nosz genialnie.


"All Techniques now cost 100 Force."
Erm... Przełączenie stance wydrainowuje Cię całkiem z Force?


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Boodny on February 02, 2012, 03:40:47 PM
Bardzo dobre zmiany, w końcu nie będzie konieczności posiadania biochema do raidowania. Co do technik to bardzo dobrze, że wyrównują je z innymi, Vanguard ma casta przy zmienianiu ammo. Jak poprawią te bugi, o których tu piszą to właściwie nic mi już nie przeszkadza.


Title: Re: Game Update 1.1 - patch notes, póki co testowana
Post by: Elron on February 02, 2012, 03:45:43 PM
W marcowym update chyba ruszy w końcu Legacy System.

Co do zmiany stance u Shadow - nie mam tej klasy, być może stance dancing dawał im jakąś przewagę w pvp/pve, nie wiem, może na oficjalnych forach da się znaleźć powód tego:)