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Autor Topic: Mortalonline  (Read 28204 times)
Giliarwe
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« Reply #75 on: June 16, 2010, 03:21:48 AM »

Version 1.16.29.41 – Release
2010-06-15


Patch Size: ~23 Mb


Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.


------ ADDITIONS & CHANGES ------


General:
- After a Server Reboot, the Login Server will stay closed for 1 minute. You will get a message saying 'Login Server Down/Not accepting connections' if you try to login during this period.
- The loot system has been rebuilt. The following changes have been made:
- Loot bags can be opened/closed as many times as you like.
- Items can be placed into loot bags.
- Multiple players can open a loot bag at the same time.
- Multiple players can add/remove items from a loot bag at the same time.
- Loot bags can be opened under water.
- A player loot bag that contains items will remain on the ground for fifteen (15) minutes.
- A creature loot bag that contains items will remain on the ground for five (5) minutes.
- An empty loot bag will remain on the ground for 10 seconds.
- If you open a loot bag that was dropped by a Blue Flagged (No stripes) player, you will not become Global Allowed (Dark Gray Flag / Two (2) Stripes) until you actually remove an item from the loot bag.
- The starter Pickaxe and Worn Shortsword can now be purchased from the Utility Vendor at the cost of one (1) silver.
- Increased the max jump height when in combat mode.
- Added a trade timer (when you click accept you can't click accept again for a couple of seconds) for vendors to avoid spam.
- Reduced the amount of stamina you lose (from stam-regen) when you are hurt.
- Tweaked the numbers on how much stamina will be affected by armors.


Skills & Attributes:
- Gathering now decreases durability on the weapon/tool used.
- The Gathering skills are now toggled. Press the Mining/Woodcutting skill once and you will continue to gather until you press the Mining/Woodcutting skill again. In short: No more 1,1,1,1,1,1,1,1,1.


------ BUG FIXES ------


General:
- More Server and Client crashes resolved.
- Fixed the bug that caused items in bank slots to prevent items being added into inventory slots.
- Fixed the bug that allowed “overloading” of the inventory slots.
- Fixed the issues that prevented weight from getting updated properly when selling/trading items and so on.
- Fixed a bug that made the stamina calculation for heavy-armors drain way to much stamina when you had a heavy armor on.


AI & Mounts:
- Fixed a bug that allowed cloning of mounts.
- Fixed a bug where standing still and swinging from a horse was incorrectly calculated.
- Fixed feline creature hit boxes. They should now be easier to hit.


Art & Sound:
- Weapons/tools that break should now correctly be removed from your character.
- Dead players weapons should no longer be seen by living players.


Magic:
- Loot will now spawn when a creature/player is killed by Magic damage.
- Fixed the issue that prevented casting of spells after a player ran out of mana or had rested.


Skills & Attributes:
- Fixed the issue that prevented skills from decreasing when set to decrease.
- The Footspeed book can now be read up to 100 skill.
- Several skill books have been renamed and re-categorized.
- Adjusted prices for some books spanning over several volumes.
- Corrected prices for several high-tier skill books.


UI:
- Fixed the looting window not showing up (yet again).


------ KNOWN ISSUES ------
- We still have two remaining issue with loot; One: Equipped items end up in the loot bag but won't be lootable. We are working hard on fixing this one. And Two: Auto stacking when looting items is not fixed yet.
- Two remaining issues with The inventory is; One: If you gather and have no empty slots in your inventory, the stack you are currently filling up stops filling up. Two: If you have a full inventory and sell something to a vendor and have selected to receive items you do not currently have a stack of, those items will go missing. We will solve these asap.
- Taming did not receive much love overall in this patch, we focused on larger issues. The issues are known and being worked on.
- Refining and Extraction still being worked on.
Giliarwe
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« Reply #76 on: June 18, 2010, 11:41:54 AM »

Version 1.16.29.42 – Release
2010-06-17


Patch Size: ~7 MB


Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.


------ ADDITIONS & CHANGES ------


AI & Mounts:
- Mounts will now loose loyalty when players issue the Follow and Stay command. Don't forget to feed your mount!
- A couple of new animal material resources have been added.


Economy:
- The vendors have adjusted some of their buy/sell prices according to current supply and demand.


------ BUG FIXES ------


General:
- More Sever crashes resolved.
- Fixed the 'instant log out' exploit.
- Fixed a duping exploit.
- Equipped items will now appear in the loot bags and will be lootable.
- When looting items you already have stacks of in your inventory, they will now auto-stack.
- Fixed the issue that prevented gathering with a full inventory.
- Fixed an issue that made armor damage reductions and stamina costs remain on the character even though the armor was no longer equipped.
- Fixed an issue that made the client think a shield was still equipped when it was in fact unequipped.
- Fixed a client crash connected to broken items.
- Fixed a bug that messed up the defense values on helmets.


AI & Mounts:
- Fixed a bug that printed out a messed up message when attempting to stable too many pets.
- Players will now receive a message when they loose their pet due to lack of loyalty.
- Pets should now follow/move smoother after their master/target.
- Fixed a bug that caused pets to not attack when an attack command was issued.
- Fixed a bug that printed out that 'Pet will attack pet.'
- Creatures should be less prone to rotating the wrong way when attacking a target.
- Turtle hit boxes fixed.
- Bears, Felines and a couple of other creatures now have their correct loot tables.


Housing:
- Fixed an issue with House Hit points.
- Fixed an issue that made the House Chest UI randomly appear when inside the house.


Magic:
- Fixed an issue that prevented spell casting after resting.
- Fixed an issue that prevented spell casting after running our of mana.


Skills & Attributes:
- Players that ended up with a negative skill pool (I.e. -4/1000) should now when they log on find their pool back at 0/1000.
- Fixed a bug that caused Refining to not yield any materials if your material lore skill was below 100. Refiners are now able to produce metals again zomg!
- Fixed an issue that printed out a message saying: 'You are already reading: none'. (I lol'ed).
- Fixed issues with mana-cost and the skill "Mental Focus".


UI:
- Fixed an issue that made the value in vendor window continue to count up even though it was decreasing when you added/removed items from the buy and sell.
- Fixed an issue that prevented jumping after hiding/unhiding the action bar.


------ KNOWN ISSUES ------
- We are still working on the “selling with full inventory” issue. You can sell to vendors, but make sure you have an empty amount of slots equal to the amount of stacks you wish to receive.
- When a player resists damage from a spell, the message does not get printed out in the chat window. The caster will simply see the same message but with lower damage.
- The 'sticky weapon' bug is being worked on.


More known issues can be found on the Bug Tracker.
Badalaman
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« Reply #77 on: June 24, 2010, 07:28:52 PM »

MO od pierwszych zapowiedzi wydawalo sie byc interesujace.
Ale z tego co widze informacje to to co wydano to beta i powinno byc w formie bety udostepnione a nie za kase

Poczekam jak sie rozwinie, badz upadnie, i wtedy pomysle o tym tytule.
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