Pages: 1 2 3 [4] 5 6 ... 18
  Print  
Autor Topic: Siege of mirkwood new book +  (Read 75396 times)
Kadorin
Lotro Officer
Super Bohater
*
Offline Offline

Wiadomości: 1023



« Reply #45 on: September 29, 2009, 10:10:34 PM »

http://lotrovault.ign.com/fullstory.php?id=54570

 ::)

Siege of Mirkwood and the LOTRO Adventurer’s Pack are scheduled to launch on December 1, 2009.


:)

While the expansion itself will run you $19.99, an extra $20 (for $39.99 total) will get you two extra character slots, the shared storage we'd mentioned before, a fancy cloak (which is nothing new -- they did this for MoM, too) and a new goat mount.

;D

"Any current or former player who renews or upgrades their subscription to any multi-month plan by October 31st gets the Siege of Mirkwood digital expansion for FREE!"

:o
Niobar
Wojownik Twierdzy
Bohater
*
Offline Offline

Wiadomości: 775


ups...


« Reply #46 on: September 29, 2009, 10:23:09 PM »

tia a ja sobie lt kupiłem, ciekawe czy to się liczy jako multi-month :P
Utumo
Lotro Officer
Super Bohater
*
Offline Offline

Wiadomości: 1320



« Reply #47 on: September 30, 2009, 12:21:47 AM »

Na razie czekamy na ogłoszenie z CM-te odnoszą się do US.
Etheldar
Mędrzec
**
Offline Offline

Wiadomości: 457



« Reply #48 on: September 30, 2009, 07:25:36 AM »

Q: Can we look forward to a new PvMP zone soon?
A: Currently, we have no plans for a new PvMP zone.

...
Saimir
Mędrzec
**
Offline Offline

Wiadomości: 250



« Reply #49 on: September 30, 2009, 09:48:32 AM »

ale ze co, ze teraz ten shared storage bedzie tylko dla wybranych?
no bez jaj....
chyba raczej chodzi o extra space, cos na zasadzie wykupionej dodatkowej skrzyni, za ktora reszta bedzie musiala goldem zaplacic...
emssik
Wojownik Twierdzy
Mędrzec
*
Offline Offline

Wiadomości: 474


« Reply #50 on: September 30, 2009, 10:49:53 AM »

http://lotrovault.ign.com/fullstory.php?id=54570

wybrałeś mniej interesujący post do komentowania. Na jego dole masz link, do pełnej informacji, która jest o wiele ciekawsza (preorder, ceny, ceny dla life-timow, itd.)

http://forums.lotro.com/showthread.php?t=293697

Edit:

Oczywiście na stronie lotro-europe ani słowa, nie ma nawet linku do opisu dodatku :(
huckster
Wojownik Twierdzy
Weteran
*
Offline Offline

Wiadomości: 157


« Reply #51 on: September 30, 2009, 11:17:08 AM »

Obadajcie też to:

Q: Is riding a horse going to become a toggle skill in Siege  of Mirkwood? If so, can we use the track resource toggle skills at the  same time?
  A: The ability to use resource tacking skills while mounted is just  one of many changes coming for the mount system with Siege of Mirkwood.  We’ll have an entire Developer Diary on all the changes to mounts!


Q: Are there any plans to open up the UI to customizations and plug-ins?
  A: We do not have any plans to open up the UI to full customization  and plugins at this time. However, we do have some changes that will  allow for more personalization coming with Siege of Mirkwood that we  think players will appreciate.


Q: Is there any chance of a shared bank slot for easier trading among characters on an account?

  A: We recognize some players want to be able to move materials and  items between characters on the same account without having to use the  mail system or using housing chests, and it’s something we want to make  available to players. We’ll have full details shortly.


Q: Will we be seeing any improvements to the mail system, like multiple attachments?
  A: While we do not have plans to add multiple attachments at this time we are adding a new feature to the mail system!

Mail dropdown: When typing into the "To:" field while composing  mail, you will now get an auto-complete box which contains a filtered  list of people that match the letters you've typed into the box. These  people are pulled from your friends list, your kinship list, and your  alternate characters on the current account


Gameplay


Q: Why is the combat system set up the way it is?  It sometimes feels laggy and unresponsive.
  A: We’ve heard a lot of feedback on the combat system and we’ve  been looking at ways to improve the feel of the system for some time  now. With Siege of Mirkwood, we’ve had an opportunity to address this.  Look for an upcoming dev diary to explain all of the changes and  improvements to the system.
Q: Why do the drops for Legendary Books and pages seem to  be more difficult to find since Book 8? Is this something that will be  addressed soon?
  A: We’re reworking how legendary books and pages are acquired for  Siege of Mirkwood, and we’re looking at giving players multiple ways to  finish these quests.
 

Raids/Instances


Q: Why was the decision made to go the route of radiance  gating? Were there other options on the table other than gear? Couldn’t  it be placed on a trait?
  A: The team wanted a means of gating content behind a progressively  difficult barrier that could be overcome. At the time a popular method  to gating raid content was to require players to go through long  sequences of quests strung throughout instanced content. Instead LotRo  chose to have players acquire tangible rewards in the form of  radiance-statted gear.


We think that the look and the attributes of our “Tier Sets” are  rather rewarding in and of themselves. That they further unlock the  ability to acquire even more powerful gear is a big plus. Trait-based  gating feels less rewarding as players progress through the various  milestones of the process so we’ve decided to stick with using radiance  gear to gate access to our raids.


That said, there is a rather significant change to radiance  coming with our next update that should give players a better means of  gearing up to more easily defeat the encounters of our raid zones:


Players will no longer cower at anything greater than 8 dread  levels. Starting at 8 dread players will cower at the same rate as they  currently do at 5 dread on live. All current penalties to attributes  and skill levels still apply as they do currently on live though so  you’ll still have to do some level of gearing prior to entering the new  raid zone. Only the cowering behavior is being modified to allow for  greater discrepancy between the radiance level on a player’s gear and  the gloom level of the raid zone.


Further, content is planning to somewhat relax the amount of  gloom experienced throughout raid zones while incrementally increasing  it for boss encounters and challenge modes. The amount of gloom  experienced from cluster to cluster will gradually increase as it has  in the past; but it should be easier to gain initial access to raid  zones as well as overcome the gloom of a given raid zone in order to  get back on the hope side of the scale via consumables.


Coupled with the upcoming changes to make dungeon-rewarded  radiance gear more easily obtainable, we hope that this change to our  dread system provides an easier ramp-up to those frustrated with the  old means of radiance gating. At the same we expect to provide a  suitable challenge for top-end kinships looking to push the envelope.  Again, more success should equal more gear which in turn should equal  an easier time overcoming our raid content



Traits and Deeds


Classes


Q: Why can a burglar be attacked and seen while in Hide In Plain Sight? Is this a bug or working as intended?
    A: Please bug occurrences of this – include the monster names of  what saw you, what level you are, what level the monster was. You can  file a bug report by typing /bug while in the game, or use the Report a  Bug link on the LOTRO forums.


Q: Is there a reason for the freeze animation during  minstrel heals? Is there a chance that it will be changed so we can  heal on the move?
    A: Minstrel heals were not designed to be used on the move, and we have no plans at this time to change it.
Combat



Legendary items


Q: Is anything being done to reduce the randomness of the  Legendary Item system, specifically in regards to legacies and relic  crafting?
  A: We have significant changes to the Legendary Item system in the  works for Siege of Mirkwood. We’re taking a look at everything from the  experience required to level items to how legacies are added. We’re  also planning on revamping the selection pools themselves to remove  some of the less desirable legacies entirely.


Q: Will Lore-masters ever get legendary swords?
  A: Every class has two legendary items to slot – Lore-masters have  staves and their books. If we allow this for Lore-masters, they would  have a third legendary item to slot, breaking the balance of the system.


Q: Are there any plans for Guardians to be able to have legendary Shields?
  A: As with the Lore-master, the Guardian already two legendary  items: his weapon and his belt. We don’t have any plans to provide a  third item type to all classes at this time.

PvMP


Q: What are your plans for the effects of PVP changes in the  PVE game world and vice versa? Can a PVP zone simply disable or alter  character settings while in that zone?
  A: When making changes to PvMP, we’re very careful to not impact  the PvE game. While we have some effects in place that give benefits to  the PvE world as a result of successfully meeting goals and objectives  in the Ettenmoors, we choose things that are least likely to upset our  PvE-only players.


Our current tech does allow us to disable various skills or  settings while in PvP zones. For example, cosmetic gear is disabled in  the Ettenmoors to prevent players from hiding their true class under  another class’s armor type. There are also skills, such as the Hunter’s  Desperate Flight, that are disabled within the Ettenmoors.


Q: Can we look forward to a new PvMP zone soon?
  A: Currently, we have no plans for a new PvMP zone.

emssik
Wojownik Twierdzy
Mędrzec
*
Offline Offline

Wiadomości: 474


« Reply #52 on: September 30, 2009, 11:29:22 AM »

Ehh, no przecież to było w podanym wczoraj przeze mnie linku, jak ja lubie copy/paste internetu ;)

Może kogoś zainteresuje, bo ja o tym nie wiedziałem, wyłapałem to dopiero dzisiaj na forum Turbine, twitterowy adresik lotro_europe.

http://twitter.com/#search?q=%40Lotro_Europe
Huriel
GM Iron Lady ;-)
Administrator
Forum Addict
*****
Offline Offline

Wiadomości: 10658


KoHaniutka


« Reply #53 on: September 30, 2009, 11:56:12 AM »

A wiekszej czcionki sie nie dalo?
huckster
Wojownik Twierdzy
Weteran
*
Offline Offline

Wiadomości: 157


« Reply #54 on: September 30, 2009, 04:33:41 PM »

A wiekszej czcionki sie nie dalo?

No niestety - to była największa.... :P
huckster
Wojownik Twierdzy
Weteran
*
Offline Offline

Wiadomości: 157


« Reply #55 on: September 30, 2009, 04:38:12 PM »

Ehh, no przecież to było w podanym wczoraj przeze mnie linku, jak ja lubie copy/paste internetu ;)

Może kogoś zainteresuje, bo ja o tym nie wiedziałem, wyłapałem to dopiero dzisiaj na forum Turbine, twitterowy adresik lotro_europe.

http://twitter.com/#search?q=%40Lotro_Europe

masz rację emssik - niestety te linki do codemasters słabo zawsze działają - po kliku przerzuca na stronę główną i trzeba w newsy wchodzić znowu.

Albo można dać taki link do źródła:
http://community.lotro-europe.com/news.php?id=10035&pagename=news&type=news
Kasthor
Wojownik Twierdzy
Bohater
*
Offline Offline

Wiadomości: 603


I will heal/kill/buff for beer, pie or your wife!


« Reply #56 on: September 30, 2009, 04:57:27 PM »

No i niektórzy nie mogą tam wejść będąc w pracy, więc dzięki za copy/paste ;)
Khelegros
Radny
Forum Addict
****
Offline Offline

Wiadomości: 2765



« Reply #57 on: October 06, 2009, 06:16:27 PM »

http://community.lotro-europe.com/news.php?search=yes&keyword=&id=10078&type=Dev%20Diaries
Eorgar
Wojownik Twierdzy
Jeździec
*
Offline Offline

Wiadomości: 90



« Reply #58 on: October 06, 2009, 07:19:20 PM »

Chyba lekka przesada z LIs. Te wszystkie scrolle... Nie wiem czy dobrze zrozumialem, ale LI na 70 lvl z wypasionymi legacjami na najwyzszych tierach to nie powinien byc wielki problem. Troche szczescia przy dekonstrukcjach, lub duuuzo golda i juz. "Przekokszone" ;)
Niobar
Wojownik Twierdzy
Bohater
*
Offline Offline

Wiadomości: 775


ups...


« Reply #59 on: October 07, 2009, 09:17:45 AM »

Copy Paste dla osób które nie mogą w pracy czy coś:

Developer Diary: Legendary Item System Update

Overview
In The Lord of the Rings Online™: Siege of Mirkwood™, we’re updating the Legendary Item system that was introduced in Mines of Moria™. This revision of the Legendary Item system incorporates most of the feedback we have received about Legendary Items since they were introduced.

Identification and Reforge Changes
One of the primary issues with the system is that players have to invest a large amount of time before knowing that a particular Legendary Item is "good." We have changed the identification and reforge process to front load the system a bit more. The initial legacies placed on the Legendary Item (LI) at identification are pulled from only the “best” legacies. This ensures the LI has some desirable legacies and the player can make a good guess whether that LI is worthwhile before spending time leveling it.

Item Experience Changes
The second major change is in the amount of item experience needed to level and the rewards for doing so. The first 30 levels use the same experience table currently used in the game. The first three reforges, at 10, 20 and 30, now add a legacy primarily from a second group (B) of legacies not in the identification (Group A) pool, though there is a small chance of picking a legacy from Group A. Players still get two randomly selected legacies to choose from to add to their Legendary Item.

The experience needed to move from level 30 to the maximum level of 60 (all Legendary Items regardless of Age have a max level of 60 now), is dependent on the Age of the Legendary Item. Every level from 30 to 60 is now a flat amount of experience; Third Age LI require 20,000 experience per level, Second Age take 40,000 and First Age require 80,000.

Reforges at levels 40, 50 and 60 will give an upgrade to the Tier of one of the legacies on the item. You’ll still get to choose one of two randomly selected legacies to upgrade.

As a result of these changes, Third Age items now require about one-third of the total experience to reach maximum level as the current system. Second age items are around two-thirds of the total, while First Age items will take just a little more experience to maximize the level as current items. This leveling scheme gives more moments of advancement and reduces the feel that you’re “grinding” at the current high level XP values.

Legacy Changes
With Siege of Mirkwood, each class’s set of legacies has been updated. The weakest legacies have been removed and will no longer be added to new legendary items, while other weaker legacies have been improved. Additionally, each class has gained a handful of new legacies. For the most part there are not any major changes in the legacies for each class. Champions are an exception to this as it was felt that there were too many Champion legacies with too specific an application. Their stance-based damage legacies have been replaced with individual skill damage bonuses and more general damage legacies. Other Glory- and Ardour-based legacies have been combined to affect both of these stances.

When Siege of Mirkwood launches, all legendary points on all Legendary Items will be reset. Each existing Legendary Item will also be converted to the new experience tables. For the most part this will result in items gaining additional levels. Any reforges gained during this process will be saved. Players may have multiple reforges available at the Forge Master.

Legendary Item Advancement Scrolls
In addition to the normal item leveling process players will now have the opportunity to further customize their legendary items as they are upgraded. There is a new set of legendary item scrolls that can be found in loot and during deconstruction. Each type of scroll will allow further upgrades to the legendary item on which they are used.

Scrolls of Empowerment
These scrolls allow the player to upgrade the Tier of any Legacy of their choice on one of their Legendary Items. There are no limits to the use of these scrolls other than availability and having a Legacy available to be upgraded.

Legacy Exchange Scrolls
These scrolls allow the exchange of one existing legacy for the Legacy on the scroll. So far the Wise have only been able to decipher scrolls that grant Legacies that increase basic Statistics, Might, Vitality etc.

Scrolls of Delving
These scrolls increase a Legendary Item’s maximum advancement level by 10 up to level 70. No item experience is granted. The extra ten levels have to be earned. Only one of these scrolls can be used on any one Legendary Item. A legacy upgrade reforge is granted at level 70. Legendary Items from level 60 to Level 70 are treated as having reached maximum level for deconstruction purposes.

Scrolls of Renewal
These scrolls reset the legendary points spent on the item to zero allowing the player to re-spend the points in any manner.

Relic System Updates

Crafted Relics
Every legendary item now has a fourth relic slot. This slot will only hold a new type of relics that are not part of the relic combining system but are instead created by Crafters. Each craft can make relics that give a bonus to a particular stat, morale or power. In addition, all crafters can make Greater Crafted relics once they reach Supreme Master rank. These Greater Crafted relics can only be used by the Crafter that made them and give a small bonus to Melee, Ranged, Tactical or Healing skills.

Tier 9 Relics
A new Tier of relics has been added to the relic combining system after Tier 8. These new relics give the same style of bonuses as the other relics.


Addendum
Heritage Rune Changes (Legendary Item XP Runes)

Heritage runes found in Mines of Moria™ will have a maximum target item level of 60. You will be able to use these heritage runes on any legendary item of stat level 60 and below. Moria heritage runes *cannot* be used on stat level 61+ legendary items found in Siege of Mirkwood™.

We will be introducing a new set of heritage runes which can be used on all legendary items with Siege of Mirkwood.

Legendary items received that fit the following requirements will produce both a Moria heritage rune and a Mirkwood heritage rune upon deconstruction:

    * The legendary item must be at experience level 60 (or 61-70 if a level unlock scroll was used on the item).
    * The legendary item must be either a first age or second age item.
    * The legendary item is stat level 60 or below.



This change will allow players to produce a Mirkwood heritage rune from deconstructing their maxed out first age or second age legendary item from Moria for use with their new Mirkwood legendary item. Please note that the Mirkwood heritage rune received from these deconstructions will be a rune of lesser experience value than the Moria heritage rune received.
Pages: 1 2 3 [4] 5 6 ... 18
  Print