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Giliarwe
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« Reply #75 on: June 16, 2010, 03:21:48 AM » |
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Version 1.16.29.41 – Release 2010-06-15
Patch Size: ~23 Mb
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
------ ADDITIONS & CHANGES ------
General: - After a Server Reboot, the Login Server will stay closed for 1 minute. You will get a message saying 'Login Server Down/Not accepting connections' if you try to login during this period. - The loot system has been rebuilt. The following changes have been made: - Loot bags can be opened/closed as many times as you like. - Items can be placed into loot bags. - Multiple players can open a loot bag at the same time. - Multiple players can add/remove items from a loot bag at the same time. - Loot bags can be opened under water. - A player loot bag that contains items will remain on the ground for fifteen (15) minutes. - A creature loot bag that contains items will remain on the ground for five (5) minutes. - An empty loot bag will remain on the ground for 10 seconds. - If you open a loot bag that was dropped by a Blue Flagged (No stripes) player, you will not become Global Allowed (Dark Gray Flag / Two (2) Stripes) until you actually remove an item from the loot bag. - The starter Pickaxe and Worn Shortsword can now be purchased from the Utility Vendor at the cost of one (1) silver. - Increased the max jump height when in combat mode. - Added a trade timer (when you click accept you can't click accept again for a couple of seconds) for vendors to avoid spam. - Reduced the amount of stamina you lose (from stam-regen) when you are hurt. - Tweaked the numbers on how much stamina will be affected by armors.
Skills & Attributes: - Gathering now decreases durability on the weapon/tool used. - The Gathering skills are now toggled. Press the Mining/Woodcutting skill once and you will continue to gather until you press the Mining/Woodcutting skill again. In short: No more 1,1,1,1,1,1,1,1,1.
------ BUG FIXES ------
General: - More Server and Client crashes resolved. - Fixed the bug that caused items in bank slots to prevent items being added into inventory slots. - Fixed the bug that allowed “overloading” of the inventory slots. - Fixed the issues that prevented weight from getting updated properly when selling/trading items and so on. - Fixed a bug that made the stamina calculation for heavy-armors drain way to much stamina when you had a heavy armor on.
AI & Mounts: - Fixed a bug that allowed cloning of mounts. - Fixed a bug where standing still and swinging from a horse was incorrectly calculated. - Fixed feline creature hit boxes. They should now be easier to hit.
Art & Sound: - Weapons/tools that break should now correctly be removed from your character. - Dead players weapons should no longer be seen by living players.
Magic: - Loot will now spawn when a creature/player is killed by Magic damage. - Fixed the issue that prevented casting of spells after a player ran out of mana or had rested.
Skills & Attributes: - Fixed the issue that prevented skills from decreasing when set to decrease. - The Footspeed book can now be read up to 100 skill. - Several skill books have been renamed and re-categorized. - Adjusted prices for some books spanning over several volumes. - Corrected prices for several high-tier skill books.
UI: - Fixed the looting window not showing up (yet again).
------ KNOWN ISSUES ------ - We still have two remaining issue with loot; One: Equipped items end up in the loot bag but won't be lootable. We are working hard on fixing this one. And Two: Auto stacking when looting items is not fixed yet. - Two remaining issues with The inventory is; One: If you gather and have no empty slots in your inventory, the stack you are currently filling up stops filling up. Two: If you have a full inventory and sell something to a vendor and have selected to receive items you do not currently have a stack of, those items will go missing. We will solve these asap. - Taming did not receive much love overall in this patch, we focused on larger issues. The issues are known and being worked on. - Refining and Extraction still being worked on.
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