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Autor Topic: Helm's Deep - nowy dodatek  (Read 182827 times)
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« Reply #555 on: June 01, 2014, 08:39:30 PM »

Chyba level capa nie będą podnosić? Bardzo jestem ciekawy Dol Amroth, przy tak dużym porcie można popuścić wodze fantazji.
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« Reply #556 on: June 01, 2014, 08:40:56 PM »

Mają.
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« Reply #557 on: June 01, 2014, 08:44:36 PM »

No to musze się pospieszyć bo 95 jeszcze nie wbite  ;D
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« Reply #558 on: June 01, 2014, 11:53:52 PM »

Z zapowiedzi ma być najpierw do 100 (lato-wczesna jesień) i 105 pod koniec roku.
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« Reply #559 on: June 01, 2014, 11:59:14 PM »

"bez kozery powiem pińćset"
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« Reply #560 on: June 02, 2014, 10:57:17 AM »

"Mają rozmach sk....."  ;D
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« Reply #561 on: June 12, 2014, 06:20:01 PM »

Quote
Reminder: These note should be considered incomplete and non-final and apply only to the current Bullroarer release. In the case of Update 14(B1) this should be considered doubly true as there was an issue exporting some of the release notes and dev comments.


Of Special Note

RUNE KEEPERS PLEASE NOTE: We’re removing the Rune-keeper skills “Vivid Imagery, Break the Bonds, and Scribe a New Ending” for this bullroarer test due to potentially client-crashing problems. We felt it better to disable these and progress with all other testing than delay all testing until this issue was resolved.

Level up to 100!
You may now level your character to level 100.

New Regions
Three new areas have been added to the game! Explore and enjoy West Gondor! These areas are free to VIPs!

Epic Story Volume IV
The Story continues! Volume IV is free to all players!

The Essence System is here!
New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences may be crafted or earned as drops.

By Player Request

Log out Changes
It now takes 30 seconds for players to log out if they are in combat (while out of combat, the 10 second timer remains unchanged): preventing the log-out mechanic from being abused in certain situations.

Inventory Sort

    Slotted Legendary Items are now sorted before others.
    We will now group together all your food and all your potions. Within each group, the items will be sorted by level, then quality.
    We now sort items in order of increasing instead of decreasing quality for consistency



Crafted Item inscriptions

    Added a new "Disable item inscription" checkbox to the crafting panel. Check this option to suppress the item inscription dialog while crafting items (you will not have the opportunity to inscribe your items).



Player Council Contributions to Update 14
The Players Council has brought a number of quality of life issues to our attention and we’re happy to announce that the following changes and additions are being made to the game based on the feedback of both the 2013 and 2014 Players Council members.

    The maximum number of friends you can have on your friends list has been increased to 100.
    The maximum number of characters allowed in the Kinship Message of the day has been increased. (Currently 80, increased to 132)
    A new global chat channel has been added. This channel is /world or /wd. You are automatically added to this channel when you log in and it is active throughout the game world. Monsterplayers have their own version of this chat.



We would also like to thank the council for their contributions and input on the Essence System.


Release Notes

General

    Fixed a bug which prevented fellowship members from being able to see each others' emote text and hear each others' music under certain circumstances.
    Chest slot items that affect both the upper and lower body are now only affected by dyes applied to the chest slot.




Classes

All Classes

    Traits that granted primary stats have been increased to be more competitive.
    Might contributions to tactical mastery were not mentioned in the text of the might tooltip on the character panel of the Champion, Guardian, or Warden. Agility contributions to tactical mastery were not mentioned in the text of the agility tooltip on the character panel of the Warden.



Captain

    Traits - Lifting Words - Bonus increased from 3%-->4% per rank
    Traits - Skilled Hands - Tactical Damage Bonus increased from 2%-->3% per rank
    Traits - Enhanced Traits - Astute Hands has a new rank which increases Tactical Critical Damage by 20%
    Set Bonus - Tactician's Prowess Critical Healing Magnitude balanced down from 50%-->25%
    Traits - New Trait - Valour - Healing skills have a 20% chance to build Valour. At max stacks, an AoE healing pulse emanates from teh Captain and your next Valiant Strike is guaranteed to crit.
    Traits - Standard of Honour - Standard of Honour and Improved Standard of Honour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Honour, and rank 5 will make it Ground Targeted.
    Traits - Reform the Lines - No longer enhances Incoming Healing
    Lead the Charge Specialization - Passive Bonus 2 - Critical Hits cause the enemy to take 2% increased damage for 10s. This effect stacks with Telling Mark
    Traits - Martial Prowess - Attack Duration bonus balanced down to 3%/6%/10% over 3 ranks
    Traits - Penetrating Cry - Effect duration balanced down from 60s --> 20s
    Traits - Standard of War - Duration balanced down from 30s --> 20s
    Traits - Standard of War - Standard of War and Improved Standard of War have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of War, and rank 5 will make it Ground Targeted.
    Traits - Enhanced Trait - Arterial Strikes has a new rank which grants +20% Melee Critical Damage
    Traits - New Trait - Elite Companions - Heralds and Archers have a 20% chance to reduce enemy armour.
    Traits - Situational Awareness - Ranks now increase proc chance by 10% per rank. Evade bonus is fixed at 8% across ranks.
    Traits - Noble Mark - DoT effects can no longer trigger Morale Return
    Traits - Turning Point - The Incoming Healing bonus now caps at 25%
    Traits - Standard of Valour - Duration balanced down from 30s-->20s
    Traits - Standard of Valour - Standard of Valour and Improved Standard of Valour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Valour, and rank 5 will make it Ground Targeted.
    Traits - Enhanced Trait - Strength in Numbers has a new rank which causes 2 HoTs to be returned for each Fellowship Member affected.
    Traits - New Trait - Elendil's Fury. On any Block, Parry, or Evade, gain a stack of Elendil's Fury. At 5 stacks, your next Blade of Elendil deals significant damage and opens up a Defeat Event.



Champion

    True Heroics – Lowered cooldown to 2 minutes (Lowered legacy to be 60 seconds maxed out to compensate for this change).
    Wild Attack is now properly tagged as a Strike skill.
    The Deed Heroic Resolve now only requires 50 uses of True Heroics, down from 750.
    The Martial Champion
        Riposte damage increase trait has been raised from 15% to 20% per rank. New rank on trait that grants: Sweeping Riposte – 20% Chance to unlock sweeping riposte instead of riposte. Deals damage up to 3 targets.
        Critical Defence trait has been converted to a percentage based trait.
        Aggressive Exchange trait has been moved to Tier 1 of the Martial Champion tree.
        New Trait – “Quick with a Blade” Merciful Strike has no health threshold requirement.
        Horn of Champions – Increased debuff duration to 10 seconds.

    The Berserker
        Set Bonus Renewing Strikes – Reduce chance to 15% and heal to 3% of max health, but can now trigger on every attack hook
        Set Bonus – Precise Strikes – Bonuses from trait apply every attack hook.
        New Trait – Weapons Master – Dual wielding weapons gives you +10% damage and +3% Parry Chance. Wielding a single weapon gives you 5% Attack Duration +10% Critical Damage
        Enhanced Trait – Merciful Minded –Max Rank: Merciful Strike is now guaranteed to crit.

    The Deadly Storm
        Passive – Flurry – Increase proc chance to 30%, up from 20%.
        Bladestorm critical hits now proc Flurry.
        Champion’s Advantage – Increase duration of buff to 12 seconds, up from 8 seconds.
        New Trait – The More the Merrier Blade Skills have a 15% chance to generate 1 fervour for every target hit
        New Rank of Ardent Rage. This rank reduces the cooldown of Battle frenzy by 30 seconds and changes the fervour regeneration effect to be 1 fervour every second for 10 seconds.


Guardian

    Bash Legacy should now properly increase the damage of bash.



Lore-master

    Traits - Prepare for War - Ratings have been increased significantly
    Traits - Inner Flame - Now gives a significantly stronger Fire Damage buff. Base cooldown reduced from 90s-->60s
    Traits - Hearty Diet - Ratings have been increased significantly
    Traits - Enhanced Trait - Hearty Diet - now has a 6th rank which increases Physical and Tactical Mitigations by 2.5% each.
    Traits - Ring of Fire - debuff has been significantly increased
    Traits - Enhanced Trait - "Ring of Fire" has a new rank which increases the radius to 10m
    Traits - New Trait - Fire Shield - Fire skills have a 25% chance to place a protective shield around you which increases mitigations and returns Fire Damage to attackers
    Traits - Fire-lore - Melee Damage Reduction increased from 3%-->5% per rank
    Traits - Frost-lore - Tactical Damage Reduction increased from 2%-->4% per rank
    Traits - Enhanced Trait - Ancient Craft has a new rank which increases your own armour by 5%
    Traits - New Trait - Enfeeble - The effects of Ancient Craft, Sign of Power: See All Ends, and Sign of Power: Command are doubled for the first 10s of their duration
    Skills - Sign of Power: Command now uses its updated icon for all versions of skills and effects



Runekeeper

    Riffler of Writs items should now properly remove the attunement shift of a Writ as intended.
    Words of Exaltation had old tooltip text that referred to the duration of the bubble being increased per tier of writ of health on a target. This functionality was removed in update 12 but the tooltip was not updated. It is now.



Warden

    Traits - All traits which provide ratings bonuses have been significantly increased.
    Traits - Critical Protection - Max Critical Defence bonus increased from 5%-->7% Critical Defence
    Traits - For the Free Peoples - Mitigations given to fellowship are increased
    Traits - New Trait - Fellowship Protector - Conviction gives you Mitigation ratings for every Fellowship member affected by the skill.
    Traits - Enhanced Trait - "Stand your Ground" has a new rank which grants +2% Block chance and +2% Parry Chance
    Traits - Way of the Spear - Trait now offers 3%/6%/10% Spear Gambit Damage over 3 ranks
    Traits - Recklessness - Skill grants more Critical Rating when triggered
    Set Bonus - Sharpened Spears - Spear Gambit Damage increased from 5%-->10%
    Set Bonus - One After Another - Morale restored increased from 1%-->5%
    Traits - New Trait - Honed Spikes - Shield Spikes now give your shield skills +20% Critical Damage
    Traits - Enhanced Trait - Lasting Impression has a new rank which causes a DoTs final pulse to deal significant burst damage to the target
    Traits - Momentum - Melee Damage buff after swapping into melee stance increased from 2%-->4% per rank
    Traits - Shattered Javelins - Burst damage increased by over 20%
    Traits - Battering Strikes - Debuff Duration increased from 12s-->15s
    Traits - New Trait - Seize the Moment - Critical Hits with Gambits have a 50% chance to remove cooldowns from masteries for 10s. This effect cannot be triggered more than once every 10s.
    Traits - Enhanced Trait - Bulls-eye - New Rank grants +20% Ranged Critical Damage.



Mounted Combat

    Fixed a case where class stances didn't fully activate if you changed trait specs while mounted.
    Mounted Combat: Mounted Enemies will hit harder and more frequently.
    The Root effect was causing mounted players to accelerate rather than affecting their mount's acceleration rate. Now when the effect is active, your acceleration rate will be decreased for the duration of the effect.



Legendary Items

    All Heritage Runes now stack to 200.
    The Legacy Replacement items are now usable while riding a horse.
    Reduced the induction time for using IA upgrades and legacy replacements.
    The First-age Legendary class items (non-weapons) were not getting the full benefit from legacies (as one could see when they compared the Might legacy added to a class item and weapon, for example). This change will only affect newly identified First-age class items.



Epic Battles, Skirmishes, Instances, & Raids.

    Various shouts inside instances should now show up over npc's heads
    The vast majority of the big battles promotion benefits have been rebalanced to provide larger benefits earlier on. The tier 5 values have not changed.
    Notable increases have been made to the stat boosts monsters get on tier 2 and 3 skirmishes and tier 2 scaling instances.
    Notable increases have been made to the base stats for elite masters, nemesis, and arch-nemesis in skirmishes.



Helm's Dike - Solo - Flames at the Gate

    Added arrow buckets next to each archer that have the Load multi-usage action on them. Players can load multiple arrows into the buckets, and as long as a bucket has at least one arrow in it, the archer will reload from the bucket. If the archer runs out of arrows in the bucket, he will wait until new arrows are loaded into the bucket.
    Added a Rohirrim Worker behind the gate on the ground level. Once the War Machine set the gate on fire, the worker will patrol to the river with a bucket, get water, and return to the gate to douse the flames. The Rohirrim Worker can be given the Haste order to speed up his progress.
    Point conditions have been modified on the gate to be slightly less severe.
    Point conditions have been added to Rohirrim Archers being defeated
    Point conditions have been added to the Rohirrim Worker being defeated



Deeping-Coomb

    Added billboards to indicate which groupings of debris piles have become active



Deeping Wall - Solo/Raid

    Gamling should no longer be holding a sword while using his bow
    Moved a few Supply Crates and Healing Stores to more player-friendly locations



Glittering Caves - Solo

    Cave In - Timing of Gimli causing the cave in and the quest failing should be more in sync
    Moria - The Flaming Deeps - Quest Impure Knowledge - Corrected typo in quest



Epic Battles - Glittering Caves

    Spider Assault - The secondary will now start a bit earlier, allowing for more time to complete it.



Deeping Wall

    Grappling hooks should be destroyed when the wall is destroyed
    The Assault on the East Tower - Raid - fixed a bug with enemy run speed, which should make this secondary noticeably more difficult



    A Flanking Foe - Raid - Adjusted merit values for supply deliveries, labourer defeat and cadet defeat



Glittering Caves

    Civilian Defense - Solo - Changed Trolls to be signatures instead of elite
    Civilian Defense - 3-Man - Changed Trolls to be elites instead of signatures



The Hornburg - The Final Blockade secondary

    Ballistae should now show the correct damage percentage
    Also, all repairable interactives should how show a red bar to indicate the max repair threshold



Erebor - Fires of Smaug

    Valves should appear the same to all players



Skirmishes

    Assault on the Ringwraiths' Lair - Moved entrance telepad out of aggro range of Faelathron



Monsterplay

    Potions and insignias should now work for level scaled characters starting at level 20. (Food not included)
    Creep Mastery Corruption bonus was misleading and referring to only melee skills when all types of skills proc the effect.
    Reaver and Stalkers auto attacks should now properly use their new damage types on all attack hooks.
    Toxic Carapace should no longer reflect periodic damage from bleeds and other types of damage over time effects.
    Improved Vital Target now applies a healing debuff for 20 seconds to its target.



User Interface

    UI: Switching between in-game maps should be a bit more responsive.
    Quests listed in NPC selection UIs are now listed alphabetically.



Hobnanigans

    Adjusted costs of Red Chicken, Dorking and Scrapper Hats
    Adjusted physics on fields to prevent some stuck and boundary issues
    Hatching is now a daze instead of a stun
    Chickens behind the Pet Vendor now name what they are
    The bonus reward effect no longer clears on logging out or death



Cosmetic Pets

    Floaty names for Hobnanigans Chicken Rewards will now be the right color for their rarity



Chat and Social

    There's a new "World" chat channel. You can talk on it to other people on the same server no matter where in the world you are. It is turned on by default, you can turn it off by right-clicking on the chat tab and unchecking the "World" checkmark. The command to talk on the channel is /world or /wd. Monster Players have their own version of the world channel.
    You now get appropriate usage reminders when using chat channel commands with no text to send
    You can no longer make user chat channels with the same name as one of the existing chat channel commands.



Kinships

    You should more consistently see the correct fellowship icons in the kinship panel.
    The maximum number of characters allowed in the Kinship Message of the day has been increased (Currently 80, increased to 132).



Quests

    Fixed a number of issues where tooltips over monsters wouldn't correctly indicate the quests/deeds that they would advance.
    Typos fixed throughout Volume I, II, and III.
    Typos fixed throughout Bree-land, Angmar, North Downs, and West Rohan.
    Greetings added to several festival vendors.
    Reliability fixes for ‘The Horn of Gondor’ session.
    Many fixes and implementation for Volume IV, Book 1.

Quote
The Essence System is here!
New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences may be crafted or earned as drops.

Całkiem fajny pomysł, ciekawie jak to zaimplementowali.

Quote
Traits - New Trait - Seize the Moment - Critical Hits with Gambits have a 50% chance to remove cooldowns from masteries for 10s. This effect cannot be triggered more than once every 10s.
 

Mam nadzieje że ten nowy trait usuwa cd z masteries raz na 10 sec jeśli warden trafi krytycznie a nie że przez 10 sec nie ma cd na masteries, jeśli to drugie to jest to max fail, tank który i tak ma najwyższy ST dps w grze dostaje kopa minimum 50% do dps'u..gdzie tu logika? Wargi będą płakać :P.

Quote
Enhanced Trait - Lasting Impression has a new rank which causes a DoTs final pulse to deal significant burst damage to the target

I znowu, więcej dpsu dla klasy która i tak ma go za dużo.

Zmiany czampa wyglądają ciekawie, może połatają trochę tą biedną klasę. O innych zmianach się nie wypowiem bo nie mam pojęcia jak traity/skille tych klas działały do tej pory, zawiedziony jestem brakiem jakiegokolwiek buffa dla freepów, chociażby tylko po wejściu na etten, coś do mitygacji może, powiązane z BFP np, jak też praktycznie zerowym nerfem creepów (zmiana w TC to raczej naprawa buga niż nerf). No nic, może coś jeszcze wymyślą.

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Toxic Carapace should no longer reflect periodic damage from bleeds and other types of damage over time effects.

Klawo.

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    Improved Vital Target now applies a healing debuff for 20 seconds to its target.

Pogieło ich, skill który krytuje na full auda freepie za 15k dostaje taki bonus. Jeśli już musieli coś takiego dodać mogli by to podpiąć pod jakiś mniej 'użyteczny' skill, coś czego zwykle się nie używa co by BA musiał urozmaicić rotacje.
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« Reply #562 on: June 12, 2014, 08:20:31 PM »

Mnie tam mp średnio interesuje, ale inne zmiany - widać, że cos robią i że (chyba) nareszcie zaczęli słuchać (przynajmniej troszkę) sugestii graczy.

No i już kawałek Gondoru :)
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« Reply #563 on: June 12, 2014, 08:38:34 PM »

Jakieś info kiedy będzie można to potestować na Test Serverze? (i czy można pobrać już jego klienta)
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« Reply #564 on: June 12, 2014, 08:44:13 PM »

Już możesz.  Update 14(B1)  działa na test serwerze.

PS: Główne miasto robi wrażenie
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« Reply #565 on: June 12, 2014, 08:56:14 PM »

Już możesz.  Update 14(B1)  działa na test serwerze.

PS: Główne miasto robi wrażenie

Super, niech się tylko Wiesław 2 pacznie ściągam klienta :D
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« Reply #566 on: June 12, 2014, 09:09:43 PM »


Quote
Toxic Carapace should no longer reflect periodic damage from bleeds and other types of damage over time effects.

Klawo.


Jakby jednocześnie obcięli pogięte bleedy wardena to bym się zgodził, że klawo.
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« Reply #567 on: June 12, 2014, 10:36:40 PM »

Nie wiem w jaki sposób TC osobie która gra wargiem pomaga w walce z wardenem, w żaden chyba, co do weavera to nie sądzisz że skill który całkowicie wyłącza dps wardena (doty to jedyny dps jaki ta klasa posiada, zero gambitów które posiadają up front damage na poziomie pozwalającym nawiązać walkę z full auda creepem) był przegięty? Rok temu mniej więcej zacząłem biegać po etten wardenem i owszem, weaver był klasą z którą z którą generalnie miałem problemy ale nie dlatego że pająki pozwalały się zadotować na full, klikały TC i burrow i czekały aż wleci infama, tylko dlatego że ta klasa miała i ma nadal sporo skutecznego CC, możliwość kajtowania wardena (co jest szczególnie skuteczne w przypadku tej klasy z uwagi na system gambitów), możliwość leczenia morale na kilka sposobów, potężne debuffy (catch a prey szczególnie przydatne na opartego na avoidances tanka) a po ostatnich zmianach także DPS pozwalający zabić wardena bez skilla typu TC (swoją droga doty pająka mają wartości podobne do dotów wardena jeśli wziąć poprawkę na różnicę w morale creep-freep). Nie twierdzę że każdy weaver będzie w stanie z łatwością po tych zmianach zabić wardena ale Ci którzy nie opierali całej swojej taktyki na jednym przepakowanym skilu nie będą narzekać, uwierz mi, są i takie pajęczaki które witają zmianę z otwartymi ramionami, tak ja i ja witał bym nerf defilera. Czasem odnoszę wrażenie że Ty Bondziu cały czas masz freepom za złe te 6 czy ileś lat dominacji i teraz niechętnie odnosisz się do zmian które mogły by ukrócić hegemonię creepów bo po prostu uważasz że teraz ''Twoja/moja/nasza'' kolej rządzenia, daleko tak nie zajedziemy niestety, freepów nie stanie. Ale to chyba nie miejsce na kolejną dyskusję o tym jak kto widzi ettenmoors.
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Co komu do tego, skoro i tak mniejsza o to?


« Reply #568 on: June 13, 2014, 07:50:14 AM »

Tak. Zamiast zakopanego pajaka, czekajacego na to aż wardena zjedza doty, bedzie rzucajacy z 50-70m warden, dotując po 8k-10k i uciekajacy w sina dal by poczekac bezpiecznie az cel zejdzie. Kiedy do was dotrze, ze by balans jakikolwiek nastapil, warto sie przyjzec obu stronom wliczajac w to ranki creepow, bo na freepach jakos nie maja one znaczenia. To, ze 14-15 rank weavera rozklada wszystko dookola, nie znaczy ze 8-9 rank bedzie czynil to samo. Klas wartych przyjzenia jest wiele. LM, maszynka do samoleczenia sie. Kapitan, ktory nie ginie, ale tez niczego nie zabije. Warden z przegietymi dotami, rzucajacymi je z odleglosci huntera, albo i wiekszej.
Klass creepow nie bede wymieniac, bo nie grywam po drugiej stronie konfliktu.

Balansu jako takiego nigdy nie bedzie. Jesli jedna strona cos dostanie to zacznie plakac przeciwna i na przemian beda sie nerfic. Tak bylo od wyjscia Morii i tak jest do dzis.

Na koniec rodzynek. Nie wiem w jaki sposob TC osobie ktora gra defilerem pomaga czy tez przeszkadza w walce z wardenem. ;P

P.S. Tak swoja droga co w ogole da prowadzenie takich dyskusji na tym forum. Wydaje mi sie, ze tylko frustracje, bo zmian, czy tez upragnionego balansu nie sadze.
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« Reply #569 on: June 13, 2014, 10:12:53 AM »

Warden ma maksymalny zasięg 40 m (z wymaxowaną legacją), 55m jeśli używa exploitu z LI który to exploit został zgłoszony na forum wardenów (i w kilku innych miejscach) parę dni po wyjściu HD, najwidoczniej jest nisko na liście priorytetów Turbine.

Rank na creepie też stracił znaczenie, dostajesz trochę finezji (która po ostatnich zmianach nie jest aż tak istotna z uwagi na buff creepowych core statów i tego że większość freepów zdjeła virues z resistance i założyła mitygacje), trochę morale i trochę inc healing, skille masz w store, kupiłeś Ty, kupiłem ja, kupiło je 90% creepów, jedyna licząca się różnica między r9 a r14 (który gra pewnie lat kilka) to sposób w jaki gra, doświadczenie i wiedza jak walczyć z daną klasą, coś czego nie muszą się uczyć nowo powstałe pająki właśnie z powodu skilli typu TC. Z tego samego powodu wolę walczyć z 3 minstrelami powstałymi po wypuszczeniu HD niż z jednym Noalem, bo on/ona wyciska z tego minstrela więcej niż 3 innych minstreli razem wziętych. Nie sądzisz że właśnie to powinno decydować (umiejętności) o zwycięstwie? a nie skille typu auto win.

Co do Twojej rodzynki, przeszkadza mi to w taki samym stopniu jak możliwość deepesowania i leczenia się defilera jednocześnie, tak samo jak 13k dmgu z impale reavera albo 15k z VT BA (któremu dołożyli -50% inc healing w u14, miejmy nadzieję że nie wejdzie live). Przez takie właśnie rozwiązania pvp jest teraz w opłakanym stanie. Ile walk RvR czy GvG freepy wygrały od czasu u13? Na palcach jednej ręki policzyć to pewnie można.

Forum jest od tego żeby prowadzić dyskusje, na rożne tematy, nie wiem komu mogło by to przeszkadzać, moderator forum może przenieść nasze posty do odpowiedniego działu i dać nam upomnienie co by nie zaśmiecać tego tematu.
Na forum lotro piszę regularnie, zgadnij jaką reakcje wywołały moje pomysły na nerf defilera (dodanie do traita fast lob -50% outgoing healing mod, zmiana indukcji na to co było przed u13)? Tam dopiero piszą sfrustrowani ludzie. 
 

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