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Kassei (Claymore)
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« on: March 21, 2012, 06:46:12 PM » |
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General
- Full Auto's attack animation now begins more quickly to improve reactiveness and faction balance. - Mortar Volley's animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.
Commando - Concussion Charge now triggers snare visual effects on affected targets. - Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. - Cure now costs 1 Energy Cell (down from 2).
Gunnery - Charged Barrier now provides 1% damage reduction per stack. - Curtain of Fire: the chance to trigger this effect has been increased significantly. - Demolition Round's damage output has been increased by approximately 10%. - Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. - Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds. - Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.
Combat Medic - Field Training now increases critical chance by 1% per point. - Field Triage now reduces the cost of Medical Probe by 1 (down from 2). - Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. - Kolto Residue now increases all healing received by 3% (down from 5%). - Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount. - Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%). - Trauma Probe now costs 2 Energy Cells to activate.
Assault Specialist (Commando) - Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Vanguard - Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded. - Fire Pulse's visual effect more accurately represents its functionality. - Riot Strike no longer costs Energy Cells. - Animation timing issues with Energy Blast have been addressed. - The hit timing delay on Explosive Surge has been improved.
Shield Specialist - Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced. - Counter Attack is now a 3-point skill. - Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%. - Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption. - Smoke Grenade is no longer limited by the global cooldown.
Tactics - Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect. - Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.
Assault Specialist (Vanguard) - Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Ogólnie to jeden WIELKI NERF drzewka Combat Medic. Suba już anulowałem, ale myślałem po cichu, że patch 1.2 zmieni moje nastawienie do gry. Te "genialne" pomysły jedynie potwierdzają, że w bioware nie dość iż nie ma pomysłu na swtor to jeszcze na dodatek jest bandą totalnych debili kompletnie nie ogarniających jakich zmian gra potrzebuje. Szkoda słów....
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