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Autor Topic: ..::Update/Patch Notes::..  (Read 81693 times)
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« Reply #120 on: June 26, 2008, 03:43:09 PM »

Chyba mnie nie zrozumieliście. :)
Ja mówię o crashach, które się pojawiły po dzisiejszym patchu.
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« Reply #121 on: June 30, 2008, 08:29:20 AM »

mamy poniedziałek
dzisiejsza wielkość pacza wynosi................................ZERO

nawet im się nie chciało naprawić tego co spaprali w ostatnim paczu...
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« Reply #122 on: June 30, 2008, 10:52:16 AM »

No stary weekend byl czego ty chesz:P

http://www.thenoobcomic.com/index.php?pos=310
Pasuje jak ulal:D
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« Reply #123 on: June 30, 2008, 01:04:14 PM »

Patche teraz będą w środy. Raz w tygodniu. Startuje też testserver.
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« Reply #124 on: June 30, 2008, 06:46:09 PM »

to w sumie lepiej uczyć się grania od nowa raz w tygodniu zamiast dwa :)
a tak na poważnie, uważam że to lepiej, czas pokazał że 2xweek to jednak za często i takie patche na szybko tylko niepotrzebnie szkodziły vide. incydent z DC co kilka minut - niby mała usterka w kodzie a downtime 5h ;p
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« Reply #125 on: July 02, 2008, 11:22:23 AM »

http://forums-eu.ageofconan.com/showthread.php?p=640869

Quote
Player Classes

Mage

    * Tome of Erlik now has effects and sounds.
    * Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
    * Misdirection now has received a better visual and should no longer look like a lightning strike.
    * Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.

Rogue

    * Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue's buff window. They will still provide a buff to the Rogue's teammates.
    * Distraction will now properly apply to the Rogue's teammates.


Bear Shaman

    * Reaper Claws will no longer disappear when you zone.

Conqueror

    * Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.

Necromancer

    * The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
    * The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
    * The Deathless Acolyte: Arcanist's chance to trigger the Arcanist's Knowledge has been doubled
    * The Arcanist's Knowledge effect will now display the current stack count in the buff GUI
    * Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
    * Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
    * Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
    * Ice Shackle no longer has a chance to break on damage
    * The debuff effect applied by Wither Soul should now have the appropriate icon


Combat

    * Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
    * Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.


Massive PvP

    * Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
    * Fixed an issue that disabled Siege Weapons if the target was out of range.
    * NPC's will properly respawn when a building is repaired.
    * Players are now able to use a siege weapon after the player using it has gone linkdead.
    * Players now get a notification when they are about to get teleported out during a Massive PvP battle.
    * Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
    * Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
    * Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.


Mounts

    * Moving around while mounted should now correctly interrupt spell-casting.


Items

    * Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
    * The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
    * The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
    * Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.


Playfields

Armsmans Arena

    * Doors should no longer be targetable in the Arena.
    * Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.

Lacheish Plains

    * all the levers for each door in Stonehammer battlekeep should now work properly.


Tradeskills

    * A progress bar will appear whenever gemcutting is performed.
    * Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
    * Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
    * The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
    * Blue Iron can again be mined from the correct mineral veins.


Quests

    * Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
    * Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
    * The Bearer of Ill Tidings: The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48.
    * The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
    * The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
    * Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
    * Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
    * The Curse of the Werewolves: The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles".
    * Fit for a Chieftain: You will now correctly receives the item 'Fur of Bloodclaw' in the quest inventory.
    * Attack of the Savages: An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post".
    * Castle of King Conan: Pallantides now doesn't display an exclamation mark over his head unless you can get the quest from him.
    * Tortage: Renton should now have one coherent look as opposed to changing look between quests.
    * Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus & the Nemedian Crown III" and speak with Gavion again to continue this quest line.
    * Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
    * Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
    * Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
    * Common Gems II - Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
    * Tear 2 gathering quest - Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
    * Woodcutter quest: Players will now be able to get the 'Gathering Oak' quest when having the correct level.


NPC

    * Tarantia Noble: Zhu-Khang no longer has flickering clothing.
    * Armsman's Tavern: Sarissa's upper chest should no longer go through her dress.
    * Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
    * Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
    * Conall's Valley: The Gravesinger now has an improved look that fits more with the description of him.
    * Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
    * Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
    * Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
    * NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
    * Vendor bought resources have been reduced in price.
    * Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.


Localization

    * French: Many of dialogues that were still in English have been translated.
    * all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.


General

    * Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
      Focus, "Secondary Laceration" changed to "Conquest"
    * Players will now be able to exit Dance state while in combat.
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« Reply #126 on: July 02, 2008, 11:29:15 AM »

Kolejny i jak zwykle mnóstwo niczego... dobrze że chociaż oddanie basaltu naprawili...
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« Reply #127 on: July 02, 2008, 12:09:19 PM »

* Luna goofno , fielkie goofno
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« Reply #128 on: July 02, 2008, 12:11:21 PM »

Kolejny i jak zwykle mnóstwo niczego... dobrze że chociaż oddanie basaltu naprawili...

Faktycznie, kolejny kosmetyczny patch...
A graczy ubywa z dnia na dzien:

http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/

Powaznie obawiam sie, ze AoC dolaczy do grupy gier, ktore rekord subskrypcji osiagnely w pierwszym miesiacu po premierze...szczegolnie, ze na horyzoncie switaja juz to nowe tytuly.
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« Reply #129 on: July 02, 2008, 05:47:23 PM »

no i doopa :| tradeskilli nadal się nie da zmienić a na to liczyłem najbardziej
i na naprawę featsów też ;p
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« Reply #130 on: July 10, 2008, 12:08:23 PM »

Classes

Mage (General)

Dark Meditation is now a self-only channeled spell and will no longer stun the user.
Dark Meditation now has new effects associated with it.

Rogue (General)

Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank.

Soldiers (General)

Surging Health will now increase in power with more feat points invested.
Assassin
Golden Lotus Extract now has a new particle effect.
Barbarian
Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects.
Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
Fearsome Agility will now trigger off any melee hits, not just hits that land
The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.
Dark Templar
The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
Covenant of Arms should now have the correct base damage across all levels
Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
Covenant of Putrescence should now have the correct base damage across all levels
Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based
Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage
Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%.
Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%.
Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets.
Herald of Xotli
Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent.
Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect.
Burn to Death now applies a separate debuff for all Herald of Xotli players.
Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times.
Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased.
The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field.
Phoenix Cloak and Burning Skull have had their base damage slightly increased.
The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire
Necromancer
Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
Frozen Hatred pets will now benefit from the Unholy Power feat.
Parasitic Souls will now benefit from the Unholy Power feat.
Flesh of the Wight now has an animation associated with it.
Void now has a persistent effect on the pet while the buff is running.
Melee pets will now do splashdamage.
Scythe Shield now lasts 1 hour instead of 30 minutes
Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds
Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds
One with Death now lasts 1 hour instead of 15 minutes
One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health
The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb
Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges.
Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health.
The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player.
Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3
Priest of Mitra
Blessing of Mitra now has an effect and animation.
Ranger
Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted.
Linebreaker should now have a knockback effect.
Piercing Shot combo line should scale properly
Shield Bash now has an animation.
Epic armor is now available with a new look for each tier.


Character
Female characters should now properly display dodge, parry and block animations again.
Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon.
Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand.
Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.

Massive PVP
Border Kingdoms - Several World Design and collision tweaks here.
Thieves' Guild building now has an icon.
Siege weapons should now work properly, and will display a message if your target is out of range.
You should now learn the proper resurrection points in massive siege battlefields.
You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in.
Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection.

PVP
If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet.

Playfields
Fixed some collision issues in Kyilliki's Crypt.
Many collision fixes in Oasis of Zaara.

NPCs
Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore.
NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon.
Tiggle Knucklebone has been removed from Lacheish Plains.
Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before.
The Half Giant in Conall's Valley will no longer slide around.
It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
The camera movement has been toned down when moving around on a War Mammoth at walk-speed.

Tradeskills
Larozzo should now show that he has a tradeskill quest for players.
The correct message should now be displayed when mining Aurichalcum.
Stonecutter: Players should be able to hand in Basalt and Adamant again.

Quests
Walkthrough tips for the Tortage Beach tutorial are now more visible.
Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard"
Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave.
Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again.
Poitain - "Order Silks in Poitain": Completed quest now has a description.
Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all.
Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset.
Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well.
Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now.
Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals.

Items
Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.

GUI
Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.
The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly.
Castingbar will not be stuck anymore if you move right as the spell finishes.
A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there.
The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab.
The option "Show quest item effects" was moved to basic interface options.
The dropdown "Show vicinity tag" was removed.
The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options.
Option to block team invites should now work again
The pet GUI now show the correct icon to the left of each pet name.
The control mapping GUI should no longer falsely report a key as reserved any more.
Members of the group is now informed if the group leader change the loot options

General
The client should now disconnect from the chat server after camping.
The chat server interface queue will now clear when the client logs in.
The Crouch ability should now properly indicate when it is on cooldown.
Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly.
If you move while sitting down, you will automaticly abort the sit down animation
When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip.
Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.
Pets will now have a lower chance of breaking crowd-control effects, in most cases.
Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups).
'Shield of the Risen' tooltip should now show the correct time remaining
A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps.
Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.
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« Reply #131 on: July 10, 2008, 12:49:44 PM »

Dobry duży patch. Mase małych, mniej ważnych bugow poprawionych, i teraz tylko patrzeć jak wypuszcza patch z contentem, pvp i kolejnymi poprawkami.

 Tylko w cierpliwość trzeba sie uzbroić.
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« Reply #132 on: July 10, 2008, 01:13:30 PM »

taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.
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« Reply #133 on: July 10, 2008, 01:19:27 PM »

taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.

Aquilus nie jest zwalony tylko sie nie resetuje. Jak ktoś zacznie z nim walke i ucieknie to sie zawiesza.  Nie przewidzieli ze tak wiele osób będzie na raz chciało zrobić ten q.

 Moim zdaniem dobrze im idzie to paczowanie. Ale niestety, nie wszystkich idzie zadowolić od razu. 
 
 Wygląda na to ze za pól roku będziemy mieli naprawdę fajna grę z AoCa.

 Ja nadal czekam, na więcej questow. Poprawiona itemizacje i wiele innych rzeczy których tez nie widać na razie. Ale cierpliwości mam dość spory zapas ;)

Edit:

 Podobno budynki gildiowe dają bonusy w koncu. Podobno małe, ale już coś sie ruszyło.  Wracam z pracy do domu i siadam do farmowania matsow na miasto. W końcu obiecujące zmiany :D, pokraczne i marne ale w odpowiednim kierunku.

http://forums-eu.ageofconan.com/showthread.php?t=67753
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« Reply #134 on: July 10, 2008, 01:51:14 PM »

taa, aquilus nadal zjebany, jeden z questgiverow do villi w tnd tez. po zboju im idzie ta robota.

Jak przeczytałem tekst to pierwsze co mi przyszło do głowy to
"Marakai znowu marudzi" :D
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