Hejka
Kto rano wstaje temu Bozia daje
Dosłownie minuty przed edycja Admina strony WarhammerAlliance udało mi się skopiować te oto notki. Prosze pamiętajcie ze to nie są potwierdzone notki, i moze to być totalny bluff. Ale co by piątek nie upływał za nudno:
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1.2 patch notes.
I'm posting these how I found them.
Hey folks! The Combat & Careers team wanted to give you a sneak-preview of the things that we're planning for 1.2. Here's our current working-copy version of the 1.2 patch notes, with the Career info broken down into Balance Changes and Bug Fixes. Enjoy, and let us know what you think!
General
Bug Fixes
-All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target.
-Fixed a bug which was causing all area-of-effect abilities in the game to have a slightly smaller area of coverage than intended.
Balance Changes
-Abilities which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately. Specific abilities for each career affected by this change are noted below.
-Items which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately.
-We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat value it will now increase cast times by a % of the total cast time of the spell. As a result melee abilities and instant cast spells will no longer be effected by disorient since their cast time is effectively 0s. Specific abilities for each career affected by this change are noted below.
-All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specific abilities for each career affected by this change are noted below.
Resistances
-Magic resistance over 40% will now experience diminishing returns. Players will receive less resistance per point of stat over the cap
-Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet.
Renown Abilities
Pick Lock: Fixed a bug that prevented this ability from functioning correctly.
Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
For Glory!: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
King of the Hill: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Mission Focused: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Town Raider: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Guild Tactics
-Thornshield: The damage done by all three levels of this tactic will now show up in the combat tab and in the on-screen text.
Monsters
-Arial Assault: This ability should now do the correct damage.
-Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items
-Boost IV-VI: These effects will now display that they also increases critical damage.
Healer Archetype
Bug Fixes
-Alter Fate: This ability is now affected by the Terror effect found at some encounters.
Balance Changes
-Divine Protection: This ability will now absorb more damage.
Tank Archetype
-Unstoppable Juggernaut: Typo fixed.
Ranged DPS Archetype
Concealment: The tooltip will now show the correct duration of the effect.
Hail of Doom: Ability will now correctly do damage for the entire time that it channels.
Racial
Dark Elf
-Bathing in Blood: The healing from this tactic will no longer stack with itself.
Chaos
-Warped Flesh: This tactic will now absorb more damage.
Empire
-Emperor's Ward: This tactic will now absorb more damage.
Archmage
Bug Fixes
-Balanced Mending: Now correctly functions as described.
-Gift of Life: Build time reduced, and cooldown time increased.
-Hurried Restore: Fixed a tooltip display issue.
-Storm of Cronos: The ability will now correctly reduce the target's Spirit resistance.
-Wild Healing: This effect will no longer trigger from damage-over-time critical ticks.
-Scatter the Winds: The debuff portion of this ability will no longer apply when the damaging portion is blocked or disrupted.
Balance Changes
-Healing Energy will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
-Blessing of Isha will now cast faster and heal for a higher value.
-Balance Essence's damage has been increased.
-Searing Touch will receive greater damage contribution from stats.
-Shield of Saphery will now absorb more damage.
-Isha's Ward will now absorb more damage.
-Winds' Protection will now absorb more damage.
Bright Wizard
Bug Fixes
-Playing with Fire: The ability will now hit for the correct amount of damage.
-Funnel Power: This ability will now continue after zoning.
-Flashfire: The cast time reduction gained from this tactic will now correctly apply only when a character starts to cast a new ability.
-Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect.
-Flames of Rhuin: Corrected an issue with the tooltip.
Balance Changes
Meltdown will deal increased damage.
Flame Shield will now deal Elemental damage.
Flames of Rhuin will now deal Elemental damage.
Funnel Power will now deal Corporeal damage.
Explosive Force will now deal Corporeal damage.
Pyroclastic Surge will now disorient the target by 50% for 3s if the target is hexed.
Black Guard
Bug Fixes
Hatred: The mechanic icon will no longer display in the general skills tab.
Khaine's Warding: Typo fixed.
Challenge: No longer requires an enemy target.
Filled with Fury: Now only affects attacks that expend hate.
Crimson Death: Debuff icon will now display correct value.
Feeding on Pain: Tooltip will now display correct values.
Thirst for Death: Typo fixed.
Enraged Beating: This ability will now behave correctly when interrupted.
None Shall Pass: This ability will now behave correctly when interrupted.
Away Cretins!: Now knocks down monsters.
Hold the Line: Now has the correct cooldown of 0 seconds.
Monstrous Ruin: Will no longer allow Furious Howl to be activated without the required amount of Hatred.
Balance Changes
None Shall Pass will now deal Physical Damage.
Brutal Smash will now disorient the target by 50%.
Shield of Rage will now absorb more damage.
Black Orc
Bug Fixes
-Waaagh!: Debuff icon tooltip now states correct reduction type, and no longer requires a target.
-Tree Hit Combo: This ability will now behave correctly when interrupted.
-Can't hit Me: This ability will now behave correctly when interrupted.
-Da Biggest: This ability will now continue after zoning.
-Da Toughest: This ability will now continue after zoning.
-Da Big Un: This ability will now continue after zoning.
-Rock Ard: No longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
-Challenge: No longer requires an enemy target.
Balance Changes
-Wot Armor has had its stacking % armor debuff replaced with a fixed value armor debuff.
-Wot Armor will now apply its maximum debuff value in a single hit
-Da Toughest will now grant less Wounds and health to the Black Orc when it triggers.
-Da Big Un' will now deal more damage, and affect a larger area.
-Savin' Me Hide will now deal more damage and reduce the magical damage taken by you and your group.
-Shut Yer Face will now deal more damage and cost no AP to activate.
-Down Ya Go will now deal more damage, always knockdown the target for 3s, and cost no AP to activate.
-T'ree Hit Combo will now deal more damage.
-Not in Da Face will now deal more damage and also make you and your group briefly immune to disabling effects.
-WAAAAAAAGH! will now deal more damage.
-T'ree Hit Combo will receive less damage contribution from stats.
-Can't Hit Me will now deal Corporeal damage.
-Big Brawlin' will now disorient targets by 25%.
-Dat Was Great will now also reduce the victim's Toughness.
-Rock 'Ard will now absorb more damage.
-Can't Touch Us will now absorb more damage.
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Old Today, 10:28 PM #2
zombieMarauder
WAR Soldier
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Join Date: Nov 2008
Career: A Marauder
Server: Volkmar
Chosen
Bug Fixes
-Relentless: This ability will now behave correctly when interrupted.
-Dreadful Fear: This ability will now continue after zoning.
-Corrupting Wrath: This ability will now continue after zoning.
-Discordant Instability: This ability will now continue after zoning.
-Guard: This ability will now continue after zoning.
-Discordant Fluctuation: This ability will now continue after zoning.
-Corrupting Retribution: This ability will now continue after zoning.
-Dreadful Agony: This ability will now continue after zoning.
-Dreadful Terror: This ability will now continue after zoning.
-Corrupting Horror: This ability will now continue after zoning.
-Discordant Turbulence: This ability will now continue after zoning.
-Challenge: No longer requires an enemy target.
Balance Changes
-Auras will no longer agro monsters that are not already in combat.
-Hate from auras which affect all groupmates will now be credited to the individual -group members, instead of all to the Chosen themselves.
-Auras can no longer be dodged, blocked, parried or disrupted.
-Auras that deal damage now deal Spirit damage.
-Blast Wave will now deal Spirit damage.
-Quake will now deal Spirit damage.
-Blast Wave will no longer lower target's resistances, and instead will instead lower targets' Wounds.
-Discordant Fluctuation will now deal more damage.
-Corrupting Retribution will now heal for slightly more.
-Dreadful Terror now removes slightly more action points from the victims.
-Tooth of Tzeentch's bonus damage will now deal Spirit damage.
-Bane Shield will now deal Spirit damage.
-The damage effect on Bane Shield will now only trigger a maximum of once per 2s per character affected.
-Touch of Palsy will now deal Spirit damage.
-The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected.
-Corrupting Horror will now disorient targets by 25%.
-Impenetrable Armor will now absorb more armor.
Disciple
Bug Fixes
-Stand Coward!: Build time reduced, and cooldown time increased.
-Patch Wounds: The ability will now correctly consume 25 Soul Essence as described.
-Restored Motivation: Fixed a bug which caused the healing effect to occasionally be disrupted by allies.
-Warding Strike: The ability will now fire correctly when the Disciple has 30 Soul Essence.
-Covenant of Vitality: Fixed the buff icon tooltip to display the correct effect.
Balance Changes
-Covenant of Vitality will now deal Spirit damage.
-Covenant of Celerity will now deal Spirit damage.
-Restore Essence will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
-Khaine's Embrace will now cast faster and heal for a higher value.
-Soul Shielding will now absorb more damage.
-Khaine's Bounty will now absorb more damage.
Engineer
Bug Fixes
-Barbed Wire: Will now play its entire visual effect.
-Land Mine: Fixed a bug which caused this to trigger a disproportionately long immunity timer.
-Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
-Bugmen's Best: Fixed a bug which was allowing the healing to inadvertently affect NPCs.
-All Turrets: Turret specific abilities will now display in the Mastery Training window as being part of the associated Mastery.
-Coordinated Fire: This effect will now increase damage as described.
-Self Destruct: Tooltip will no longer claim it cost AP.
-Concussive Mine: Will now properly disorient targets.
-Coordinated Fire: The effect of this tactic will now last for the full duration of Signal Flare.
-Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended.
-Hollow Points: Multiple Engineers may now all affect a target with Hollow Points.
Balance Changes
-Sticky Bomb will now deal Corporeal damage.
-Sticky Bomb will now explode if the target is killed.
-Concussive Mine will now disorient the targets by 50%.
-Rune of Forging will now absorb more damage.