Twierdza - Gildia Multi MMO

Lord of The Rings Online (Snowbourn/LAURELIN) => LOTRO baza => Topic started by: Isav on April 04, 2015, 12:42:41 PM



Title: U16
Post by: Isav on April 04, 2015, 12:42:41 PM
(http://pics.tinypic.pl/i/00651/n01by4eus30i_t.jpg) (http://www.tinypic.pl/n01by4eus30i)

Nowy system legendarek, jak widać legacje się nieco pozmieniały, te które mają z boku 1/33 są to legacje które miałem wymaksowane na starym systemie, mogę więc nakarmić broń runkami xp (duuuużo trzeba) i rozwinąć je do tieru 33, nie rozdajemy już punktów, po prostu levelujemy każdą legacje, max tier to 40, żeby odblokować kolejne 7 tierów trzeba użyć empowermentów, 1 empowerment = 1 tier na jednej legacji. Tak więc, jeśli teraz mamy broń z 7 legacjami na max tierach każda to w nowym systemie będziemy mieli odblokowane 33 tiery na każdej z nich (niektóre legacje uległy zmianie) i będziemy potrzobować 49 empowermentów (7 legacji x 7 tierów bo upgrejdujemy z 33 na 40 = 49 empów), mega grind, koszt empowermentów na daną chwilę jest identyczny jak live. Jeśli zrobimy nową legendarną broń w nowym systemie będzie ona miała tylko 3 legacje, dodatkowe będzie można dołożyć używając remembrance crystal, jeden kryształ - jedna legacja, więc aby uzyskać 7 legacji potrzeba będzie 4 kryształów. W kilku słowach, system który miał zakończyć grind nowych Li po podniesieniu lvl cap obecnie jest grindem jakiego jeszcze w lotro nie było, marki i medaliony potrzebne na wymaksowanie pojedyńczego LI od zera liczymy w milionach, biorąc pod uwagę to że większość z nas ma więcej jak jedną postać i każda z tych postaci ma więcej jak dwie legendarne bronie jest to co najmniej nieciekawa perspektywa. legacje można zamieniać jak się chce, nie ma już podziału na major/minor, koszt zamiany legacji to 79 MC, nie wiem czy stary system wyciągania legacji z itemu i wrzucania ich nadal działa, zapomniałem sprawdzić, tbc.

Pobiegałem trochę po nowych lokacjach, ładne, niestety testowy serwer mam zainstalowany na starym kompie i nie da się grać, do tej pory wszędzie poza rajdami i etten mogłem uruchamiając na nim grę latać na high detalach, teraz na tej samej konfiguracji gra klatkuje i zawiesza się średnio co 5 minut, włączyłem ściąganie na nowym komputerze, wieczorem postaram się wrzucić parę screenów.
Miejmy nadzieję że jet to wina niedończonych i niezoptymalizowanych lokacji bo jeśli nie osoby grające na nieco starszych maszynach mogą zapomnieć o grze.

Koszt QP na BR to 795tp.


Title: Re: U16
Post by: Milo on April 04, 2015, 05:27:26 PM
1. Czy zwiększa się lev cap? Czy poprostu dostaniemy nową krainkę, nowy QP z nową uber farmą LI?
2. Jak te nowe zmiany w LI mają się do starych Rememberanców i Star-litów? Czy to nadal będzie przydatne czy sprzedawać póki coś warte? (chodzi o te głównie z Hobbit giftów/Lootboxów które nie mają lev capa)


Title: Re: U16
Post by: Isav on April 04, 2015, 06:32:08 PM
Star lity i remembrance jak najbardziej będą przydatne, zważywszy na to że nowo wykute Li będą wymagały 4 kryształów co by osiągnąć 7 legacji (nie jeden jak dotychczas) podejrzewam że ich cena skoczy do góry i to sporo.

Tak wygląda zrobiony przedmiot w nowym systemie:

(http://images.tinypic.pl/i/00651/kbkwe5yvvchq_t.jpg) (http://www.tinypic.pl/kbkwe5yvvchq)

Dołożyć legacje można tylko za MC albo kryształami. Na razie kryształy są zbugowane, mają poprawić. Aha, wygląda na to że legacje na broni wymieniać można tylko za MC, nie można już wyciągać legacji z jednego itemu i wrzucić do drugiego, może zmienią, może nie, koszt wymiany legacji to 79 MC. Sporo.

(http://files.tinypic.pl/i/00651/cjpz6muuoi2y_t.jpg) (http://www.tinypic.pl/cjpz6muuoi2y)

(http://images.tinypic.pl/i/00651/8jxb47j8sqmt_t.jpg) (http://www.tinypic.pl/8jxb47j8sqmt)

(http://pics.tinypic.pl/i/00651/t4bdxta71q1u_t.jpg) (http://www.tinypic.pl/t4bdxta71q1u)

ktoś wygrzebał item scanerem nowe błyskotki, w databazie gry są wszystkie sety (medium, light, heavy) z 5 dziurami na esencje, do tego trochę biżu oraz podobno nowe gotowe już komplety zbroi klasowych (podobne do tych z DA) z bonusami za set. Dla mnie porażka, 5 slotów na esencje do tego dodatkowe esencje w biżuterii = efektywność i tak już mocno przepakowanych postaci skoczy o co najmniej 50%, więcej biorąc pod uwagę dodatkowe bonusy na LI i zmiany w traitach. BB etten.


Title: Re: U16
Post by: Morgus on April 04, 2015, 08:33:04 PM
Szkoda :/ Jakaś przewidywana data wypuszczenia update?


Title: Re: U16
Post by: viferia on April 04, 2015, 10:51:15 PM
Jeśli komuś sie chce czytać:P
Quote
The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

These notes are not final and should be viewed as a work in progress and subject to change.

Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.

The Eyes and Guard Tavern is now open! Please note you will also not be able to advance class and race traits for Beornings at this time.

Important Note: Given the scope of this update please be aware that the build you are seeing here is a work in progress and is by no means the finished Update 16 product. There are many items that are not yet complete or added into what you are seeing. There may also be items missing from this initial list, this is not intentional and will be added as we progress.
You can use Character Copy to bring over an existing character from the Live servers.


With Update 16, the new Legendary Item Imbuement will be introduced. In its current form for this build, the system is nearly functionally complete, but there are some elements that are not yet finished when it comes to polish and the User Interface. Here is a brief overview of how the system will work.

PLEASE NOTE: The New Legendary Item Imbuement system is not yet 100% complete. We did however want players to get their hands on it and give feedback as soon as possible. Most of the work that still needs to be complete is User Interface and Cosmetic, and there still may some functionality that will be adjusted or changed based on feedback.

What Is Imbuement?
Imbuement is a new system we are introducing into Legendary Items that will provide players with a new form of advancement and allow them to grow an item with their character moving forward from update to update. This will make legendary items feel much more legendary.

How does it work?

Opting into Imbuement will convert your existing legacies (including DPS) into new, extendable legacies that will grow as you accrue IXP.
You will no longer have to spend points on individual legacies. They will each have their own progress track that fills as you gain IXP. When a legacy ranks up to a higher tier it will become more powerful.
When an item gains IXP, this experience is distributed evenly among the current legacies you have unlocked on the weapon (including the DPS legacy).
You cannot disable the leveling of a legacy.

Each legacy on a newly-imbued legendary item(as of Update 16) will have:
Roughly 15 available tiers that can be earned
10 additional tiers that can be unlocked via items found in-game or mithril coins
The resulting maximum tiers would therefore be 25
The IXP, age, and enhancements already on the Legendary Item will translate into earned tiers and unlocked available tiers.


Are current legacies going to change?

While many legacies in-game can naturally extend with the imbuement system, some are just not extendable and will be replaced by new legacies.
This conversion will happen only when you imbue your legendary item and will not affect legacy functionality pre-imbuement.
Upon imbuement, the UI will display what legacies will look like in Imbuement.

Legacies that cannot be extended fall under the following categories:
Cannot affect the maximum number of targets of a skill.
Cannot affect the availability of the skill I.e. Cooldown reduction.
Can only modify a property that has no potential cap.
For example, things like power cost modifiers will eventually reach 100% reduction, while properties like % damage increases in theory could extend forever.

Important to note that currently no legacy will just vanish from a player. If a legacy changes, it will have an equivalent legacy upon entering imbuement.
Once the work is finalized, we will be posting a list of what legacies are changing and what their new legacy will be.


What do I need to qualify?

All you need is a level 100 legendary item (mounted combat not included at the moment).
No age requirement to the item. Want to bring a third ager along for the ride? Go for it!
Age will affect an item upon imbuement, granting not only additional tiers of DPS unlocked compared to other ages, but will start with the number of bonus unlocked tiers already accrued.
Example: First age items have a bonus of 3 (number TBD). Therefore while a Third Age item would start at 1/10 DPS tiers, a First Age item would start at 4/13.


How does a Reforged LI fit in?

A legendary item can have a maximum of 7 legacies on it at one time.
A newly identified legendary item, when imbued will only have 3 class specific legacies on it. The four other slots will have to be unlocked by either mithril (The mithril unlocks on imbued legendary items are not yet functioning.) or by using a Crystal of Remembrance.
Therefore, a reforged item will keep the legacy slots it has already unlocked, giving that player a leg up on leveling their weapon.


How do the old LI items fit into this new system?
Many of the items that players have familiarity with using on their Lis will continue to work within the new system, while some will have some additional functionality that they previously did not have:


Scroll of Empowerment
Unlocks an additional tier of a single legacy.
This will also have a mithril option on the UI for those who want a quick option.

Star-lit Crystals
Starlit crystals will unlock and gain an additional tier of their DPS legacy.
Example: if the items DPS has progressed to 8/10 tiers, using a crystal will increase that progress to 9/11.

There will no longer be a restriction of 3 star-lit crystals that can be applied to an item. The only restriction in imbuement is that a star-lit crystal can only be applied if there is a tier to unlock for the item.
You cannot use these as a means to power level your weapon up to max.

Crystals that are applied pre-imbuement will be treated exactly how the Ages are treated in the qualified section above.

Scroll of Delving
Scroll of Delving will unlock an additional tier of all class specific legacies on the item.
This will keep its limit to one per legendary item and can be used either pre or post-imbuement.

Title Scrolls
These items will not receive any change in their functionality and will continue to work as they currently do in the system.

IXP Runes
These items will not receive any change in their functionality and will continue to work as they currently do in the system.

Replacement Scrolls
Pre-imbuement replacement scrolls will no longer apply to an imbued item. However, legacies can be replaced on the Legendary Item UI.

Crystal of Remembrance
As mentioned above, this item will unlock an additional legacy slot (up to the cap of 7) on an item. The restriction of one per item is lifted.
Added functionality to this item will be that upon using this feature, you the player is prompted with a UI to choose the legacy they would like to place in this newly unlocked slot.
No more blank legacies, no more random legacies. You unlocked it, you choose what goes in it.


Can I deconstruct an imbued item?

Imbued items cannot be deconstructed. Imbued Legendary Items are meant to stick around, grow with you, become your friend. You wouldn’t deconstruct a good friend, would you?
You can however, destroy the item out of your inventory if you prefer to erase your friends from existence.


General Changes
The 'Mirkwood Landing' deed has been adjusted so that it only requires the 'Hilltop Assault' quest to be completed. Now the optional quests are truly optional, and are not tracked by the 'Mirkwood Landing' deed.
Some travel routes involving Candaith's Encampment will now be available even after 'Book 3 Prologue: Fires in the North' is completed.
There are 3 new regions available: Upper Lebennin, Lossarnach, and South Ithilien.
We have added 3 new instances: Sunken Labyrinth 3-man, The Ruined City 3-man, & The Dome of Stars 6-man. (The Dome of Stars instance currently only has the first boss ready for testing on Tier 1 and 2, but all the regular monsters are placed.)
Epic Book 3, 'Voices of the Past' is now available from Aragorn at the Camp of the Grey Host for players who have completed Book 2.
Region - Gondor
Added a stable master to Ost Anglebed
Added more travel routes for Pelargir and Dol Amroth


Class Changes
Warden - Defiant Challenge has had its damage reflect tuned up
Minstrel - Call to Greatness was mistakenly giving too much of a Max Morale boost to the Guardian skill "Warrior's Heart". This value has been balanced down.


Legacy changes for all classes
Beorning:

Out-of-combat wrath decay is now reduced for all Beornings. The old legacy has become Bear Form Critical Defense.
Bear Form Movement Speed is now increased for all Beornings. The old legacy has become Man Form Damage.
Grisly Cry’s Fear Effect now has increased duration (+4s) for all Beornings. The old legacy has become Cry Damage.
Call to Wild duration has been increased by 5s for all Beornings.
Thickened Hide duration has been increased by 5s for all Beornings.


Burglar:

Cunning Attack Bleed Stack Chance is now increased for all Burglars (by +50%). The old legacy has become Cunning Attack Bleed Damage.
Stealth Level is now a passive skill for all Burglars (available at level 50) which increases stealth level by 3. If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become Surprise Strike Damage.
Increased Trick Range is now included for Tricksters. All Trick skills have their range increased by 9m. The old legacy has become Lucky Strike Critical Rating.
All In Buff Duration is now part of the Gambler’s seventh trait set bonus (Loaded Dice).


Captain:

To Arms Duration has been increased for all Captains. The old legacy has become Battle Shout Damage.
Telling Mark Damage is now part of the Advantageous Attack Trait. The old legacy has become Cutting Attack Damage.
Oathbreaker's Shame Duration has been added to Lead the Charge’s seventh trait set bonus (Master of War). The old legacy has become Grave Wound Damage.
Pressing Attack Max Targets has been increased to 5 for all Captains. The old legacy remains the same.
Tactics Durations have been increased for all Captains (+15s). The old legacy has become Muster Courage fear resist.
Last Stand Duration has been added to the trait Stand Tall (+10s). The old legacy has become Last Stand Heal.
Words of Courage Pulses legacy has been replaced by Words of Courage Healing.
Make Haste cooldown reduced from 3 minutes to 2 minutes for all Captains.
Battle States and Defeat Response Duration have been increased from 10s to 15s for all Captains.


Champion:

Five extra pulses have been added to Rend. The old legacy has become Raging Blade Damage.
Targeted Melee Skill Range is now a passive skill for all Champions (available at level 50). If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become True Heroics Power.
Fight On Duration legacy has been replaced by Fight On Critical Rating legacy.


Guardian:

Melee Targets have been increased to 5 for all skills that were affected by the Guardian Area Effect Melee Targets legacy. The old legacy has become Area Effect Skill Damage.
Targeted Melee Skills Range is now a passive skill for all Guardians adding 1.7m to melee range (passive skill available at level 50). If you don’t have it, please put in a bug and talk to a trainer. The old legacy has become Sting Critical Rating.
Guardian Bleed Pulses have now been increased for all Guardians (+5 pulses). The old legacy has become Bleed Critical Damage.
Challenge Targets are now 7 for all Guardians. The old legacy has become Reactive Parry Damage.
Shield Wall’s base range has been increased by 20m for all Guardians. The Shield Wall Range legacy has become Stoic Bubble Strength.


Hunter:

Find the Path Movement Speed has now been increased for all Hunters by 5%. The old legacy has become Trap Damage.
Split Shot max targets increased by 2 for all Hunters. AoE Skills Maximum Targets legacy has become Rain of Arrows Damage.


Lore-master:

Staff-Strike cooldown has been decreased to 3s and Staff-sweep cooldown to 10s for all Lore-masters. The Staff Strike Cooldown legacy has become Staff Strike Damage.
Ancient Craft’s targets has been increased from 5 to 7 for all Lore-masters. The Ancient-Craft Targets legacy has been replaced with Ancient Craft Armour Debuff Potency.


Minstrel:

Chord of Salvation cooldown has been reduced to 10s for all Minstrels. The old legacy has become Chord of Salvation Crit Rating.
Soliloquy of Spirit pulses has been increased by 5 for all Minstrels. The old legacy has become Soliloquy of Spirit Healing.
Increased Call of the Second Age's Max Targets by 2 to a total of 5. The Call of the Second Age Targets legacy has been replaced with Call of the Second Age Damage.


Rune-Keeper:

Prelude to Hope pulses have been increased by 4 for all Rune-Keepers from 8 to 12. The old legacy has become Prelude to Hope Power Restore.
Vivid Imagery max targets has been increased by 2 for all Rune-Keepers.


Warden:

Defiant Challenge mitigations per target have been added to the Warden Trait "Defiance". The old legacy has become Defiant Challenge Damage return.
In the Fray Attack Duration has been added to the stance toggle skill. The old legacy has become Recklessness Legendary Skill Critical Rating.
The movement miss penalty has been removed from all Warden Javelin skills and ranged auto-attack. The old legacy has been replaced with Javelin Skills Critical Rating.
Wardens with the Assailment specialization will now gain +15m javelin skill range. The Javelin Skills Max Range legacy has been replaced with Ranged Damage.
Forced March now increases speed by 13% more. The Forced March movement speed legacy has been replaced with Javelin of Deadly Force Damage.
Inductions for Ambush and Careful Step were reduced by 3s for all Wardens (reducing them to 2s). The old legacy has been replaced with Ambush Critical Rating.



KNOWN ISSUES:

Imbued Legendary items still need quite a bit of polish. For Imbued Legendary items the following do not work properly: Disable Leveling, Crystals of Remembrance, and Rune-Keeper Smouldering Wrath Power Cost legacy conversion.
Imbued Legendary legacies have mostly place holder numbers for now.
Temporarily setting all Physical and Tactical DPS, Incoming healing, and Tactical HPS legacies to a maximum of 20 tiers for Imbuement testing. We intend to increase the number of ranks for launch, but wanted to start at 20 for Instance testing purposes.

At various points in The Ruined City Instance, the mysterious figure is not yet visible to follow.
Osgiliath - Quest: Made to Suffer - Clicking on the imprisoned rangers does nothing.
Many rewards are not yet present. This is particularly true for the instance cluster and region barter vendors.
In this build, the following stablemasters are temporarily missing: South Bree, Thorin’s Hall, Michel Delving, and Rivendell.


Title: Re: U16
Post by: Morgus on April 05, 2015, 09:00:44 AM
A tu film dla tych, którzy mają awersję do słowa pisanego :)

https://www.youtube.com/watch?v=ylzCjpyaD-Q#t=28


Title: Re: U16
Post by: Milo on April 05, 2015, 10:05:55 AM
ŁOOOO i są nowe instancje ;D   Allleluja

https://www.youtube.com/watch?v=YtrMjstf2d0
https://www.youtube.com/watch?v=Z0-C1z9YtE0
https://www.youtube.com/watch?v=yqy8HMW4fOk


Title: Re: U16
Post by: Morgus on April 05, 2015, 12:47:58 PM
Parę screenów. Pogoda jak u nas w kraju, ciemno, zimno, szaro i ponuro :p

(http://images.tinypic.pl/i/00651/i3la09ga2r31_t.jpg) (http://www.tinypic.pl/i3la09ga2r31)

(http://files.tinypic.pl/i/00651/3jxboob4csvs_t.jpg) (http://www.tinypic.pl/3jxboob4csvs)

(http://files.tinypic.pl/i/00651/30ejigsybkeg_t.jpg) (http://www.tinypic.pl/30ejigsybkeg)

Pozdrawiam


Title: Re: U16
Post by: Torph on April 05, 2015, 02:42:36 PM
Kiedy ten update wchodzi..?


Title: Re: U16
Post by: Morgus on April 06, 2015, 03:56:07 PM
Dodadzą też konkretny end game w U16 :D

https://twitter.com/CP_of_Landroval/status/584998202748882944/photo/1


Title: Re: U16
Post by: Engril on April 08, 2015, 09:02:27 AM
http://rarebreed.guildlaunch.com//forums/viewtopic.php?p=37639769&gid=233773#37639769


Title: Re: U16
Post by: Morgus on April 08, 2015, 10:07:29 AM
Jakby nie patrzeć to widać różnice w DPS bazowym i procentowym sporą. Może będzie warto na to farmić...


Title: Re: U16
Post by: Przezdziad on April 09, 2015, 07:44:36 PM
Warto załatwiać sobie na zapas broń 100 lvl? Czy odpuścić i potem farmić?


Title: Re: U16
Post by: Ezpiona on April 10, 2015, 06:56:42 PM
Nowe korekty na test serwerze: https://www.lotro.com/forums/showthread.php?566926-Update-16-Beta-2-Release-Notes-%E2%80%93-PRELIMINARY-AND-NON-FINAL-BULLROARER-ONLY



Title: Re: U16
Post by: Milo on May 01, 2015, 03:38:43 PM
(http://content.turbine.com/sites/edm/lotro/store/landing_page/en-Update16-AshesOfOsgiliath.jpg)

http://www.lotro.com/en/u16?utm_source=Launcher&utm_medium=Banner&utm_campaign=20150430

Już pierwsze "reklamy" więc pewnie niedługo updejt (ze 2 tyg??)



.


Title: Re: U16
Post by: Ezpiona on May 01, 2015, 04:34:02 PM
W ten poniedziałek ma być. 4 maja


Title: Re: U16
Post by: Morgus on May 01, 2015, 05:02:40 PM
4 maja afaik


Title: Re: U16
Post by: Milo on May 04, 2015, 06:01:51 PM
https://www.lotro.com/forums/showthread.php?568045-Update-16-Ashes-of-Osgiliath-%E2%80%93-Official-Release-Notes



Title: Re: U16
Post by: Huriel on May 05, 2015, 09:07:10 AM
I jak pierwsze wrażenia (oprócz kretyńsko długich spawnów npców i mobów)?
Ktoś się już bawił w nowe legendarki?


Title: Re: U16
Post by: Milo on May 05, 2015, 12:28:18 PM
Zmiany LI, poradnik, zmiany legacji itd - WARTO OBEJRZEĆ!  ----> https://www.lotro.com/forums/showthread.php?567833-Imbued-Legendary-Items-Guide&p=7358763#post7358763


Sam updejt na razie bez jakiś ochów i achów czy błee i łeee ;)
Pierwsza krainka to jak kontynuacja poprzedniego Gondoru nuuuda, druga już wygląda ciekawiej, trochę mroczniej, jakieś bagna, wrzosy, las itd. Na plus, nie ma już takich masakrycznych ilości mobów, można sobie afknąć, głównie łażą kozy i jelenie po landzie. Te oczekiwania na moby mi się nawet podobają, nie ma takiego pędu, rach ciach i następny quest, ludzi muszą się zgrupować, na coś poczekać. Na plus nie ma już tych smętnych żydowskich skrzypeczek w tle króre już mi na nerwy działały...
W LI czuć więcej "mocy" po prawie zmaksowaniu miecza  (T32) u champa czuć od razu ten DPS.


Title: Re: U16
Post by: Engril on May 05, 2015, 12:34:17 PM
A jest gdzieś rozpiska jakie legacje się pozmieniały? Bo po imbue już tak prosto wymienić się nie da chyba (jakiś nowy scroll nie wiadomo skąd i za ile :P), więc chciałbym to ewentualnie zrobić wcześniej.


Title: Re: U16
Post by: Milo on May 05, 2015, 12:38:41 PM
Wkleiłem link Engril :)


PS. Jeszce jedno... Turbinki to czasem mam wrażenie banda zboczeńców i pedofili...
Lanie pałą dzieci w Rohanie, w Stoneheght boss pedofil który wołał "come children let me show you a trick", spodnie czy rękawice Penetracji jako loot, a teraz w gondorze jest: Hall of Gentle Hand  ;D razem z rękawicami penetracji tworzy komplet...


Title: Re: U16
Post by: Engril on May 05, 2015, 12:47:14 PM
Dzięki, dzięki  :-* Mój błąd, myślałem że to link do tego oficjalnego artykułu :P


Title: Re: U16
Post by: Engril on May 06, 2015, 11:42:37 AM
Twardy, Isav możecie wrzucić jakiś mały poradnik nowych inst dla innych?

Wczoraj z Milo (champ) i Jarkiem (kapeć i mini) rekonesansowo weszliśmy do Sunken Labirynth (t2).
Doszliśmy do pierwszego bossa.
Challenge: W 30min zabić 30 slugów - nawet się nad tym nie zastanawialiśmy. Nie liczyłem ile ich jest do pierwszego bossa (część omijaliśmy).

Addy:
Slugs - zakładają oczko na osobę z aggro ktore daje debuf -5% morale przez 12s ale co ile to nie pamiętam. Nawet z 4 debufami kapitan mi to odleczał, więc możliwe że na razie zbugowane albo nie takie straszne.
Crawlery - mocno wk....e, zakłądają debuff +50 attack speed i +50 coś jeszcze :D i najgorsze -50% movment (2 debuffy i nie można się ruszyć). Można je jednak pulować oddzielnie od reszty mobów. Więc najpierw pulujemy crawlery i po zabiciu zabieramy się za resztę (troll, defiler, 2x ork)
Abominations - na początku po dwa. Coś zakładały nie pamiętam, kapitam odleczała więc luz.

Grupa Troll, Dafiler oraz 2 orki (warrior lub archers). Najtrudniejszy trash w inscie, kapitan nie dawał rady wyleczyć, dlatego Jarek zalogował miniego.
Na pierwszy target defiler później troll lub orki.
Defiler ma indukcje które koniecznie trzeba przerywać, jeśli nie damy rady zakłada niezdejmowalnego aoe poisona (możliwe że coś takiego jak na Goblinie, że zakłada jednej osobie, która przekazuje reszcie jeśli są w zasięgu, ale u nas za każdym razem wszyscy dostawali więc albo zasięg jest duży albo zwyczajnei wszyscy od razu dostają), które wali mooocno. Champ się składał szybciutko, zaraz po nim mini (na grd z max mit hity po 7-9k). Troll jak to troll kopie, stunuje ale nie to jest najgorsze :D. Zawala sufit (dwa placki z tego co pamiętam). Ma się 1-2s na ucieczkę jeśli nie to dostaje się mega hit - champ najczęściej one shoot, grd ledwo ledwo. Mało? Troll co jakiś czas (co jakiś czas mam na myśli ok. 15-20s) fearuje w swoim pobliżu (jak Goro na SG, 10s nie da się zdjąć). Strasznie wku.....e, healer musi szybko reagować i kitować trolla bo wtedy od razu na niego leci. Wydaje mi się że te feary są częście jak już padł defiler i troll był naszym main targetem.

Pierwszy Boss - czasu mieliśmy tylko na 2 wipe więc dużo nie powiem. 2M morale. Ma jakąś mechanikę z Charge. Z tego Charge dostałem hita za 14k (normalny, żaden cryt czy devast) oraz rzyganiem. Problem w tym że te ataki oneshootują wszystko oprócz tanka i nie ma znaczenia kto ma aggro. Złapałem trolla, Milo zaczął tłuc na plecach - 1-2s odwrócił się rzygnął Milo dead. Rez od Jarka, kilka sekund, odwrócił się, rzyg i Milo dead. Do Jarka który był dalej (zasięg heala) podbiegł po dość długim czasie, więc może nie lubi osób w swoim pobliżu :P (na forum bety przeczytałem że ten boss jest nie do zrobienia z melee dps...)

Z naszych pierwszych wrażeń tyle.


Title: Re: U16
Post by: Milo on May 06, 2015, 03:04:06 PM
Ładne nagrody są z Epica: Star-Lit, Remeberance, 3 imbue legacy replacment, masa Supreme Essence


Title: Re: U16
Post by: Huriel on May 06, 2015, 03:16:58 PM
Ładne nagrody są z Epica: Star-Lit, Remeberance, 3 imbue legacy replacment, masa Supreme Essence

A to i tak zdaje się kropla w morzu potrzeb? ;-)


Title: Re: U16
Post by: Milo on May 06, 2015, 03:28:23 PM
jak mam być szczery poza tymi 3 scrollami reszta mi nie potrzebna, tzn mam gdzie użyć na co wykorzystać, ale jak bym tego nie dostał to bym nie narzekał na brak...


Title: Re: U16
Post by: Milo on May 06, 2015, 08:18:54 PM
Podciągam chyba szybko BRG i na etten idę z takim sprzętem:

(http://s12.postimg.org/efgp56qml/Clipboard01.jpg)


Title: Re: U16
Post by: Isav on May 06, 2015, 10:25:12 PM
The Sunken Labyrinth:
 Jako że dziś za pierwszym podejściem rozpykaliśmy labirynt t2 coś mogę o tej inście naskrobać. Skład jaki mieliśmy to tankujący wrd, rk, lm, na trashu lm i rk w dps, na bossy Ezpiona zmieniał się w heala, Twardy debufował, antystunował i deepesował no i oczywiście narzekał że ma za dużo roboty :P. Trash jest w zasadzie prosty, zdejmujemy poisony które ekstraktują po wygaśnięciu 15k morale (zielone ikonki z zegarem), uważamy co by nie spulować za duzo crawlerów które strasznie zwiększają attack speed (+50% od każdej glisty), szczury są w zasadzie nieszkodliwe, chyba że atakuje nas rat pack w momencie gdy mamy na sobie sporo goblinów/orasów, wtedy debuff +10% dmg od każdego szczura potrafi zaboleć. Najtrudniejsze są pulle z trolem i defilerem, trola trzymaliśmy w stunie, defilera zabijaliśmy jak najszybciej starając się jednocześnie przerywać indukcje (jeśli skończy rzuca randomowo nieściągalnego poisona który sprawia że nasza postać eksploduje aoe chmurką która zadaje spory dmg), jest to o tyle trudne że mob ma audacity. Troll jest w zasadzie prosty, jedyny ból to 10 sec niezdejmowalny fear na tanku co jakiś czas podczas którego agrro ma inny członek drużyny, stun albo kajtowanie w tym momencie działało w miarę okej, no i trzeba pamiętać co by wyłazić z pół na które spada gruz. Challenge nie wyszedł, zabrakło nam kilku minut, zbieraliśmy te wazy więc następnym razem zyskamy trochę czasu, spróbujemy też bez heala na 1 bossie, tak długo jak szmacianki są ostrzegane przed szarżującym trolem i jest na nim non stop trzymany slow nie ma problemu z ucieczką przed jego specjalnym atakiem (charge trwa 8 sec, potem troll wraca do tanka), klasa melee dps na chwilę obecną nie ma tam czego szukać.
Potem jescze kilka grupek orków/slugów, jeden czy dwa trole i drugi boss, kwadratowa komnata z 3 filarami, znowu, melee dps jest w gorszej pozycji niż range bo boss spamuje aoe hity, co jakiś czas przerzuca się na innego członka drużyny i stawia obok niego bombę która po chwili wybucha, trzeba odbiec/schować się za filarem i jest okej, do tego ma jeszcze jeden atak, tym razem staje na środku komnaty i rzuca strumienie ognia w każdym kierunku, schowanie się za filarem jest najlepszą opcją, woła chwilę wcześniej 'incinerate'. Co jakiś czas wybierają addy które można zignorować (wystarczy że tank je zagruje) oraz podłoga staje w ogniu w randomowych spotach - niegroźne. Ogólnie ostatni boss jest bardzo prosty.

The Ruined City:
Tutaj zrobiliśmy challenge który jest prosty (challenge, bo insta jest dużo trudniejsza od Labiryntu imo), więcej napiszę jutro, dziś już mi się oczy zamykają.


Title: Re: U16
Post by: Engril on May 07, 2015, 11:57:43 AM
Smutne to trochę, że potrzebny jest konkretny team na trójki.


Title: Re: U16
Post by: Isav on May 09, 2015, 05:13:02 PM
The Ruined City:
 Po paru ostatnich wypadach stwierdzam że insta nie jest taka straszna jak mi się z początku wydawała, trash jest prosty, żadnej specjalnej taktyki nie trzeba, full nuke na moby, uważamy tylko na początkowe aoe half troli. Pierwszy boss również do trudnych nie należy, na wrd dało by radę bez heala gdyby nie dot którego wrzuca randomowo na wszystkich poza tym kto ma agro, docik jest wredny, nie dość że wskakuje na coraz wyższe tiery i tym samym zadaje coraz więcej obrażeń (15k co 2s to chyba max tier) to jeszcze jest niezdejmowalny, jednym sposobem na zdjęcie go jest zresistowanie (a i to nie zawsze działa), my robimy tak (dziś testowaliśmy nowe podejścia do bossów) ja idę w dps, Ez w heal, Twardy dps/debuff, pada w miarę szybko chyba że szmaciaki mają pecha z dotem :P. Drugi boss, troll, pulujemy trola (tu już jestem w full tanku, Ez i Twardy dps), nuke ST, szmaciaki muszą kajtować co jakiś czas bowiem boss od czasu do czasu przerzuca się na chwilę (coś jak mechanika charge u pierwszego bossa w SL tylko bez ikonki), orki atakują trola więc olewamy je zupełnie i zabijamy dopiero po śmierci bossa. Jeszcze kilka grup trashu i dochodzimy do pałacu w którym czeka nas ostatnia walka. Challenge polega na tym by nei zabić podczas walki z bossem żadnego harrowing spirit, jest ich tam może ze dwóch, jeden od początku, drugi spawnuje się po jakimś czasie, pierwszy idzie w cc, na drugiego o ile zdąży się pojawić trzeba po prostu uważać. Spawnuje się tam sporo innych duszków które rzucają niefajne debuffy, te można bez obaw mordować. Sam boss jest dość prosty potrafi jednak przywalić specjalnym atakiem za +/- 20k, woła wtedy 'A cut!' i wybiera sobie cel, zwykle jest to tanka ale potrafi też na chwilę zmienić cel i pacnąc healera np. Teraz przetestowaliśmy ustawienie: ja w dps, Ez w healu, Twardy na pety jako debuffer, offhealer itp, poszło gładko i w miarę szybko.

Co do składu Engril to jedynym członkiem drużyny którego bym nie zamienił na nic innego jest LM, przynajmniej z perspektywy wrd, debuffy i SI ułatwia całą zabawę, może z czasem jak się lepiej ogarniemy będzie można pokombinować, na chwilę obecną musi być coś co tankuje (grd, wrd, cpt), coś co healuje (mini, rk, może misiek jeśli w drużynie są postacie w miarę odporne na dmg czyli guard i np wrd w dps, kapitan moim zdaniem nie da rady, za duży spike dmg) i lm albo dps, ale bez LMa może być ciężko, wolał bym już chyba bez heala niż bez LMa, SL zrobiliśmy wrd/lm/hunter to może i RC da radę..


Title: Re: U16
Post by: Ezpiona on May 10, 2015, 10:50:01 PM
Last Boss DoS
https://www.youtube.com/watch?v=SvbAobgTMFQ


Title: Re: U16
Post by: Isav on May 11, 2015, 07:05:37 AM
Wczoraj zrobiłem z Grekami w składzie guard, fire rk, mini, hunt, kapeć i ja w dps na wrd a na ostatniego bossa w tanku, łapałem bossa i później gorothula, resztę brał guard, poszło w miarę sprawnie, cała insta w około godzinę.


Title: Re: U16
Post by: Engril on May 16, 2015, 08:45:58 PM
Działa Wam Lotro? Nie mogę się zalogować (Error logging in!), strona myaccount też mi się nie otwiera, choć serwer niby stoi...


Title: Re: U16
Post by: viferia on May 16, 2015, 09:18:40 PM
Padl serwer logowania prawdopodobnie, bo serwery dzialaly.


Title: Re: U16
Post by: Engril on May 16, 2015, 09:21:26 PM
To ok, bałem się że u mnie coś nie halo, bo ostatnio mam problemy z netem/routerami.


Title: Re: U16
Post by: Veldir on May 17, 2015, 08:04:46 PM
Ślicznie Was proszę o odpowiedź na kilka pytań związanych z imbu i wszystkim obok:

Czy przed imbu warto:
a) podnieść poziom wszystkich legacji do 6?
b) użyć delvinga?
c) nałożyć wszystkie star lity, scroll z obrażeniami itp.?
d) dodać legacje z kryształu? (można więcej niż jedną?)

A teraz coś z zupełnie innej beczki - czy questy powtarzalne w Dol Amroth, na deedy w poszczególnych budynkach, można w jakiś sposób resetować (nie licząc mithril coinów) czy tylko i wyłącznie szczęście decyduje czy skompletuje je za miesiąc czy rok?

Dziękuję i czas na Debatę ;)


Title: Re: U16
Post by: viferia on May 17, 2015, 09:24:14 PM
a) nie ma znaczenia (ale legacje najlepiej zmienić wcześniej bo potem to tylko scrolem lub za mitrile)
b) tak
c) kryształki bez znaczenia, nie wiem jak to wyglada ze scrolem
d) tak

Da można resetować tylko mitrilami


Title: Re: U16
Post by: Veldir on May 18, 2015, 03:40:54 PM
Dziękuję! :)


Title: Re: U16
Post by: Engril on May 20, 2015, 09:14:14 PM
Takie krótkie pytanie, pewnie trochę naiwne.

Szukam kilku chętnych osób do nowych inst. Od 2 do 5, choć to wygląda na coś niemożliwego.


Title: Re: U16
Post by: Huriel on May 20, 2015, 09:37:35 PM
Ja chętna, jakby coś. Tylko z góry muszę znać dzień/godzinę.


Title: Re: U16
Post by: viferia on May 22, 2015, 05:06:07 AM
Quote
Hello again residents of Middle-earth!

I hope that you are enjoying Update 16: Ashes of Osgiliath as much as we are. The flowers of Ithilian are as beautiful as the destruction of war-torn Osgiliath is haunting.

Now that Update 16 is out, we are turning our attention to the next suite of work before us and I want to share some of those exciting developments with you. Our major content initiatives for the remainder of the year are:

New PvMP Map: It is true, we are currently working on a new PvMP map which will take place in a version of Osgiliath. We are designing this space now and it should be going through its first round of feedback with the Player’s Council in the near future. It will also be getting extensive Beta feedback on Bullroarer when ready and released this summer.

Adventures of Bingo Boffin: Also set for a summer release is this new episodic quest in which you will follow the trail of a new Hobbit friend Bingo Boffin as he traverses Middle-Earth. Each week a new episode of the quest will unlock showing you where Bingo is off to next.

Minas Tirath: For the late Fall World Designer Chris Pierson is already hard at work carving this shining example of Middle-Earth beauty from stone…errr…ummm…code…a nd laying the ground work of an exciting and surprising take on the Siege of Gondor that will be unlike anything you have seen before. We are really excited about the plans, but won’t spoil them here.


In addition to our new content, we are kicking off a series of major service upgrades for The Lord of the Rings Online which should be completed by end of September of 2015. Let me outline the details of those changes.

New Store: At the end of the month of June we will be transitioning to a completely new store that features more payment options, one click buys and a cleaner interface. As part of this transition, those of you relying on certain alternative payments will lose access to those payments beginning June 12th for a short amount of time. Within a month of that date, however, we should have a new store online that will provide many more payment options than we have had previously. We are also taking advantage of this opportunity to update and streamline the in game store to be a better experience all around.

New Servers and Datacenters: We spoke about this Turbine wide upgrade at the beginning of the year and had expected to have it done by now, but weather and other obstacles set us back. We finally have some progress and we can safely say that by the end of September of 2015 we should have the servers moved to our new datacenters with upgraded hardware and Operating Systems. The US servers will operate from our new datacenter in New Jersey while our EU servers will move back to Europe and reside in our new datacenter in Amsterdam.

Transfer Systems and Server Merge: To support the move to the upgraded server hardware we will be implementing an improved server transfer service that will run from the game launcher rather than a website. Once implemented, server transfers can be account or character based so that all your account level items including marks, Mithral coins, etc. can be transferred. We are also adding functionality that will allow guild leaders to disband their guild on one world and then recreate it on another maintaining status and achievements earned by that guild over its lifetime. More details and breakdowns on all of this to coming in the next few weeks as we move into final phases of development and testing.

You will have 3 months past the date of the launch of the new service in which to continue playing on the smaller worlds while planning and or making your move to a larger server. After that point your characters will always be available to be transferred to one of the remaining worlds, however you will only be able to log in to the remaining servers. More details on all of this as well as detailed instructions on how to move will be provided in email, in-game mail as well as website and forums in the months to come.

Other Features: There are a number of other features we are still developing and are not at the point of talking about yet for the remainder of the year. More on all of these things as they come closer to fruition.


So as you can see it will be a very busy few months. We are really excited for these changes and what they mean for the future of Lord of the Rings Online and we hope you are as well!

More from me and the team soon,
Athena “Vyvyanne” Peters
Executive Producer


Title: Re: U16
Post by: Ezpiona on May 22, 2015, 02:32:59 PM
A co to zmieni skoro w kinie nie ma z kim chodzić na insty..


Title: Re: U16
Post by: Engril on May 22, 2015, 02:41:58 PM
Signed.


Title: Re: U16
Post by: viferia on May 22, 2015, 03:10:36 PM
Bardzo chętnie bym pochodziła, ale albo mam za słaby sprzęt albo znów z dodatkiem turbinki cos zrąbały i wywala mnie na terenach od Rohanu wzwyż średnio co 3-4 minuty.


Title: Re: U16
Post by: Bondur on May 22, 2015, 09:14:37 PM
albo mam za słaby sprzęt albo znów z dodatkiem turbinki cos zrąbały

Możesz być pewna, że prawidłowa jest odpowiedź 2 ;)


Title: Re: U16
Post by: Huriel on May 22, 2015, 10:00:25 PM
Bardzo chętnie bym pochodziła, ale albo mam za słaby sprzęt albo znów z dodatkiem turbinki cos zrąbały i wywala mnie na terenach od Rohanu wzwyż średnio co 3-4 minuty.

Ostatnio na worldzie ktoś wklejał jakieś rozwiązanie crashy - i ze trzy osoby po chwili dziękowały, że im zadziałało.
Tylko nie zdążyłam zrobić screena :(


Title: Re: U16
Post by: Huriel on May 22, 2015, 10:41:32 PM
MAM :)

[World] Parsmagic: 'World Agewen: 'gotta go in internet explorer settings, go to connection tab, click lan settings, then uncheck the 'automatically detect connection settings' and click ok''

Spróbuj i powiedz, czy zadziałało :)


Title: Re: U16
Post by: viferia on May 23, 2015, 05:00:19 AM
Mam tak ustawione , nie mówiąc o tym że nie używam wogóle IE,


Title: Re: U16
Post by: viferia on May 23, 2015, 05:03:33 AM
Quote
Hello all!

We are planning an open Beta on Bullroarer next week (probably Wednesday) for 16.1 testing.

A few (1-2?) weeks after 16.1 goes live, we will switch Bullroarer back to a closed (Palantir) testing schedule for 16.2 development, so keep your eyes open for that announcement.

Here's a sneak peak at some 16.1 release notes (not complete):
Misc:
Add the ability to use multiple rep items at once: Shift-right-click on a stack of rep items to get a dialog which allows you to choose how many items you want to use. You can remap the mouse button/modifier for this action through the options/key mapping panel.
Make it so that the base right-click/doubleclick to use an item functionality never kicks in when you hold one of the modifier keys (alt, ctrl, shift, win).
Reputation acceleration tomes can now be multi-used via shift-right-click.
The third-person camera now follows your character more loosely while using a travel route, making camera movement feel a little smoother.
The radar map will now animate more smoothly while moving. To restore the previous behavior, which may yield a marginal performance improvement, uncheck "Radar Animation Smoothing" in Options -> UI Settings -> Miscellaneous -> Radar Animation Smoothing.
Many commands listed in /help are now grouped by category, such as Emotes and Communication.


Class Traits and Skills:
Champion:
- Second Wind's Imbued Power Restore legacy has been fixed and should now properly give you a moderate amount of power.
Loremaster:
- Amour Debuff Potency should now properly display and increase the debuff of Ancient Craft.
- The Lore-master traits Enfeeble and Force of Will can now both affect Ancient Craft at the same time.
- Lore-masters with both the Enfeeble and Force of Will traits will now have the correct duration on their Ancient Craft skill.
Burglar:
- Fixed issue with Dust in The Eye Miss Chance legacy not properly increasing the potency of the debuff.
Minstrel:
- Minstrels with the Harmonious Anthems trait will now consume their anthems when using a coda.
- Minstrels can no longer use Harmonious Anthems to stack three anthems per Minstrel for the whole group. Non-Harmonious Anthems Minstrel anthems still stack with each other.


Items:
The Springfest vendors now have new rewards for 2015.
Items - Star-lit Crystals' max stack size has been increased to 50
Beornings can now get appropriate gear from the In Their Absence instance chests.
Might-based agility armour has been added to a number of multi-output Tailor recipes.
Beornings now have both Eastemnet and Westemnet guild crafted Mounted Combat class bridle insignias.
The gear that drops from Hobbit Presents has been changed. Now, rather than getting a single piece of random gear from the 10-level band below you, you will get a box that lets you choose a specific piece of gear that is automatically set to your level, and is appropriate for your class. This box is bound to account, so you can send it to your other characters if you'd like.
The stats of some Hobbit Present gear have been slightly altered, especially past level 70. The gear should still be roughly the same power, but may have slightly different stats.
New level 50 Beorning gear is available at the Last Homely House.


Regions and Quests:
Shire - Instance: A Gift for the North - fixed issue where killing the troll early broke the instance
Rohan - Sutcrofts - Quest: Borrowing Barricades - changed how players loot the barricades for scrap
Great River - Eorlsmead - Deed: Stangard Exploration - players can now enter the the Abandoned House once they reach Ally with the Riders of Stangard
Bree fairground stage for RPers - Travel has been added from the Western Bree Stables and the Prancing Pony Stables to the Bree Festival Grounds. A large stage has been added to the festival grounds for performances throughout the year!
Endgame - Dol Amroth - Training Exercise: When accepting quests from an NPC during the Training Exercise instance, that NPC will now bestow all six quests instead of two quests at random.
Quests - Eastern Gondor - Lost, but Not Forgotten - Mablung's rangers will no longer stealthily disappear when you finish their quests. They'll now wait until you aren't looking to sneak away back to the culverts.
Mablung now has a Healer among his men in the culverts of Osgiliath who is ready to sell you potions and repair your equipment.
Osgiliath -- Hunters can now make use of a camp site fire in the Osgiliath Culverts.
Eastern Gondor - Upper Lebennin - Sworn to Secrecy - Corrected a typo in Angbor's story.
Central Gondor - It is now easier to obtain reputation with the Men of Ringlo Vale, Dor-en-Ernil, and Lower Lebennin. The bounty quests found in Dor-en-Ernil and Ringlo Vale now award more reputation on each of their three possible completions, and all of the repeatable quests available after finishing the main storyline of each area now award substantially more reputation.
Limlight Gorge - Limlight landscape monsters now drop Limlight Rep and daily repeatables can be reset.
Angmar
- A milestone has been added to Iorelen's Camp
- A stable master has been added to Iorelen's Camp


Legendary Items:
Imbued Legendary Weapons should now show correct "damage" text in examination tooltips from chat links or inspect windows
The Advancement Trackers will now show the same XP bar and Level values as in the Legendary Items panel for Imbued items.
You can now correctly see the main legacy for class items in the "inspect" legendary item displays
Imbued Legendary Items no longer show the upgrade stars in their examination tooltip
IMBUED LI: the potency of passive effects on Imbued Legendary Items (e.g., the +Parry Rating on a Champion's Greatsword of the First Age) is now tied to the tier of the Default Legacy on those items. This conforms to pre-Imbuement behavior, where applying a Star-Lit Crystal to an item would increase both the DPS and Passives: now, when your DPS (or equivalent) Legacy tiers up, the passives will increase as well.
IMBUED LI: Items ready for reforge must be reforged before they can be imbued.
Burglar:
- Critical Chain Skills Critical Rating was not properly applying to a couple skills second attacks.
Champion:
- Fixed an issue that was causing Fury of Blades Damage legacy to not affect the second or third attack of Fury of Blades.
- Ebbing Ire's Tactical Mitigation buff was not properly applying to the player, this has been fixed.
- Horn Damage legacy should properly affect Horn of Champions.
- Dire Needs Cooldown imbued legacy was not properly reaching its pre-imbuement levels and now should reach -60 seconds around rank 30.
Guardian:
- Reactive Parry Damage should now properly apply to the Guardians Parry response skills.
- Light Damage Legacy should now affect Cataclysmic Shout.
- Simplified the cooldown legacy progression of Catch A Breath.
- Turn the Tables Cooldown legacy should now cap at rank 35 at 30 seconds.
- Upped the Damage Stamp gets per rank from its legacy.
- Guardian's Pledge should now reach -60 second cooldown reduction at rank 35.
- Shield Damage should properly cap at 25% damage at rank 35.
Warden:
- Spear- Shield Gambit Power cost legacy should now properly decrease power costs instead of increasing them.
- Fixed an issue that was causing Hampering Javelin Reset Chance legacy to not properly apply to the skill reset.


Instance and Epic Battles:
Deeds for the Ashes of Osgiliath instance cluster can now be found on a new tab on the "Instances" panel in your deed log.
Osgiliath Instances - Monsters in scaled versions of the instances will no longer aggro from a huge range and will wait until you are close to begin attacking.
Ruined City:
- Deeds will now correctly bestow
- text for Challenge quest is now worded more clearly
- fixed an issue where sometimes Lumithil's first drama line wouldn't play.
- Added a chest to for defeating Jukotor
- the door to exit the Palace of Eldacar is now locked until you have defeated Lumithil
- Fixed an issue where the Mysterious Stranger would occasionally refuse to step forward and reveal himself
- Fixed a potential issue where defeating Lumithil too soon after the second Harrowing Fell-Spirit appears could result in eternally spawning Fell-Spirits
- Thrug boss fight:
- Respawning Orc adds now turn off and on correctly when the boss fight respawns.
- A cosmetic issue with the exit gate where it could get closed (but would then be ethereal) now fixed.
- The wooden lever no longer has silly mouse-over text.
Dome of Stars:
- Upal-Keng's adds will no longer continue to spawn endlessly if he is killed within 20 seconds of starting the fight.
- Deeds - Deeds for completing Tier 1 and Tier 2 will now properly complete at the end of the instance.
Dargnakh Unleashed - Dargnakh's Pounded attack does a more reasonable amount of damage.
Carn Dum - Gurthul has practiced his fell magics and now knows how to stun Rune-keepers, Wardens, and Beornings.
Sari-surma - Drugoth - Drugoth has learned to wield the power of Beornings. Hint: It involves bees.
Raid - Tower of Orthanc - boss hitpoints have been adjusted.
Epic Battles - Deeping Wall (Raid) - Legolas now always returns to the wall after Assault on the East Tower ends.
Epic Battles - Secondary quests in all group sizes should now properly award Marks and Medallions.
Epic Battles - Deeping Wall - Raid - The arrivals and locations of each of the three Shak-hai are now announced during the Epic Battle.
Epic Battle, Instance, and Skirmish Mark and Medallion gains have been rebalanced. Epic Battles should give a little less, and Instances and Skirmishes should give significantly more. This should mean that Epic Battles no longer give so many more marks than other instances. The goal of this change is to give you more options for what content to run to get Marks.
Some instances have had their Mark drop rates increased less. These instances include Sambrog, School at Tham Mírdain, Library at Tham Mírdain, Iorbar's Peak, Ost Elendil, and Stoneheight. These instances should still give more marks than before, but other instances should now give similar Marks per hour.


Player Music:
You can now hear player music from 30 meters away (Used to be 15 for most instruments).
Lute of Ages has been added to the game. This instrument can be purchased from any bard and plays the musical notes of the lute before Upate 15.2.
The Misty Mountain harp has been added to the game. You can purchase this instrument from any bard.
Gléowine's Harp now displays properly for minstrels in combat, has a corrected icon, and for player music uses Misty Mountain Harp notes.


Title: Re: U16
Post by: viferia on May 24, 2015, 09:48:58 AM
Dodam że jest chyba poprawa , musze sprawdzić w godzinach wieczornych, ale wczoraj w południe tylko 2 razy mnie wywaliło podczas robienia powtarzalnych ( czyli raz na 10 minut a nie co 3-4 :P)
Dodam, że na creepie nie mam zupełnie tego problemu, co więcej lagów też nie (co prawda nie sprawdzałam w ekstremalnych warunkach 30+v 30+ w keepie, ale 15v15 w dofie przy garrym bez lagów to postęp)


Title: Re: U16
Post by: Eor (Czarny) on May 25, 2015, 10:37:44 AM
Quote
Dodam że jest chyba poprawa
E tam. wcale nie ma poprawy. Jak Wódz Twardy zalagował przy u16 na Etten to do dzisiaj go nie ma :)
I kto na biednych żuczków poprowadzi do walki z ponownie potężniejącym zuem jak Jego nie ma :'(


Title: Re: U16
Post by: viferia on May 26, 2015, 05:07:14 AM
Jak nie ma? Wczoraj nawet kosci nie zostawały z coniektórych freepów jak sie do nich psiaki dorwały:)


Title: Re: U16
Post by: Huriel on May 26, 2015, 01:20:15 PM
I kto na biednych żuczków poprowadzi do walki z ponownie potężniejącym zuem jak Jego nie ma :'(
Przeczytałam "potężniejącym ZUSem" ;-)


Title: Re: U16
Post by: Bertrond on May 29, 2015, 12:11:13 PM
Pod koniec września serwery europejskie wracają do Europy (do Amsterdamu). :)


Title: Re: U16
Post by: Bondur on May 29, 2015, 10:25:44 PM
Pod koniec września serwery europejskie wracają do Europy (do Amsterdamu). :)

 ;D Wyobraziłem sobie adminów śpiewających:
Quote
W żyłę wal! Trawkę pal! Zagryź meskaliną!
Wdychaj hasz! Łykaj crash! Popraw metadryną!
Nie ma odlotu bez kompotu! Jam jest Tim Benzedryno!


Title: Re: U16
Post by: Ezpiona on June 01, 2015, 12:19:19 PM
Będę po 21 więc na DS łapcie innego DPSa.


Title: Re: U16
Post by: viferia on June 05, 2015, 10:49:29 PM
The LOTRO Game Servers will be brought down on Monday, June 8th from 6:00 AM - 1:00 PM Eastern (-4 GMT) for Update 16.1


Title: Re: U16
Post by: viferia on June 08, 2015, 04:22:49 PM
https://www.lotro.com/forums/showthread.php?569900-Update-16-1-Release-Notes&p=7381097#post7381097


Title: Re: U16
Post by: Engril on July 13, 2015, 06:23:43 PM
https://www.lotro.com/forums/showthread.php?571732-Hidden-Mitigation-caps polecam tankom i nie tylko, odnośnie T2.


Title: Re: U16
Post by: Huriel on July 20, 2015, 10:33:22 AM
http://www.lotro.com/en/game/articles/update-162


Title: Re: U16
Post by: Engril on August 19, 2015, 03:06:03 PM
Oh oh

Quote
Update 16.4 Release Notes

    General

        The Osgiliath Song-protector's Armour Piercing Cry cooldown reduction set bonus no longer stacks with the Hytbold Skald or Lesser Skjald of the West sets.
        Upon logging in, players should receive their World Consolidation Giftboxes.


    Cosmetic Weapons

        Players should no longer be able to see two overlapping shields after performing an emote.
        Cosmetic items should now reappear properly after performing an emote.
        Burglar cosmetic weapons should no longer stay appear stealthed in combat.
        Two-handed weapons should no longer disappear after dismounting a horse.



Title: Re: U16
Post by: Huriel on August 19, 2015, 03:26:38 PM
Się napracowali, nie ma co ;-)


Title: Re: U16
Post by: Bondur on August 19, 2015, 09:02:08 PM
Się napracowali, nie ma co ;-)

Żeby za każdym razem poprawiali takiego babola jak PC z 0 sekundowym cd to nawet można by się nie czepiać, że wcześniej ktoś go wyprodukował a inny wpuścił LIVE :)


Title: Re: U16
Post by: Falladriell on September 07, 2015, 05:30:44 PM
Z nowym updatem, z numerkiem 17, planują (wreszcie) wprowadzić nowy tier craftu. Warto więc już zacząć zbierać itemki gildiowe do nowego tieru repy.

Update będzie raczej późną jesienią, ale będzie dużo do wbicia, więc warto zacząć już teraz.