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Autor Topic: Zmiany w Lotro  (Read 441202 times)
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« Reply #1245 on: July 29, 2011, 09:27:40 AM »

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Hunter
Dual Wielding and Medium are now available at level 1
Skills: Quick Shot increased the detaunt amount while in Endurance Stance. Increase the critical chance of Quick Shot while in Precision Stance.
Skills: Stance Strength – Removed the threat and Power use penalties
Skills: Stance Precision – Remove the penalty to target’s Block/Parry/Evade ratings. This stance will now add 1 Focus every 5 seconds.
Skills: Stance Endurance – Added Increase Parry chance +5%.
Skills: Beneath Care renamed to Improved Beneath Notice.
Skills: Set Snare – the bleed will now stack from multiple Hunters.
Skills: Scourging Blow – removed the bonus critical chance of the base skill. Increased the damage when the Barbed Arrow bleed is removed.
Skills: Press Onwards- the induction is reduced to 4 seconds. Induction is no longer canceled by damage but is knocked back normally.
Skills: Needful Haste: Reduced the duration to 15 seconds. Reduced the Cooldown to 1m 30s.
Skills: Blood Arrow: now useable while moving.
New Skill: Split Shot- costs 3 Focus. This skill will attack the target plus one additional target nearby.
Skills: Hunter’s Art- Costs 3 Focus. This skill applies a stackable buff to the Hunter dependent on what stance the Hunter was in as well as attacking the target. Strength Stance - +5% Ranged Damage. Precision Stance – increased Finesse. Endurance Stance – increased In-combat Power Regen.
Traits: Strong Draw – Changed to increase the damage of Penetrating Shot and Blood Arrow by +3%.
Traits: Graceful Draw – removed from the game.
Traits: Spring Loaded Traps – replaces Graceful Draw. This trait adds an effect to Set Trap that will increase all damage done to the target for 10 seconds.
Traits: Heightened Senses – adds -10% power usage.
Traits: Heart of the Bard – replaced with -20s to the current Heart-seeker cooldown for each use of Bard’s Arrow
Traits: Stealthy Shot – add -10% threat generation
Traits: Swift Recovery – change Needful Haste cooldown reduced -30 seconds.
Traits: Enduring Precision – removed from the game.
Traits: Earthborn – replaces Enduring Precision- adds +20% to the morale and power restore of Strength of the Earth. Strength of the Earth will also now generate 1 Focus per second.
Traits: Arrow Storm – changed Scoring a Critical Hit on Rain of Arrows will reset the cooldown of Rain of Arrows and Split Shot.
Traits: Resolute Aim – removed the restriction on working with Press Onward.
Traits: Sturdy Traps – added +25% trap damage
Traits: Strong Intimidations – add -5% chance for Fear skills to be resisted.
Traits: Improved Fleetness – removed the -10% attack speed bonus. Add +1 Focus every 5 seconds.
Trait Sets: Bowmaster 3 equipped traits - remove +3% Strength stance power cost. Change +3% Strength Stance Damage to +3% Ranged Damage.
Trait Sets: Bowmaster 4 equipped traits – remove +7% Strength stance power cost. Remove +7% Strength stance Damage. Add +1% Ranged damage for each Bowmaster trait equipped. Add +10% Penetrating Shot Critical chance.
Trait Sets: Huntsman 3 equipped traits – Remove Strength of the Earth gives morale regen and increased power. Add +1 Split Shot targets.
Trait Sets: Huntsman 4 equipped traits – Remove -10% Bow Inductions. Add -2% Bow inductions for each Huntsman trait equipped. Add -30% Penetrating Shot power cost.
Trait Sets: Trapper of Foes 2 equipped traits- remove in-combat power regen. Add -50% trap skill inductions.
Trait Sets: Trapper of Foes 3 equipped traits – remove -5% ranged damage. Remove -50% Trap inductions. Add -30s Trap cooldowns.
Trait Sets: Trapper of Foes 4 equipped traits – remove Penetrating shot adds a target root. Remove -30s trap cooldowns. Remove -10% ranged damage. Add Penetrating shot reduces the targets Block, Parry and Evade ratings. The reduction is increased as additional Trapper of Foes traits are equipped.
Hunter Skills Level 66-75
New Skill: Improved Focus – this skill will now put a short duration buff on you that increases your ranged damage by +10%.
New Skill: Improved Penetrating Shot – removed the cooldown.
New Skill: Improved Strength of the Earth – this skill will now add Moral over time as well as power. The skill is no longer interruptible on damage.
New Skill: Improved Scourging Blow – a successful use of this skill makes your next Barbed Arrow have no induction time.
New Skill: Improved Quick Shot – removes the induction time though you must still stand still to use it.


Lore-master
Continual Air-lore will no longer be toggled off when you are disarmed.
Coordination buff no longer reduces the induction of map skills.
The "Warding Knowledge" skills have been consolidated into one skill.
The "Warding Knowledge" skills now include additional Genuses.
"Leechcraft" and "Tend the Sick" have been consolidate into one skill: "Knowledge of Cures".
New skill "Knowledge of Cures".
--Removes 3 Diseases
--Removes 3 Wounds
--Does NOT provide a buff to Resistances.
--CAN be used in combat.
--Cooldown: 10s
--Increased Power Cost
--Level 62 Upgrade to "Improved Knowledge of Cures" eliminates the Induction time.
"Sign of Battle: Wizardry" & "Sign of Battle: Wizard's Fire" have been consolidated into one skill.
"Sign of Battle: Wizard's Fire" cannot be resisted (though the DOT effect can be).
"Improved Sign of Battle: Wizard's Fire" is now available at Level 54.
"Improved Sign of Battle: Wizard's Fire" eliminates the cooldown of the skill.
The trait "Improved Sign of Battle" now provides +25% to damage.
"Back from the Brink" has had its ranged increased from 5m to 25m.
"Blinding Flash" is no longer restricted by the Genus of mobs affected.
"Ancient Wisdom" is now a permanent toggle.
Ancient Wisdom is now a Passive Skill. The bonus to Ancient Wisdom has been removed from the trait "Power and Wisdom" and factored into the new Passive Skill.
Back from the Brink no longer requires a material component and no longer debuffs the target.
Trait: Improved Storm-lore: Now increases all Lightning Damage.
Trait: "Explosive Force" has been consolidated with "Fast Loader".
NEW Trait: "The Study of Frost-lore".
Traits: "Master of Beasts" has been consolidate with "The Wild and Ward" and improved.
NEW Trait: "Improved Inner Flame".
Keeper of Animals: Additional 4-set Bonus: Decreased Cooldown on Inner Flame.
Skill: "Wisdom of the Council" has had its cooldown reduced from 10m to 5m.
Skill: "Call to the Valar" has had its cooldown reduced from 10m to 5m. Its power cost has been increased.
Trait: "Beast-lore" has been combined with the trait "Hardy Companion".
NEW Trait: "Improved Flanking"


Minstrel
Ballad bonuses for being in War-speech will now correctly state and increase damage done by 25%.
Harmony now states that it increases damage by 15% when dealt from ballads.
Echoes of Battle/Timeless Echoes of Battle and Melody of Battle now have enhanced tooltips.
Cry of the Valar and Cry of the Wizards will no longer require you to have 3 ballads active before the skills can be executed.
Fixed an issue with the perfect ballads. This was actually increasing the cost of all skills rather than decreasing them.
Minstrel healing, while in Warspeech will be self only.
Echoes of Battle, in Harmony, will now correctly reference Harmony in the tooltip. It was stating War-speech before.
Fixed a typo in the HoT for Chord of Salvation.
Codas should now be gaining the benefit of the Anthems running on the minstrel once again.
New Minstrels can now complete their newbie quest with the correctly acquired skill.
The trait Powerful Voice will now function properly.
New Minstrels starting out as Elves can now complete their training quest.
Voice of the West Armour now provides a -3% increase to the power reduction offered by all ballad buffs. This replaces the previous tiered ranking.
The legacy for Tier 1 Ballad damage has been renamed and repurposed to affect the damage output of Perfect Ballads.
The legacy for Tier 2 Ballad damage has been reneamed and repurposed to affect the damage output of Minor Ballads.
The legacy for Ballad of War has been renamed and repurposed to now affect the Anthem of War (Melee) component.
The legacy for Ballad of Unshakable Will (Ranged) has been renamed and repurposed to now affect the Anthem of War (Ranged) component. Additionally the cost to advance this legacy has been normalized.
The legacy for Ballad of Flame (Tactical) has been renamed and repurposed to now affect the Anthem of War (Tactical) component.
The legacy for War-speech tail effect has been repurposed to Increase Anthem durations up to a maximum of 1 seconds.
The legacy for Still as Death duration has been reduced to a maximum of 12 seconds.
The legacy Cure Fear cooldown renamed to Story of Courage. Works on both skills.
The legacy Target Resist Rating(cry of the valar) changed to Target Resist Rating(Invocation of Elbereth)
Anthem of Prowess no longer uses hit effects or damaging sound effects.
The legacy Ballad of Unshakable Will Buff Mod has been repurposed and renamed to reflect what it now affects - Anthem of Composure (Resistance)
The legacy Ballad of Fire Buff Mod has been renamed and repurposed to reflect what it now affects - Anthem ofComposure (Tactical Defence)
The legacy Song of Restoration Recovery Mod now has a max reduction of 6 seconds.
The legacy Triumphant Spirit Recovery Mod now has a max reduction of 12 seconds.
The legacy Anthem Damage Multiplier Mod has been repurposed to affect Cry and Coda damage.



Rune-keepers

Skill changes:
All Damage over time (DoT) and heal over time (HoT) skill have had the formula that determines initial damage changed. They now deal the same damage or healing for the initial pulse as they do for the secondary pulses. At level 1-50, there will be no change. At over level 50, players with on level Legendary Items will see an increase in the initial pulse.
Fiery Ridicule – Induction reduced from 3 seconds to 1.5 seconds. Damage reduced to compensate. Power cost reduced to facilitate a higher cast rate.
Essence of Flame – No longer a DoT. The full damage will be applied when the skill is used. Induction reduced by 1 seconds, cooldown reduced by 5 seconds. Damage reduced.
Writ of Fire – Reduced power cost
Ceaseless Argument – Reduced damage.
Shocking Words – Increased damage, increase power cost.
Sustaining Bolt – Decreased damage, though trait set now greatly increases damage, netting higher damage than before this update. Cooldown reduced to 15 seconds from 30 seconds. Power reduction effects added even if the skill is resisted.
Essence of Storm – Small damage increase.
Epic Conclusion – Damage increase.
Do not fall to X (fire, frost, storm) – No longer fully negates the next elemental attack, instead greatly reduces the damage. Now leaves a trailing buff to tactical armor after an attack triggers the resistance. Attunement shift increased to 2.
The blade shall not wound / The fang shall not poision – Resistance rating replaced with a flat % chance to avoid debuffs of the appropriate variety. The skills now stack with each other (can have both active). Attunement shift increased to 3.
Armaments of X – renamed to “Improved Weapon of X”
Master of Writs – Usable outside combat.
Self-motivation – Attunement shift increased to 4.
Do not fall this day – Cooldown reduced to 10 minutes. Can now be used on any player, regardless of fellowship status (though still not on the Rune-keeper himself.) Modifications that reduce the cooldown of the skill have been toned down slightly. Attunement shift increased to 6.
Shall not fall this day – Renamed to “Improved Do not fall this day”. Duration has been changed to the duration of combat. No longer increases defenses of the player.
Essay of exaltation – Cooldown reduced to 5 minutes from 10. Healing amount reduced.
Abrupt words – Renamed to “Final Word”
Final Words – Renamed to “Improved Final Word”
Armour of X – Now provides tactical armour, instead of armour only against the affinity of the skill.
Word of Exaltation – Now provides a bubble (temporary morale). Damage reduction reduced from -40% to -10%. Duration remains the same.
All Fates Entwined – Renamed to “Improved Fates Entwined”
Fall to X – Now increases incoming damage of the affinity (ie: increased incoming lightning damage). No longer reduces resistance chance.
Calming Verse - Attunement shift increased to 3.
Shocking Touch - Attunement shift increased to 3.
Steady Hands – Removed power cost. Induction can no longer be knocked
Essay of Fire – Now usable at all attunements. Power cost has been doubled. While at 6+ Battle attunement, Power cost is halved.
Mending Verse – Healing on initial pulse decreased. Power cost increased.
Prelude to hope – Reduced healing.
Writ of Health – Reduced healing at tier 1 and tier 2. Tier 3 healing remains the same.


New Improved Skills
New at level 66 – Improved Prelude to Hope – If used on an ally who does not have Prelude to Hope currently active, will grant power back to the Rune-keeper.
New at level 68 – Improved Essay of Fire – The next fire skill used will have no induction time.
New at level 70 – Improved Rousing Words – If channeled for 5 seconds on an ally, they will gain a tier of Writ of Health.
New at level 72 – Improved Sustaining Bolt – When used at 9 Battle attunement, restores some power in addition to reducing power expenditures in the future.
New at level 74 – Improved Scathing Mockery – DoT component of the skill has been removed. It now will apply a tier of Writ of Fire to all effected targets.

Trait Changes:
Thunderous Words – Now increases Finesse.
Closing Remarks – Changed from +50% damage per effect, to +15% critical chance and +15% damage per effect.
Master of Tragedy – Now increases critical rating.
Winter Storm – Change to: critical hits of Essence of Storm will reset the cooldown of Essence of Winter. Further, the Power cost of Writ of Cold is reduced 10%.
Frost-burn – changed to: writ of Cold reduces the active cooldown of Scathing Mockery by 5 seconds.
Fall to our Wrath – No longer grants a new skill, now buffs “Fall to X”. All damage types will now trigger the damage. Significantly increases the damage of the skill. Increases incoming damage from all sources while the debuff persists. Reduces the Resistance of the foe while active.
That which does not kill us – Now fully negates the damage of the next skill that strikes an ally effected by the skill (like Do not fall to X used to do). Coodlwon reduced to 5 minutes from 10 minutes. Healing reduced.
Confounding Principles – Reduces the attunement shift on Shocking Touch from 3 to 2.
Conflagration of Runes – Bonus damage reduced to 10% per DoT on the foe. Now makes Fiery Riddicule into an area of effect skill that can strike up to 3 targets.
Master of Allusion – Increased treat reduction to -10%.
The Prophetic Word – All defeat removal skills return your ally with 25% more morale and power.


Trait Sets:
Benedictions of Peace
Current:
2 Equipped: Rune of Restoration usable at all Attunements and heals 20% more
3 Equipped: -10% Healing Attuned Skill Power Cos, +2 Mending Verse Pulse Count
4 Equipped:Master of Writs becomes a Toggle, -5% Threat Generation
New:
2 Equipped:Rune of Restoration usable at all Attunements and heals 20% more
3 Equipped:-10% Healing Attuned Skill Power Cost, +2 Mending Verse Pulse Count
4 Equipped:+1% healing per Benedictions of Peace trait equipped, -5% Threat Generation

Clensing Fires
Current:
2 Equipped:Fiery Ridicule usable at all Attunements and -.5s Induction
3 Equipped:-5 Essence of Flame Cooldow, -1 Essence of Flame Induction
4 Equipped:-4.5 Essay of Fire Induction, -X Penetrate Target Resist
New:
2 Equipped:Fiery Ridicule usable at all Attunements and can’t be knocked back by damage
3 Equipped:+30% Essence of Flame Damage, Scathing Mockery Induction -.5s
4 Equipped:-4.5 Essay of Fire Induction, +1% fire damage per Cleansing Fires trait equipped


Solitary Thunder
Current:
2 Equipped:Chilling Rhetoric usable at all Attunements and -10s Cooldown
3 Equipped:+30% Fury of Storm Critical Multiplier, -5 Shocking Words Cooldown
4 Equipped:-15 Sustaining Bolt Cooldown, +3% Run Speed
New:
2 Equipped:Chilling Rhetoric usable at all Attunements and -10s Cooldown
3 Equipped:-5 Shocking Words Cooldown, +50% Sustaining Bolt damage
4 Equipped:+5% Fury of Storm Critical Multiplier per Solitary Thunder trait equipped, Occasionally gain the “charged” buff, which makes Sustaining Bolt free.
Chisels and Rifflers

All Chisels and Rifflers – All chisels and rifflers now increase both tactical damage and healing rating, no longer one or the other. In addition, they provide the following benefits:

Basic Chisel:
Increases Finesse.

Chisel of Fire:
Increased power regen.

Chisel of Lightning:
Increased Critical Hit rating.

Basic Riffler:
Reduced threat from all sources.

Riffler of writs:
Now makes Master of Writs a toggle.
Power savings reduced to 5% / 10%

Riffler of Hope:
Increase the potency of the initial pulse by 100%
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« Reply #1246 on: July 29, 2011, 09:28:40 AM »

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Warden
Surety of Death will now benefit from the fist trait line and confidence trait benefits.
Never Surrender will now correctly block acces to masteries and remove HoT pulses after triggering the heal.
Battle Potency has been renamed to the correct and more apropos: Battle Memory I
Deadly Insult tooltip now also states that the Warden will increase the damage of their Warden's taunt while this trait is slotted.
Never Surrender no longer has duplicate icons, or a placeholder icon. The positive version of the skill is using the captain last stand icon.
Never Surrender will now affect Fist HoTs as well as Shield HoTs.
The tooltip for Confidence now correctly identifies that it will increase damage and heal over time effect pulses.
Shield Tactics now displays a more informative and relevant tooltip.
Hampering Javelin was not applying bonuses to normal critical hits. This has been rectified.
Wardens can no longer have more than one application of potency upon them at a time.
Potency icon will now explain what potency does for the warden.
Potency icon is now a flexing arm. This will remain until a suitable replacement can be made.
Tooltip for improved versions of Goad, Deft Strike and Defensive Strike no longer provide a percentage chance to apply the potency effect.
The tooltip for aggression has been updated with the correct information on what the skill does.
Fixed the tooltip on Never Surrender's debuff to more accurately reflect what the debuff does to HoT pulses.
Restored the power return for Dark Before Dawn
Bleed removals should now play better with damage types.
The description of the Efficient Thrust trait tooltip has been updated to better reflect the functionality of the trait.


Monster Play
Rewards for monster players and players alike now include selectable titles. The rewards are only available to those above rank 1 and require that the event for the rewards is active. This should be testable.
The monster play character selection/creation screen has gotten a significant facelift! It now looks more like an evil twin of the standard character selection screen.
When creating a monster player, you can now choose to be given an appropriate random name.
Monster play is now available to free players! All players will be able to access the Orc Reaver class for free while the remaining Monster class types will be free for current VIPs but must be purchased individually for non-VIPs.
When logging out from Monster Play, you are now returned to the Monster Play character selection screen.
Monsterplay character selection/generation now has a much more audibly evil air to it.
Rank 1 rewards for players in the Ettenmoors now have the correct appearance and iconography.
All maps for Ettenmoors travel have been converted over into skills.
Artifact Buff, "Quiet Calm", now grants bonus Glory and is applied to players in the Ettenmoors.
Racial and Corruption traits are now auto consumed and learned upon purchase.
The Number of NPCS at Tol Ascarnen, including bridges, has been reduced by roughly 25% for both Freeps & Creeps.

Blackarrow
Found the delay between skill plays to be a tad long. This has been reduced to make skills feel more responsive.
Weaver
Feast now resets the cooldown on Snaring Web, Latent Poison, Web the Earth, Paralytic Venom, Grasping Web, and Venomous Haze.
Feast cooldown has been increased from 60s to 120s.
(Bullroarer ONLY)Weaver
Strong Brood now increases the Weavers Physical Mitigation instead of Morale
Scytode Brood now increases the Weavers Tactical Mitigations instead of Power
Poisonous Silk root duration increased from 4s to 30s
Fixed a bug that was causing Steelweave trait to not work properly when slotted with Hatchling traits.
Warleader
Protection Aura now displays the correct amount of Health gained.
Auras no longer have a power per second cost.
Defiler
Curse of Rotten Flesh fixed. Now increases incoming damage by 5%


Raids, instances, and Skirmishes

Dol Guldur Tower: Fixed an issue where Morskor was missing his ""Ancient Dread"" aura.
Skirmish: Soldier: Archer: The Power Restore skill will no longer be used within the first 2 seconds of combat.
Skirmish traits now rank up to 35.

Icy Crevasse:
1. Fixed typos in deed

Halls of Night:
1. Colored spirits now have buff icons for color-blind people
2. Empowered Spirit now raises your defence>
Evendim:
1. Adjusted the monster density around one of the monuments
In Their Absence:
1. Meta deed rewards mount again
Ost Dunhoth - Ivar:
1. Tier 2 challenge quest correctly works
Inn of the Forsaken:
1. FR - /stare will now correctly solve the /look riddle
2. Fixed the boss reset issue
Angmar:
1. If you have the "... Emissary of the ..." quests you can now get into the towers

Annuminas:
1. Fixed an LOS issue with a monsters spawning half in a monument
2. Dwaling's Plight and Sand for the Flame have distinct bestowal text
Icy Crevasse:
1. Added 'Exit' to the sled names
2. When you step on the first steam vent you get a billboard telling you it's a good thing
Siege of Gondamon
1. Ingithor will no longer become stuck if his only target dies
Soldiers:
1. Changed the base elf females hair to be different than the Long Left Part
Skirmishes:
Decreased monster stats in all duo skirmishes by ~25%


UI>
Icons for skills with Target health requirements will now properly indicate when the skills are usable, i.e icons will enable/disable correctly.
Instead of "General Error", we now show "General Error ". This will allow us to more easily track down the issue causing the general error. Any instances where you can see a "General Error" are bugs and now it will be easier to track them down.
There is now better feedback when you cannot target a fellowship member when they are out of range or link dead.
The Loremaster's analyze enemy panel will no longer freak out when you resize your game window.
The progress bar UI element can no longer be lost behind the myriad of quickslots.
When using a Scroll of Empowerment, it will no longer show an invalid item as a valid target in the selection screen.
Misc: Player receives a friendly error when skills that summon pets or hotspots fail to do so because of a lack of space for creation.
Melee, Ranged and Tactical Critical Hit Avoidance have been consolidated on the UI into Critical Hit Avoidance.
Moria quests will now be organized in the Quest Log according to where the objectives are. "Moria Upper Halls" is replaced by more relevant categories, like "Durin's Way" or "Zelem-melek."
Deeds to complete quests in Moria have changed. Instead of tracking quests by area type, they track quests by specific zone, eg. "Complete quests in the Redhorn Lodes" instead of "Complete quests in the Deeps of Moria" (Deeps of Moria being Water-works, Foundations of Stone, and Flaming Deeps).
The quest log now lists quest by division, instead of simply under "Dunland".

Items
Most Uncommon armor values have been increased by 20%. Uncommon cloak armor values increased by 15%. Uncommon light shield armor values increased by 10%.
Many class reward weapons have been revised so that they include the primary stat required by the class.
Some of the class quest reward armor has been updated to grant a bonus to the primary and/or secondary stat required by the class.
Fixed a bug where the Combat Run Speed item could not be used with the Out-of-Combat Speed Boost item.
Fixed a bug where temporary goat mounts could not be used within Moria.
The following Edhelharn tokens have had their cooldowns corrected: Dim Edhelharn, Pale Edhelharn, Polished Edhelharn, Gleaming Edhelharn, Glorious Edhelharn, and Luminous Edhelharn.
Some old pre-order items have been updated: Harbinger's Cloak now has a 3 minute cooldown timer. The Rangers Cloak now has a 3 minute cooldown and increases out of combat runspeed by 8%. The Stone of the Dwarf-Deeps now has a 3 minute cooldown and increases out of combat runspeed by 8%.
Super-sized shield "Frothskold" is now normal sized for a light shield.
The Snail Brooch and Tattered Bookmark items have been revised since they had a number of resistance stats which have now been collapsed into one stat.
Beaded Crystal Earring has been updated. On use, it will now grant 25 resistance and 15% Disease Resistance.
Fireworks can now stack to 50
Lucky Horseshoe (a pre-order item) has been updated so that its effect will now last 3 minutes.
The Isengard cosmetic armor and pocket item can now be restored to the player using the /reclaim command.
Many of the class jewelry items given out as quest rewards have been updated to include the primary stat required by the class.
Cloak of the Peacekeeper has had its appearance fixed.
The bracelet and ring sets from the Halls of Night instance are now unique.
The Halls of Night jewelry sets on the skirmish barter vendors are being changed to Unique. "Old" sets that have already been bartered for will remain as they are on live today.


Crafting
Craft: The cooldown on the craft tracking skills are reduced to 2 seconds (from 10 seconds)
Minimized the amount of sliding around a character would experience when interrupting a gathering animation (such as mining).
Craft: There were some crafted cloaks that did not support all of the available dye colors and they have been corrected to do so.
Fixed a bug where changing vocations was not clearing crafting quests which could cause some players to get stuck at Tier 3.
Bug Fix - Players previously stuck on Expert crafting should now be able to redo the quests so they may progress to Artisan.


Maps, Travel, And Mounts
Mounts: Summoning your mount is now faster.
Mounts: Updated the tool-tip information on the 3 Isengard pre-order mounts which displayed incorrect morale.
It is now safe to use Pipeweed while mounting/dismounting your horse. You will no longer be stuck in the smoking animation.
Icons for the Angmar Instance mounts and Angmar's Free People mounts are now unique.


Legendary items

Level will correctly update for tracked Legendary Items when they are moved to another slot
Characters will be refunded all legacy points on all legendary items when Volume 3 Book 4 goes live.
Relics:
Morale and Power regeneration on relics has been slightly altered. Values have increase on low level relics, and are slightly lower on high level relics. Further, Morale regeneration is now higher then Power regeneration.
All instances of Melee and Ranged Defense have been replaced with Physical Mitigation, while Tactical Defense has been updated to become Tactical Mitigation.
Relics that increased Melee, Tactical and Ranged Critical Rating now effect the new unified Critical Rating. The values have not been altered.
Tier 7 relics have been added to the game. They break the existing tier progression in one way: Settings have had their ratings slightly reordered. Melee, Ranged and Tactical Offence and Healing are now distributed differently amung the four relics. 2 relics increase Melee and Ranged Offence (paired with Might and Morale), while the other 2 relics increase Tactical Offence and Healing (paired with Will and Power). Tier 1-6 and Unique relics have not been altered in this way with the expansion, but will be similarly updated in a future update.
New Unique relics have been added to Melding. The "Remarkable" relics will be level 7 and require Tier 7 relics to create. Over time after the expansion, the Melding tab will fill with even more relics, some even designed by community contests!
Melding has been updated with Tier 7 relics, Remarkable relics and higher tier legendary components.


Wardrobe, Sotrage, and Vaults.
Players are now able to place any piece of armour into the wardrobe, even if they cannot wear it.
Items purchased from the store will now show that fact when examined in the vault.


Events and Festivals
Anniversary Event: Tad Leafcutter (outside the reputation lodge in Bree-town) will now accept leftover Anniversary Tokens. In return he will grant you some Skirmish Marks.
There was an issue with the description of the anniversary map for Angmar. This typo has been fixed.


Deeds, Traits, and Virtues
Deeds: The Brood-hunter deed can now be accelerated.
Race: Elf's trait 'Suffer No Illness' now grants a flat 1% to Disease and Poison Resistance
Players are now able to add deeds to the Quest Tracker during skirmishes.
Trait tooltips now contain the skills earned from the trait.
All Virtues have their max rank increased to 12.
Virtues have been updated with the changes to stats:
1. -Posion, Disease, Fear and Wound resistance has been rebalanced and replaced with Resistance (which effects all 4 resistances).
2. -The Resistance value at lower ranks has reduced for virtues where Resistance was the secondary or tertiary stat. The values at rank 1 are unchanged.
3. -Melee and Ranged Defence have been replaced with Physical Mitigation.
4. -Fire and Shadow Mitigation and Tactical Defence have been replaced with Tactical Mitigation.
5. -Morale bonus increased at lower levels.
6. -In Combate Health Regen increased at all levels.
7. -Patience, Wisdom and Confidence now increase In-combat Power regen, instead of out of combat.
8. -Zeal now increases Max Morale as it's primary stat.


Reputation and Barter
Reputation acceleration is now available. This acceleration works similar to rest XP (as you earn "bonus reputation" it is added to a pool which doubles any reputation you earn in the game until it is depleted). See your reputation panel for more details.
The barter profile for the Dol Guldur Minstrel set, Armour of the Noble Melody, has been renamed to reflect the armour set that it supplies.
Evendim: The general goods barter NPC, Cannuion, now has several higher level potion items available: Refined Athelas Essence, Refined Celebrant Salve, Refined Milkthistle Draught, Refined Conhuith Draught, Refined Healing Draught, and Refined Lhinestad Draught.


Housing
The Summerfest Painting has been reduced in size to correctly fit on some small wall hooks.
The Fungal Mushroom housing decoration will once again function as it did before.


Auction House
Fishing barter items can now be searched for under the Barter category in the Auction House.


Emotes
/flip emote will now hide held items during the length of the animation.


Quests
Epic V3b3 - The soldier in the At the Stone of Erech session play event will now use his shield when executing a Shield Bash.
Evendim: The quest, "An Old Trove", has had it's selectable tracking item reward replaced with a version of the LOTRO Store tracking item.
Evendim: The quest, "There and Back Again" once again has selectable item rewards to choose from.


holdingLua Scripting
Exposed an event for receiving chat messages in lua. Added chat type definitions for chat filtering.
Added a few new classes to Lua for players to be able to inspect equipment.
1. Turbine.Gameplay.Equipment is functionally the same as the Backpack only the indices refer to specific inventory slots defined by the Turbine.Gameplay.EquipmentSlot enumeration.
2. Turbine.UI.Lotro.EquipmentSlot is a UI element that can be used to equip or unequip items and works exactly like the equipment slot in the character panel.
Local player now has a GetParty method for getting the player's party. This exposes the ability to enumeration the players in a party and get information about them as well as vitals and effects on them.
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« Reply #1247 on: July 29, 2011, 01:13:52 PM »

Podsumowując to co do tej chwili znamy - wszystko co obecnie posiadamy można sobie będzie w t...k wsadzić. Zmiany wprowadzane z każdym nowym updatem i patchem pokazują że Turbine nie ma jakiejkolwiek stałej strategii odnośnie rozwoju gry i miota się z kąta w kąt. Dotyczy to zarówno rozwoju klas jak i samych statystyk czy elementów ekwipunku. Tak patrząc na to z perspektywy minstrela to można powiedzieć że staje się bardziej bardem niż typowym healerem, można powiedzieć że dochodzi mu rola którą miał dotychczas kapitan - bo buffy "grajka" będą teraz dużo istotniejsze. Z RK to sami nie wiedzą co zrobić - raz zwiększają mu dps, raz heal a wraz z Isengardem to sam nie wiem co z niego zostanie - takie "ni pies nie wydra". Wraz z ostatnim "up" np. przebudowano całkiem refilery i chisele - teraz znowu całkowita zmiana, dotychczas ścieżka ogniowa rk oparta była na dotach, po zmianach część skili ogniowych traci te właściwości.
Sam nie wiem jak to wyjdzie w praniu.
Z pozytywnych spraw to zmiany w virtues (12) np. zamiana  ocpr na icpr oraz wprowadzenie tylko jednej statystyki związanej z mitygacją i jednej z resistami.
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« Reply #1248 on: July 29, 2011, 01:41:51 PM »

Mam podobne odczucia. Z jednej strony chcą zmienić przedmioty żeby były bardziej zróżnicowane a z drugiej strony tworzą dla każdej klasy jedną statystykę wiodącą i zdejmują cap na staty. Chyba że chcą różnicować tylko tym do jakiej statystyki jest bonus :P
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« Reply #1249 on: July 29, 2011, 01:47:44 PM »

A jaki balans na PvP... Creepy dostaną facelift UI (bardziej evil), mapki będą skillami, nawet dostaną (uwaga!!!) generator imion. Strzeżcie się freepy, teraz to dopiero będziemy wymiatać.
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« Reply #1250 on: July 29, 2011, 01:50:57 PM »

W ostatnim megaupdate poprawili nam przecież opisy skilli - nie mogą ciągle robić takich wielkich zmian  ;D Jeszcze popsują balans i freepy nie będą nas zabijać z autoataku.
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« Reply #1251 on: July 29, 2011, 01:54:09 PM »

Na zachętę dla F2P dali dostęp do reavera - najbardziej niewdzięcznej klasy dla początkującego. Jeden z drugim wejdzie, zaliczy kilkanaście zgonów przy kilku killach i mu przejdzie. Bondur masz rację, nie za dużo zmian na raz bo od tego to się wręcz w głowie może przewrócić.
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« Reply #1252 on: July 29, 2011, 02:31:22 PM »

No generalnie robia hybrydy - a to się nie sprawdza niestety...
Edek, masz rację - nie maja pomysłu, jak dalej rozwijać grę - z jednej strony boja sie chyba sytuacji z WoW'a, gdzie ludzie maja itemy z +kilkaset do statystyk, z drugiej storny kombinują jak krowa pod górę, dodając nowe statystyki (finezja zamiast raidance), zmieniając zupełnie role klas i to, czym się winny kierowac w budowie postaci. chyba chodzi przede wszystkim o to, żeby w tym całym poplątaniu nikt nie wiedział o co kaman, dzięki temu ludzie nie będą mieli czasu płakać nad nędznym kontentem i bugami (bo że bugi będą, to mogę się zalożyć - bo są zawsze).

Jesli chodzi o creepy - pewnie tez dostaną finzeję, w końcu brzydka mordka to nie wszystko (bardzo istotna w koncu zmiana, zwłaszcza, że większość ludzi i tak na low detalach gra i mimika jest niewidoczna...)
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« Reply #1253 on: July 29, 2011, 02:42:41 PM »

Mnie dręczy pytanie - po jaką cholerę likwidowali radiance - to działało. Teraz na chybcika główkują jak tu zapchać lukę po zniesieniu tego stata. Kombinują jak koń pod górę, a jak przedmówcy wspomnieli, wszystko wskazuje, że żadnej wizji rozwoju nie mają, działają raczej na zasadzie - kto głośniej krzyczy temu trzeba wcześniej i więcej dać. Dać a najlepiej wszystkim po równo - czy my w Polsce już tego kiedyś nie przerabialiśmy  :(
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« Reply #1254 on: July 29, 2011, 02:48:20 PM »

kolorki moje, pozamieniana kolejność dla większej przejrzystości

Captain
Trait: "Relentless Optimism" has had its potency increased from 1% to 5%.
Trait: Composure now reduces the Morale Cost of Time of Need by 5%

tu to się chyba pomylili bo zer brakuje (10%, 50%, 50%)...

Trait: "Defy Corruption": The value from the buff will now scale with level.

Legendary Trait: "Defy Corruption" has been changed to "Fellowship-brother". This trait allows the various 'Brother' skills to affect your fellowship with lesser versions of their effects.

eee? przecież to sobie samemu przeczy

Captain’s base power per level has been slightly adjusted. The growth rate was inconsistent, starting low, then getting high, then reducing again. It has been evened out. This will cause mid level Captains to have more Power (41 more Power at level 4) and higher level Captains to have less (largest reduction is the loss of 19 power at level 6.) At level 65, Power has been reduced by a total of 9.

dziwne trochę... ale 9 pkt to praktycznie nic, swoją drogą co na lvlach 66+

edit:

Mnie dręczy pytanie - po jaką cholerę likwidowali radiance - to działało. Teraz na chybcika główkują jak tu zapchać lukę po zniesieniu tego stata.

a ja się wcale z tym nie zgadzam, dostępność finese ba być zupełnie inna niż radiance i pozwalająca na większe zróżnicowanie ekwipunku rajdowego (no przepraszam bardzo ale jeśli na BG brane były pod uwagę praktycznie tylko sety DN I BG, ten 2 jak ktoś już zdobył, a najlepiej jakby wszyscy mielie 6xBG...)

nie tęsknię za farmą radiance...
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« Reply #1255 on: July 29, 2011, 03:03:17 PM »

Mnie dręczy pytanie - po jaką cholerę likwidowali radiance - to działało. Teraz na chybcika główkują jak tu zapchać lukę po zniesieniu tego stata. Kombinują jak koń pod górę, a jak przedmówcy wspomnieli, wszystko wskazuje, że żadnej wizji rozwoju nie mają, działają raczej na zasadzie - kto głośniej krzyczy temu trzeba wcześniej i więcej dać. Dać a najlepiej wszystkim po równo - czy my w Polsce już tego kiedyś nie przerabialiśmy  :(

I nie chcą się przyznać, że radiance było dobrym rozwiązaniem więc ciągle podkreślają że nie tworzą takiego samego rozwiązania pod inną nazwą :D
Mi mechanizm radiance bardzo się podobał a co najważniejsze jak napisałeś - DZIAŁAŁ. Stara dobra zasada IT głosi - działa? nie ruszaj.
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« Reply #1256 on: July 29, 2011, 03:08:35 PM »

I nie chcą się przyznać, że radiance było dobrym rozwiązaniem więc ciągle podkreślają że nie tworzą takiego samego rozwiązania pod inną nazwą :D
Mi mechanizm radiance bardzo się podobał a co najważniejsze jak napisałeś - DZIAŁAŁ. Stara dobra zasada IT głosi - działa? nie ruszaj.

tia... wymagał od ludzi chcących rajdować Wacka i DN farmienia 'setu z GSa' (copyrighted by Ethay ;) )

nie dziękuję... jeśli finese ma faktycznie być na większości sprzętu pozwoli to na większe zróżnicowanie go (tak jak boleję, że capt ganiają praktycznie w 4hele +2, będę tęsknił za RC 6sek ale przynajmniej nie będzie każdy ganiał w tym samym)
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« Reply #1257 on: July 29, 2011, 03:17:27 PM »

To nie wina radiance, że sety z wyższym rad miały gorsze staty, tylko developerów, którzy tak a nie inaczej zadecydowali. Tak gwoli wyjaśnienia. Dla mnie wprowadzanie finese to powrót do radiance pod inną nazwą i mam nadzieję lepszą polityką dotyczącą setów.

Ach i od kiedy LOTRO nie jest sztuką farmienia? Będziesz farmił tak czy siak, jakkolwiek to cholerstwo nazwą (finese, radiance etc).
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« Reply #1258 on: July 29, 2011, 03:35:22 PM »

To nie wina radiance, że sety z wyższym rad miały gorsze staty, tylko developerów, którzy tak a nie inaczej zadecydowali. Tak gwoli wyjaśnienia. Dla mnie wprowadzanie finese to powrót do radiance pod inną nazwą i mam nadzieję lepszą polityką dotyczącą setów.

Ach i od kiedy LOTRO nie jest sztuką farmienia? Będziesz farmił tak czy siak, jakkolwiek to cholerstwo nazwą (finese, radiance etc).
cóż z tego co pisali o itemizacji będziesz miał coraz lepsze itemki purp -> nieb -> złoty i będą one zróżnicowane, do tego ma być większa różnorodność

zakładam, że na mocniejszych setach będzie więcej finese ale jakoś sprawia to wrażenie większego zróżnicowania niż obecnie (już fakt istnienia 2 setów niebieskich z OD dla każdej klasy wskazuje ten kierunek IMHO)

radiance w formie w jakiej było zaimplementowane mi się nie podobało, finese jeszcze staram się nie oceniać ale mimo negatywnych opinii dookoła mam pozytywne nastawienie

odnośnie zmian w innych klasach się nie wypowiadam ale raczej nikt nie zabierze minstrelom i RK pałeczki healerów (ani LM ani capt)

zmiany u capt mi się podobają, LMowe i guardowe też jakoś mnie specjalnie nie rażą ale słabiej znam te klasy, szczególnie guarda
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« Reply #1259 on: July 29, 2011, 03:50:32 PM »


cóż z tego co pisali o itemizacji będziesz miał coraz lepsze itemki purp -> nieb -> złoty i będą one zróżnicowane, do tego ma być większa różnorodność

zakładam, że na mocniejszych setach będzie więcej finese ale jakoś sprawia to wrażenie większego zróżnicowania niż obecnie (już fakt istnienia 2 setów niebieskich z OD dla każdej klasy wskazuje ten kierunek IMHO)


Kierunkiem jest coraz większa farma :P Napisałeś coś o farmieniu GSa - przelicz czas potrzebny na zdobycie setu moriowego a czas potrzebny na zdobycie setu (choć jednego) z OD. Ogromna różnica. A to że ktoś farmił GS to JEGO problem a nie radiance. Medaliony można było zdobyć na wielu instancjach.

A co do setu z OD. Wolałbym jeden ale dobry niż 2 badziewne (np. guardiańskie). Szkoda, że bonusy setowe są tak nierówne. Niektórym klasom opłaca się zbierać innym nie.

nie dziękuję... jeśli finese ma faktycznie być na większości sprzętu pozwoli to na większe zróżnicowanie go (tak jak boleję, że capt ganiają praktycznie w 4hele +2, będę tęsknił za RC 6sek ale przynajmniej nie będzie każdy ganiał w tym samym)

Rozczaruję Cię. Skoro utylizujemy 'niepotrzebne' statystyki i sprowadzamy wszystko do jednej wiodącej dla każdej klasy to może i sprzętu będzie więcej ale i tak w końcu powstanie BEST SET i każdy będzie w takim ganiał. To różnorodność w statystykach i cechach postaci daje szanse na różnorodność w ubiorach. Bo wtedy rolę odgrywa indywidualny styl gry. Przy ujednolicaniu (np połączeniu resistów w 1 statystykę) statystyk sprzęt też będzie dążył do best set :) Na to chorują wszystkie z gry z niedostatecznie rozwiniętą ilością statystyk a zwłaszcza z brakiem ich wyraźnego wpływu na rozgrywkę.

LMowe i guardowe też jakoś mnie specjalnie nie rażą ale słabiej znam te klasy, szczególnie guarda

ciężko żeby raziło coś co jest kosmetyką i w zasadzie brakiem zmian.
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