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Autor Topic: Poczatki Nerfow czy tylko korekty?  (Read 2440 times)
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« on: September 19, 2008, 04:04:54 PM »

Z dzisiejszego Newslettera:


Shaman
Any time the Greenskins declare a WAAAGH! and go to war (which is to say, any time they go anywhere), their endless thirst for battle produces an almost-palpable energy in the air. Over time, clever Goblins learned to harness the power of the WAAAGH!, and Shaman take advantage of this to support their allies in combat.

Channeling the WAAAGH! power, Shaman can produce all types of spectacular green magic, which he can unleash as a testament to the might of the Greenskin dieties, Gork and Mork. Greenskins are a little unclear on exactly which god it is that they worship at any given moment, however, so the Shaman decide to play it safe and offer up power to both. This constant back-and-forth between Mork and Gork allows a Shaman to greatly improve his magic, making their dimutive figures into unexpectedly powerful forces on the battlefield.

Shaman Career Masteries

Path Of Mork
This path is primarily focused on healing and restoring the Shaman's allies. As he casts spells from this path, the Shaman builds up the power of Mork's WAAAGH!, which he can then use to fling swift and powerful offensive magic. Because of this, many an enemy who dismissed a Morkish specialist as unthreatening has quickly learned a brutal - and fatal - lesson.

Path Of Gork
A specialist in this path prefers to destroy his enemies first, and tend to his allies later. By blasting his enemies into oblivion, the Shaman builds up the power of Gork's WAAAGH!, which can then be used to hasten and improve his healing magics.

Path Of Da Green
Not wanting to get caught between Gork and Mork, a master of this path simply declares that green is best, and promptly goes about making his allies even greener and better than they were before. Naturally, anyone who isn't green must be put into their place, and a specialist in this path is equally adept at crippling and hindering his enemies as well.

 

Ironbreaker

When most people describe someone as "stubborn", they're probably talking about a Dwarf - but when a Dwarf describes someone as "stubborn as a bloody mountain", they're probably talking about an Ironbreaker. Clad in their legendary gromril armor, they are the vanguard of any Dwarf army, leading and protecting their kin and allies on the field of battle.

No one can hold a grudge like a Dwarf, and the Ironbreakers are considered to be especially persistant even among the Dwarfs. Any time someone dares to attack the Ironbreaker, he makes a note of the insult and adds another Grudge to his list - and if an enemy should be so foolish as to attack an Ironbreaker's sworn and bonded Oath Friend, the Grudge earned will be paid back with fury several times over.

Ironbreaker Career Masteries

Path of Stone
As stubborn and unyielding as the mountains themselves, Ironbreakers who master this path are specialists in defense and will expend every last ounce of energy protecting their sworn oath friends. Since an Ironbreaker builds up Grudges quickly when under direct attack, this mastery takes advantage of that by consuming his Grudges to fuel potent defensive abilities.

Path of Vengeance
Some Ironbreakers hold their grudges close to their heart, slowly nurturing them until they are filled with the fury of Grimnir himself. With a single-minded focus, a specialist in this path becomes more and more dangerous with every Grudge he holds, pushing himself to fight more brutally as he strives to avenge the insults that have been dealt.

Path of Brotherhood
A specialist in this path understands the balance between camaraderie and retribution, and is a natural leader on the battleground. Alternately holding and discharging his Grudges, the master of Brotherhood serves as a shining example of the greatest of Dwarf traits, inspiring his allies to push onwards to greater heights. Equally adept at breaking the enemy line or standing his ground and holding back waves of foes, the master of this path has the ability to bolster his Oath Friend as well as himself.
 
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« Reply #1 on: September 20, 2008, 07:03:29 AM »

Shamanów zdecydowanie powinni znerfic, bo taki z połowy mapy potrafi ubic każdego w kilka chwil.
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« Reply #2 on: September 20, 2008, 10:16:53 AM »

To samo wczoraj słyszałem o Krasnoludach :) i ich sławnych "knockbacku" :) ::)

moim zdaniem niech nic nie kombinują, bo zaraz wszystko się sypnie, no chyba, że są ewidentne bugi.
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« Reply #3 on: September 20, 2008, 03:39:48 PM »

Sam mam takiego krasnoluda i szczerzę się radośnie jak mogę grzmotnąc tarczą w zielony pysk i widziec jak się rozkłada na ziemi z wrażenia, ale niestety to daje tylko kilka sekund czasu i wcale nie zadaje wielkich obrażeń. Taki szaman natomiast, nie dośc że spowalnia cię zjadając ci życie i samemu się lecząc, na dodatek z takiej odległości, że toporem się nie dorzuci, nie ma szans go dopaśc, a on w kilka sekund zeżre całego full tanka. Samo z tego wynika, że te same kilka sekund krasnoluda i szamana, to zupełnie dwie różne bajki.
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