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Title: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 05, 2012, 07:47:23 AM Witajcie.
Zapewne juz wiecie ze gra warriorem to nie przelewka. Dlatego chcialbym polaczyc nasze sily jak i doswiadczenia. Jesli chcialbys dolaczyc do grupy wsparcia warriorow wpisz sie tutaj wymagane jest tylko posiadanie warka. Pewnie sie glowicie co mi zas po glowie lata... ogolem to celem naszej grupy byloby spotykanie sie na roznych mapach oraz cwiczenie umiejetnosci swej klasy. Na pocztek robilibysmy pvp miedzy soba by okreslic najlepszy styl walki pozniej zapraszac bede na nasze spotkania innych oponentow (starac sie bede o roznorodnosc klas jak i poziomu przeciwnikow) jest tylko jedno ale potrzebuje do tego minimum 1-2 wojownikow dzierzacych dwa nagie miecze na plecach :) jesli jest ktos chetny prosze o dopisanie postu do tego tematu z lvlem oraz czasem dyspozycyjnym. Z gory mowie ze to nie beda rygorystyczne spotkania obowiazkowe, celem tej grupy jest poprostu doskonalenie wladanie klasa wojownika. W przyszlosci bedziemy miec pewnie forum z swoim dzialem byc moze wtedy nasze doswiadczeniq przelejemy na cyfrowy papier narazie musimy je zdobyc ! Powodzenia Wojownicy... aby pisano o nas piesni! celem grupy jest wyciagniecie z nas potencjalu. nikogo nie przymuszamy, nie obrazamy. Szanuj innych jak siebie samego Title: Re: [info]<propozycja> Dla Warriorow Post by: Shoq on June 05, 2012, 07:49:05 PM ooo Ja jak najbardziej sie na to pisze,gdyz ze wzgledu na brak end gamu zaczalem robic kolejnego alta ktorym to wlasnie jest warek ;D lvl narazie 30 ale rosnie szybko ::) na chwile obecna gra mi sie nim fantastycznie i zwielka checia zwiekszylbym swoje umiejetnosci ofensywne wzgledem wrogo nastawionych graczy ;D
(http://tera.yoursigs.com/sigs/frame/shoqamsl1861338858151.png) (http://tera.yoursigs.com) Title: Re: [info]<propozycja> Dla Warriorow Post by: Queil on June 05, 2012, 08:25:20 PM służę pomocą , radą , mieczem i wszystkim innym chętnie wezmę w tym udział
Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 05, 2012, 10:26:10 PM Ciesze sie ze mamy tylu zwolennikow:) wkrotce dogadamy sie co do pierwszego spotkania na TeamSpeaku
(pasuje wam sobotni wieczor?) Title: Re: [info]<propozycja> Dla Warriorow Post by: Shoq on June 05, 2012, 10:32:19 PM Dla mnie jak najbardziej w sobote moze byc :) choc nie wiem czy bede wstanie racjonalnie funkcjonowac,wszak to przeciez SOBOTA ;D
(http://tera.yoursigs.com/sigs/frame/shoqamsl1861338858151.png) (http://tera.yoursigs.com) Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 06, 2012, 01:04:54 AM ok to rezerwujemy kanal Mordownia :D
Title: Re: [info]<propozycja> Dla Warriorow Post by: Braciwoo on June 06, 2012, 02:31:49 AM pisze się na to ;) jak narazie lvl 31 ale idę w góre ;) a macie jakieś wstepne rady co do glyphow na 30 lvl ?? ;/
Pozdrawiam Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 08, 2012, 07:45:13 AM 30 lvl hmmm
proponuje ten do regeneracji zycia do takiego zoltego skilla :D bodajze na glyphie jest +0.5%hp kiedy dmg jest zadawany <wieksza przezywalnosc> nastepnie proponuje zainwestowac w stuny <death cos tam skill sie nazywa> ja uzywalem jeszcze Glypha pod ten czerwony skill <40% szansa na zresetowanie CD> a pozniej to takie smieszne za 2 punkciki bralem aby poprostu wykorzystac punkty Najwazniejsze do expania to: Stamina(zywotnosc) > Mana > Attack power ENd Game: Podstawa jest Skill, bo role staminy przejmuje Crit/Hit/Attack > stama >?(tutaj mozna debatowac w co bardziej oplaca sie isc, ja jako warek na 45lvlu problemu z mana nie mam mam chyba z 2k many, po <wypruciu> nabijam sobie ja zwyklym atakiem bardzo szybko)< mana w takim wielkim skrocie Ci to napisalem jak tylko wejde do gry to przepisze nazwy skilli jakbys nie czail o jakie mi chodzi :) Combo Attack Glyph of Spirit 3 Pts, Lvl 25: Increases MP regeneration by 35%. Rain of Blows Glyph of Power 6 Pts, Lvl 20: Increases power by 25%. Combative Strike Glyph of the Sanative 3 Pts, Lvl 20: Decreases HP consumption by 50%. Glyph of Powerlink 5 Pts, Lvl 20: Increases power for the next chain skill by 20%: Rising Fury. Defensive Stance Glyph of Grounding 6 Pts, Lvl 20: Increases endurance by 20%. znalazlem ten build jest na 45 lvl pomin Glypoh of grounding ^ jest to build pod pve dps(insty i takie tam, duza regeneracja MP oraz podbitka pod AP wiec oplacalny na dlugie walki, bez ostatniego glypha bedziesz bardziej Clothowy lecz nie zapominaj aby uzywac Defensive stancu pod pve, inne buffy na twoim lvlu nie beda pomocna, inaczej beda wrecz szkodzic, obnizenie obrony o 20 % to juz ciezki orzech do zgryzienia kiedy nie unikasz atakow) A oto taki smaczek dla poczatkujacych PVP na endgame: http://teracodex.com/guide/14674 Rain of Blows Glyph of Combat 5 Pts, Lvl 58: Increases skill damage by 25%. Pounce Glyph of the Swift 3 Pts, Lvl 22: Increases attack speed by 30%. Blade Draw Glyph of Power 4 Pts, Lvl 28: Increases power by 25%. Glyph of Persistence 4 Pts, Lvl 28: 40% chance to eliminate cooldown. Backstab Glyph of Laceration 3 Pts, Lvl 42: Increases effect duration by 50%. Glyph of Energy 5 Pts, Lvl 42: Decreases cooldown by 25%. Glyph of Persistence 4 Pts, Lvl 58: 30% chance to eliminate cooldown. Staggering Counter Glyph of Lingering 5 Pts, Lvl 54: Increases effect duration by 50%. Glyph of Opportunity 4 Pts, Lvl 58: 35% chance to clear the cooldown of Cascade of Stuns. Cascade of Stuns Glyph of Persistence 4 Pts, Lvl 58: 30% chance to eliminate cooldown. Glyph of Lingering 3 Pts, Lvl 58: Increases effect duration by 25%. Glyph of Power 4 Pts, Lvl 58: Increases power by 25%. ( czesciowo w tej chwili korzystam z tego buildu na lvlu 45, moze nie jestem jakims morderca mobow ale z 10 na klacie nie mam wiekszego problemu, no i wiecie trzeba byc czujnym :) wszak PVP jest tu otwarte ) PVE lvl 60 DPS http://teracodex.com/guide/14670 Evasive Roll Glyph of Persistence 3 Pts, Lvl 58: 25% chance to eliminate cooldown. Rain of Blows Glyph of Combat 5 Pts, Lvl 58: Increases skill damage by 25%. Combative Strike Glyph of the Sanative 2 Pts, Lvl 58: Decreases HP consumption by 50%. Pounce Glyph of the Swift 3 Pts, Lvl 22: Increases attack speed by 30%. Death From Above Glyph of Energy 2 Pts, Lvl 58: Decreases cooldown by 30%. Traverse Cut Glyph of Lingering 2 Pts, Lvl 28: Increases effect duration by 50%. Blade Draw Glyph of Power 4 Pts, Lvl 28: Increases power by 25%. Glyph of Persistence 4 Pts, Lvl 28: 40% chance to eliminate cooldown. Charging Slash Glyph of Energy 3 Pts, Lvl 30: Decreases cooldown by 25%. Glyph of Powerlink 4 Pts, Lvl 58: Increases power for the next chain skill by 50%: Combative Strike. Staggering Counter Glyph of Persistence 4 Pts, Lvl 54: 20% chance to eliminate cooldown. Glyph of Opportunity 4 Pts, Lvl 58: 35% chance to clear the cooldown of Cascade of Stuns. Cascade of Stuns Glyph of Persistence 4 Pts, Lvl 58: 30% chance to eliminate cooldown. a to taki build dla ludzi farmiacych insty na 60 po itki :) Title: Re: [info]<propozycja> Dla Warriorow Post by: Braciwoo on June 08, 2012, 11:20:25 PM no i elegansio ;))) dzisiaj już nie mam czasu tego przelukać ale jutro będę miał czas spojrzeć i na pewno skorzystam ;))) dzięki wielkie i oczywiście jakieś sugestie dalsze nie będą źle odebrane ;)))
Pozdrawiam !!! Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 08, 2012, 11:35:53 PM nie ma problemu. Jutro dodam wstepny opis klasy narazie na brudno napisalem cos o warku pod tanka
Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 09, 2012, 08:07:59 PM Skills and Glyphs:
(1) Combo Attack Instant | MP N/A |Cool-down None | Power 190 209 229 391 This is your basic attack: On par with most melee classes, it deals low damage slightly increasing over 4 swings (7 hits in total). It gives you MP back so you will be using this quite often. Our version of the basic attack also has the advantage of a lot of hits so weapons with on hit effects get a higher chance of going off. [5] Glyph of Threat - 5% more threat per hit - Useless! Especially for 5 points [3 or 2*] Glyph of Spirit - 35% more MP back per hit - Unless you are always in a party running some sort of MP regen this is pretty much a mandatory Glyph. [5] Glyph of Fainting - 5% chance per hit to stun for 2 sec - While the chances might seem low on paper, we attack very fast so this goes off a lot (1) Evasive Roll Instant | MP 70 | Cool-down 5 sec Your main survival skill, this is a directional dodge, allowing you to avoid attacks in any direction you chose and be invulnerable for ~.5sec every 5 sec. Main issues with the skill is it doesn't dodge far, so vs very large bosses you have to time the .5 sec invulnerability with the attack or get hit anyway. It will also do nothing vs multiple attacks if you are still within the attack's range. [4 or 3*] Glyph of Persistence - 25% change to reset cool down - Having a 1 in 4 chance is just not good enough; no serious tank wants unreliable skills. [4] Glyph of Dexterity - 30% chance to increase Atk speed by 15% for 10 sec - This is an ok glyph the chances are low but 15% is noticeable especially if you already are over 20%. [4] Glyph of Inspiration [Poison Blade] - Regain 3% of max HP if you use Poison Blade in the next 8 secs - Poison Blade sucks by itself so I would usually never recommend that Glyph; however, it is useful when soloing BAMs as a extra recovery method. (2) Rain of Blows Instant | MP 350 | Cool-down 7 sec | Power 1736 (divided in 7 hits) This is one of our best damage move; a 7 hit attack combo with decent damage. The mana cost is high so keep that in mind while tanking; nothing worse than missing a dodge because you were out of MP. As a bonus you take 30% less damage while performing this skill. Note: Using Combative Strike prior to this skill will cause Rain of Blows to go deliver its 7 hits 50% faster. [6 or 5*] Glyph of Power - 25% Additional Damage - This is one of our highest damage move so if you're going to glyph for damage you cannot go wrong here. [5 or 4*] Glyph of the Sanative - Restores 0.5 life per hit - This gives you 3.5% of your max hp back when you connect with all 7 hits of this skill; at max level this is around 2k HP. It will fail to keep you alive while tanking and is all but useless if you group with healers but does wonders when soloing. (4) Vortex Slash Instant | MP 230 | Cool-down 7 sec | Power 1139 Usable only after Evasive Roll, this skill does decent damage all around you. It’s a proper damage skill when used in the right circumstances but a newbie trap while tanking because it stops you in your tracks for a good 1.5 sec while you spin; usually a really bad idea after evading a hit. [5]Glyph of Power - 25% Additional Damage – Adds a decent chunk of damage but for 5 point on a trigger skill it’s hard to justify the 5 point cost. [4]Glyph of Persistence - 30% Chance to reset cool down – If you’re going for a max DPS set-up you can grab this along with the extra damage glyph otherwise don’t bother. Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 09, 2012, 08:08:16 PM (6) Combative Strike Instant | MP 2731 HP | Cool-down 3 sec | Power 639
A forward stab that cost you HP instead of MP to deal damage. It also adds a 15 sec 4.5% endurance(defence) reduction to the target. This is one of those skills that you get too early in the game to really appreciate. Under lvl 20 you will not really have the HP regen nor will a 4.5% endurance debuff be noticeable. At high level this skill gets used all the time because it speeds up Rain of Blows, cost no MP and makes all attacks do more damage to the target. Note: Lancers get an equivalent skill; 3% stacks 3 times for 9% max, if you are grouped with one, you will not be able to overwrite even if it is only a single stack. (Theirs is better after 2 stacks anyway). [3 or 2*]Glyph of the Sanative - Cost 50% less HP - This should be one your first Glyph and be included in any setup where you are not always grouped with a healer. [3] Glyph of Powerlink [Rising Fury] - 20% more damage to Rising Fury for 8 sec - Gives your Rising Fury a little more Oomph; ok while grinding in the 30-50's but kind of useless otherwise. [2] Glyph of Lingering - Makes the endurance debuff last an extra 7.5 secs – This is not that great; you use Combative Strike so often that you do not need this. It can be useful in certain situations where you have to spend extended periods away from the enemy. [3 or 2*] Glyph of Powerlink [Leaping Strike] - 35% or 45%* more damage to the next Leaping Strike within 8 sec – If you group mainly with berserkers and slayers then this can be a nice DPS boost, otherwise you, on your own, will almost never knock-down targets. (8) Rising Fury Instant | MP 100 + 100 | Cool-down 4.5 sec | Power 474 680 This quick 2 hit with an optional third hit ability (press a second time) deals damage and adds a little extra damage based on how much HP we are missing. This skill also makes you move around forward with every hit; so with a little practice you can side step with the 1-2 and then 3rd hit at the back of the target. As a bonus you take 20% less damage while performing this move. [5]Glyph of Persistence - 25% chance to reset cool down - Not worth it; You have other abilities that deal more damage to fill the gaps between each cool-down. [5]Glyph of Numbing - 10% chance to reduce attack speed by 30% for 7 sec - If this was a 25% chance or higher then this would be a great tanking ability but at 10% this is just too low and the duration is too short. Something to get only if you have a tanking build with leftover points (10) Defensive Stance On/Off | MP 400 + 15 every 2 sec | Duration On/Off When you first get this skill it will be weak. It starts as a toggle on/off 10% extra endurance and 30% more threat that cost 10 MP per 2 sec. The problem lies with the fact that at low level 10% more endurance is nothing because your armor values are not high leading to a low overall defense gain. However, once you hit lvl 30 you get the 2nd rank of this skill giving 20% endurance, 45% threat and cost 15 MP per 2 sec. At that point it becomes a decent defense boost that will scale very well with better gear. Add in the 20% glyph and you now have more def than a Lancer! [6 or 5*]Glyph of Grounding - Adds an extra 20% endurance(40% total) - If you are going to tank real content this should always be included. Quick warning; it also increases MP cost per 2 sec to 18 (10) Assault Stance On/Off | MP 500 + 15 every 2 sec | Duration On/Off A toggle skill that cost 10 MP/2 sec that initially gives 15% more strength and 30 Critical rating at the cost of 15% less endurance. At level 30 you get rank 2 and those values change to 15 MP/2 sec for 20% Strength -20% endurance and 40 critical rating. This skill is the single highest damage boost they have given Warriors. If you want to DPS always toggle that skill on.
(12) Retaliate Instant | MP 0 | Cool-down 15 sec | Power 775 A Skill that everyone gets; this props you back up instantly when knocked down and deals some AoE damage with a good knock-down chance. [2] Glyph of Influence [Leaping Strike] - Reduce Leaping Strike MP cost by 75 for 8 sec - This skill has our highest knock-down potential so it makes sense to link it with Leaping Strike but 75 MP reduction is a serious waste of Glyph points. [4] Glyph of Energy - 20% cool down reduction - If you are serious about tanking then use this; knock downs are the number one way you will die vs bosses so being able to get up more often might just save your life. [3] Glyph of Power - 25% more damage - This is not a high damage skill; making this a waste of points (14) Battle Cry Cast 1.1 sec | MP 0 | Cool-down 30 sec | Duration 3 sec This skill is an AoE 7m large 2 sec Stun and Taunt on a 30 sec cool down; the 1.1 sec cast time can be a ***** but this is great for pvp and pve. [4]Glyph of Energy - 20% cool down reduction - For PvP this is gold and for PvE tanking if you have leftover points I would go for it. [2] Glyph of Penetration - 10% more chances of stun - This is not a great glyph but at 2 points its priced right; I use it often as a leftover point glyph on tanking builds. [6] Swift Glyph - 50% faster cast speed - 0.55 sec instead of 1.1 makes a difference; for PvP it’s a necessary evil but for PvE you cannot really justify the massive 6 point cost. [3] Glyph of Threat - 20% more threat - This skill's threat is fine as is so you do not really need this. (18) Smoke Aggressor Cast 1.4 sec | MP 200 + 20% HP | Cool-down 50 sec One of our utility skills; this eats up some MP and 20% of your current HP to spawn a shadow of you with 7.5 times the HP you had at the time of casting. It will agro everything around and tank it for up to 20 sec (does almost no dmg). If you are doing mass AoE pulls this can really grab a lot of mobs in a pinch. Other uses are getting a boss of you long enough for a rez or to drop combat and bandage. Certain bosses will rip it apart in seconds so do use with caution. ***We also get 2 new skills along with the Smoke Aggressor, one is an Attack command the other is a Disengage command. Those 2 skills let you direct the clone to attack specific targets or stop attacking, giving you a measure of control on what your Smoke Aggressor can do. [4] Glyph of Energy - 20% or 25%* cool down reduction - When this was on a 2 min CD this was decent but on a 50 sec CD, this is really not needed. (18) Torrent of Blows Instant | MP 300 | Cool-down 7 sec | Power 541 Your general purpose AoE taunt; this slashes everything around you for moderate damage twice and generates a lot of threat. MP cost is high so I would advise against spamming it unless needed. As a bonus you take 50% less damage while performing this move. [6]Glyph of Threat - 20% more Threat - If your weapon lacks +threat modifiers it might be wise to get this with a high damage party. It also help to compensate a little if you try to maintain agro outside of Defensive Stance. [3] Glyph of Influence [Rain of Blows] - 88 less MP on your next Rain of Blows - No synergy there, there is no reason to use rain of blows after Torrent of Blows. [6] Glyph of Numbing - 25% chance to root for 4 sec - Great in PvP, ok as a Tanking add-on but not a priority (22) Poison Blade Instant | MP 200 | Cool-down 7 sec | Power 181 (Without the DoT) This skill is a frontal stab that adds a 10 sec damage over time effect every 2 sec for 5 ticks total to your target. If your gear is not great the dot damage will seems nice but since all DoT's in the game do not scale at all this skill will get progressively worst as your gear improves. (max damage is 1428 a /tick) [6]Glyph of Virulence - Adds 15% more DoT damage - Max DoT damage at 58 is ~1428x5.. 6 points to barely add 1000 damage is awful. (22) Pounce Instant | MP 200 | Cool-down 10 sec | Power 999 New DPS move added on 8-10-2011: This is a short range leap attack with good damage and a 50% movement 4 sec speed reduction effect. The skill is good; it adds a little mobility because of the leap and it is one of the 2 primers to use before Traverse Cut. You also take 50% less damage while performing this leap making this an awesome skill. The skill also speeds up Rain of Blows by 50%. [3]Swift Glyph - 30% faster execution - This makes the rather slow leap noticeably faster; awesome in PvP and not too bad in PvE. [2]Glyph of Energy - 20% cool-down reduction - Brings the cool down from 10 sec to 8, not really great but at 2 points its priced right. (24) Leaping Strike Instant | MP 300 | Cool-down 7 sec | Power 203 (1015 on KD) This launches you in the air as you try to stab at your target. Damage is multiplied by 5 if the target is knocked down. Our version is hard to land because it has a smaller radius than classes with larger weapons like the Slayer and Berserker; you will have to account for this difficulty when trying to land this skill. This skill can become a good source of damage when grouped with Slayers and Berserker but on its own we rarely knock down opponents. Note: all melee DPS Classes get a skill like this one. [5]Glyph of Power - 25% more damage - This, potentially, is a high damage skill but we hardly ever knock down so it is not good unless you are in a DPS role with a Slayer/Berserker. (26) Death from Above Instant | MP 200 | Cool-down 10 sec | Power 517 Jump attack strait up in the air evading every hit for ~3 sec. This is our second dodge skill; although it comes in a bit late, it helps complete our evasion toolkit. This skill is all about timing since it will jump strait up and lands you right where you left, so time it right and you can avoid most multi attacks. [3 or 2*]Glyph of Energy 30% cool down reduction - Must have Glyph for anything PvE and for 3 points this one is a steal. You can skip it for PvP. [3] Glyph of Dexterity - 50% chance to increase attack speed by 15% for 10 sec - Great Glyph for both Tanking and DPS; the attack speed bonus is noticeable and if you work out Death from Above in your skill rotation you can expect a pretty good uptime. [5*] Glyph of Protection* - Increase your Endurance by 25 for 8 sec - This basically gives you defensive stance for 8 sec (stacks with it too) a great mitigation boost and you can keep it up for as long as you want if you get the CD reduction glyph. Get it! (28) Traverse Cut Instant | MP 220 | Cool-down 11 sec | Power 284 New DPS move added on 8-10-2011: This low damage attack stabs 3 times and adds a .85% (stacks with itself up to 13 times) endurance debuff to the enemy for 10 sec. However if you precede it with (22)Pounce or (6)Combative Strike it will stab a whooping 13 times! The debuff itself fully stacked (13 times) is a nice 11.05% endurance reduction and it stacks with The 4.5 from Combative Strike or the 9% from a Lancer's Debilitate giving anyone that hits the target a nice 15.55% or 20.05% damage boost. [2]Glyph of Lingering - 50% longer debuff- This allow for the debuff to overlap letting you keep the armour debuff much longer, Great for tanking as well since it lets you focus on other things than refreshing a debuff every 12 sec. [2] Glyph of Brilliance - Reduce MP cost by 75 - Another worthless MP Glyph but at least this one is cheap. (28) Blade Draw Instant | MP 320 | Cool-down 11 sec | Power 1978 New DPS move added on 8-10-2011: This is our highest damage attack. A forward 2 hit attack that deals heavy damage. This move is very slow but you can greatly speed up its execution by preceding it with any of the following skills: Traverse Cut, Vortex Slash, Charging Slash or the last hit of Rising Fury. [4]Glyph of Power - 25% more damage - Do I really need to explain this?? High damage skill + More damage = Win. [2] Glyph of Brilliance - Reduce MP cost by 80 - Another worthless MP Glyph but at least this one is cheap and the skill is expensive. [4] Glyph of Persistence - 40% chance to reset skill cool-down - Normally I am not a fan of skill cool-down reset Glyph but on this one I make an exception. This does very high damage and they are multiple ways to prime it so not a bad choice for DPS (30) Charging Slash Instant | MP 240 | Cool-down 12 sec | Power 543 Finally, a charge skill; this move couldn't come sooner to help with mobility. This is a straight line dash followed by a single medium damage attack if you connect with a target. It’s a great way to get to or away from enemies. This ability generates Aggro. [3]Glyph of Energy - 25% cool down reduction - Great for PvP to catch kiters, for pve this is not a priority [3]Glyph of Influence [Poison Blade] 50 MP saved on Poison Blade - This is crap, lower MP on a bad skill that is not very expensive to begin with. [4]Glyph of Powerlink [Combative Strike] 20% or 50%* damage bonus on your next Combative Strike within 8 sec - Helps when you are grinding trash, as a way to provide extra damage when starting the fight outside of that not really useful. (32) Mangle On/Off | MP 10 every 2 sec | Duration On/Off A Toggle skill that cost 10 MP/sec that gives a 25% movement snare to the 4th attack in your Combo Attack chain for 4 sec. This skill could use some improvement but if you have MP to spare activate it that for the odd snare here and there.
(42) Backstab Instant | MP 300 | Cool-down 30 sec | Power 199 A 30 sec cool down Teleport in the back of the target and attack + stun 4 sec; one of our best moves, too bad it comes this late in our career. for PvE you can use it as a ghetto escape+stun. In PvP this is your opener of choice vs pretty much anything. [3]Glyph of Lingering - 50% longer stun - Must have; gives an extra 2 sec of stun (6 sec total) vs just about everything but Bosses (very high stun resist) and PvP (half stun duration). [5]Glyph of Energy - 25% cool down reduction - For PvE no; for PvP try to work it in your build it helps a lot. [4]Glyph of Persistence* - 30% chance to reset cool-down - For PvE no; for PvP, with a few reset, this can change the course of a fight. (48) Deadly Gamble Instant | MP 133 | Cool-down 180 sec (2 min) | Duration 20 sec For 20 sec every 2 minutes you get 36 more critical rating at the cost of 30 less critical resistance. This is not too bad as it lets us get a decent chance of crit to help with DPS but the long cool down and relatively weak effect + drawback prevent this skill from shining. [4] Glyph of Energy - 25% lower cool down - This skill is not good enough to waste Glyph points on it. (54) Staggering Counter Instant | MP 250 | Cool-down 15 sec | Power 788 This skill is only triggered when we get hit; for 3 sec we can counter with an attack that does high damage, stuns for 3 sec and spins the target so his back is facing you. In short this is just plain awesome and helps stop boss attacks. [5] Glyph of Lingering - 50% longer stun - A great glyph but costly for only 1.5 sec extra stun time. [4] Glyph of Persistence - 20% or 35%* chance to reset cool down - Maybe it’s just me but I am not a fan of cool down resets, they are not reliable so you can't prepare for them and put them in your normal rotations. [3] Glyph of Power - 25% more damage - This skill does ok damage so if you are glyphing for damage this is not a bad choice. (58) Cascade of Stuns Instant | MP 350 | Cool-down 30 sec | Power 1314 This skill slashes a large cone shaped area in front of you dealing high damage; if one of the target it hits was already stunned then every target hit will suffer a 4 sec stun. Overall a very good skill completing our stun arsenal; absolutely deadly in PvP [3] Glyph of Influence [Rain of Blows] - 88 less MP on Rain of Blows - We do not need MP glyphs, plain and simple. [4] Glyph of Powerlink [Rain of Blows] - 20% more damage to your next Rain of Blows within 8 sec - Well it adds damage to a high damage attack but only once every 30 sec so this is not great. [4] Glyph of Brilliance - Skill cost 88 less MP - Sometimes I think the developers lack imagination, plain bad. [4] Glyph of Persistence - 30% chance to reset cool down - Its unreliable and I do hate unreliable skills but in PvP a chance to re-stun everyone is golden (I have kept people stun-locked entire fights with this at times). [4] Glyph of Power* - 25% more damage - This is not that great considering the long cool-down. [3] Glyph of Lingering - 25% longer stun duration - While only 25% longer, this skill can hit a large area if you do it right and a longer AoE stun is really good. (60) Scythe Instant | MP 219 | Cool-down 12 sec | Power 226 This new skill makes you advance and spin while slashing everything around you 3 times. The damage is quite low but if you build up the stack system to 5 or 10 the last hit of this skill will hit for 5 times to 10 times the damage. Overall this skill is ok but really not that great considering how long it takes to build 10 stacks. You will probably only use this on BAMs as anything else dies way before 10 stacks. Full charged with buffs this skill scales pretty well, giving you a decent burst of damage every 10-12 secs. [6] Glyph of Carving - Double Critical Chances - An amazing glyph on an average skill; if you are always running dungeons in DPS mode grab this otherwise pass źródło:http://tera-forums.enmasse.com/forums/classes/topics/GUIDE-Nalfens-Warrior-Guide?page=62 Title: Re: [info]<propozycja> Dla Warriorow Post by: Braciwoo on June 15, 2012, 11:58:27 PM W ramach przypomnienia
"Jutro (Sobota 16.06.12) godzina 18:00 zapraszamy interesantów na kolejne spotkanie kółeczka warriorów , prowadzący Hell zaprasza xD" Pozdrawiam V ;D Title: Re: [info]<propozycja> Dla Warriorow Post by: Hellerza on June 16, 2012, 03:45:47 PM dziekuje o przypomnieniu Braciwoo:)
EDIT: Spotkanie dzisiejsze nie doszlo do skutku takze wymienmy sie tylko linkami jak macie cos ciekawego, jakies poradniki dawajcie je tutaj, na 60 bedziemy je obalac. spotkania zaczna sie na endgame-ie takze dozoba! Title: Re: [info]<propozycja> Dla Warriorow Post by: Kruszynka on July 25, 2012, 10:21:23 AM Jeżeli oferta jest nadal aktualna to ja chętnie się dopisze
na razie moj warrior ma tylko 35 lvl - ale bedzie więcej :) Title: Re: [info]<propozycja> Dla Warriorow Post by: Braciwoo on August 21, 2012, 03:24:25 PM https://forum.tera-europe.com/showthread.php?t=34204
mam tu cos co może zainteresować ... jest to dobry poradnik z dokładnym opisem choćby kryształów dla warriorow ... warte oblukania ;) Pozdrawiam :D |