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Autor Topic: ..::Update/Patch Notes::..  (Read 81666 times)
Adpiaha
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Every sound monotone, every color monochrome...


« Reply #75 on: June 09, 2008, 06:28:26 PM »

A ja niestety bedac Cymeryjczykiem juz nie moglem wykonac tego questa... za to Stygijczykiem bez problemu.
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« Reply #76 on: June 09, 2008, 06:34:15 PM »

jest quest w Old Tarantia, babka go daje w porcie na 30 lewelu. I trzeba pojechać do jakiegoś gościa w Knopshet Province. Wziąłem quest, ale zniknął mi w logu i nie mogę wsiąść znowu.
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« Reply #77 on: June 12, 2008, 01:09:59 PM »

jest quest w Old Tarantia, babka go daje w porcie na 30 lewelu. I trzeba pojechać do jakiegoś gościa w Knopshet Province. Wziąłem quest, ale zniknął mi w logu i nie mogę wsiąść znowu.

Musisz niestety napisać petycje Karol. ;/
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« Reply #78 on: June 12, 2008, 02:57:08 PM »

właśnie napisałem już z 10.... >:( a jak wchodzę do gry to się okazało że już wygasła jak mnie nie było! Cwaniaczki!
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« Reply #79 on: June 12, 2008, 03:30:33 PM »

Kolejna porcja info:

 Default  Update Notes - 12th of June
Mounts

    * The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
    * The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
    * The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
    * The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.


Player Character

    * 18 new robe assets added to the game for the mage classes
    * Players can no longer be knocked back while in spellweaving state
    * A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
    * The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)

Assassin

    * Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Barbarian

    * If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
    * Unstoppable should stop functioning when the feat is untrained
    * Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
    * Decapitation feat should scale better when more than one point is spent in the feat.

Conqueror

    * There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist

    * Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
    * Inferno of Amher (Rank 4) now has the correct casting time.
    * Increased the movement speed of all your pets significantly.

Herald of Xotli

    * The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer

    * Significantly lowered the manacost of your nukes and dots.
    * Increased the movement speed of all your pets significantly.
    * Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
    * Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
    * Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra

    * Armor of Faith is no longer cancelled by Holy Light triggering.

Tempest of Set

    * Tempest of Set spellweaving should now have all abilities enabled.


Mid Level (40) gameplay improvements

    * Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
    * Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.


Quests

    * Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
    * Den of Wolves: The Plains Wolf population has increased.
    * The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
    * Wolf Hunt: The Yukagi Wolf population has increased.
    * Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
    * Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
    * Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
    * Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
    * Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
    * The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
    * Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
    * Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
    * Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
    * A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
    * Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
    * The Awakening I: The quest reward has received a revamp based on feedback.
    * The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
    * In Defense of Beauty: quest can be completed now.
    * Get Mantis Scales: The description was improved to better indicate where to get the scales.
    * Chaos in the Fortress: Burning the tents will now provide team credit.
    * Emerald Eyes: Quest classification has been corrected.
    * Family Matters: Quest description has been corrected.
    * Khopshef Province Quest: Updated the waypoint to Rami's Position
    * Kalutma: The dialogue has been tweaked to be more logical.
    * Lions and Lambs: The quest cannot be 'stolen' by other players now.
    * Lost Bottles: Wine bottles will correctly show as quest items in the world.
    * Seven Years: The text has been updated to be more accurate.
    * The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
    * Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
    * Path of the Raven: Rogan will now give the player 3 feathers for the quest.
    * Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.


Items

    * Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
    * Herald of Xotli raid gear has been fixed and should now offer proper bonuses
    * Widowdusk Fauld should appear correctly now in inventory and in game.
    * Crafted crossbows should now appear correctly in the character's hand.
    * Updated item names to Gold Carcanet and Filigree Gold Carcanet
    * Fair Meat: will no longer end up in the quest inventory.
    * Drinking cape should no longer clip with chest item
    * Polearms are now all of the same length
    * Katars are now held and animated correctly

   
Default
NPC

    * Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
    * Waudreen has been resupplied with an ample amount of armor.
    * The Champion of the Honorguard now uses its correct abilities again.
    * Toirdealbach's reset behaviour has been fixed.
    * Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
    * Sergeant Vargus and his troopers have gotten a visual overhaul
    * Obenathis got a visual update
    * Fixed so the Axeman play they're animation when they get back up.
    * City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
    * Conalls Valley: Hydallan has had a potential dialogue loop fixed.
    * Conall's Valley: Kinkaid's dialogue has been tweaked.
    * Pyramid of the Ancient: Pashi dialogue updated.
    * Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
    * Alyssa in the Thirsty Dog Inn has had a false level warning removed.
    * Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.



Tradeskills

    * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.



Playfields

    * You should no longer get stuck in Renton's House.
    * There should no rain and lightning in Toirdelbach's Tomb now



General

    * Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
    * Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
    * Picts will no longer raise their eyebrows at people after having been killed by a fatality
    * Players should now use proper animations when interacting with items while swimming.
    * Players should now have a correct landing animation when jumping.
    * Character Creation: Avatars can no longer be rotated after selecting enter game.
    * Doing a fatality will no longer cause your character to increase in size.
    * Polearm fatalities now collide with the victim properly and show more blood
    * More client and server crashes resolved.
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« Reply #80 on: June 12, 2008, 03:41:07 PM »

Nieoficjalne zmiany po tym patchu ;)

http://forums-eu.ageofconan.com/showthread.php?t=41665
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« Reply #81 on: June 12, 2008, 08:44:13 PM »

Z tego co widzę to już nie można bezkarnie solo farmować białych bossów. Wzmocniono ich tak, że ostro się bronią. Szkoda, że reguła wzmocnionego evade przy 4-ro punktowej różnicy poziomów nie działa teraz w obie strony.  :(
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« Reply #82 on: June 12, 2008, 10:03:43 PM »

Changes to Group NPCs Post-Patch

--------------------------------------------------------------------------------

Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.

Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.

What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.

There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.

I hope that clarifies the adjustment!
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to dlatego tak ciężko było nam w imirian ravine bić moby lvl 60 (bylismy tam levelami 60, 63, 64, 65)... dobra zmiana
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« Reply #83 on: June 13, 2008, 04:12:11 PM »

Atlanta, ale ta twoja babeczka to mleczarnia :) heh
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« Reply #84 on: June 13, 2008, 07:23:53 PM »

tak ją Mitra stworzyła :) hmm no tak masywnie na tym screenshocie mi wyszła ale w robocie nie miałem lepszego screena i o :P
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« Reply #85 on: June 13, 2008, 09:03:20 PM »

Wszystko bardzo ladnie pieknie, ale rozmiar masz jak kilku jeszcze innych forowiczow, doslownie z kosmosu.  Zmien prosze na 400x100 max.

 Pozdrawiam.
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« Reply #86 on: June 16, 2008, 10:14:29 AM »

http://forums-eu.ageofconan.com/showthread.php?p=459779#post459779
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« Reply #87 on: June 16, 2008, 12:32:05 PM »

Nerfneli PoM'y świnie
a alchemy dalej leży bah
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« Reply #88 on: June 16, 2008, 12:42:06 PM »

E tam nerfneli. Poma po prostu poprawili/z balansowali. Nie wydaje mi sie żeby to można było nerfem nazwać. 

 Pracują chłopaki na pełnych obrotach.
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« Reply #89 on: June 16, 2008, 01:26:28 PM »

Nie wiem czy zauwżyliście ale od dzisiaj lecą purpurowe itemki :):):):)
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