Pages: 1 ... 81 82 [83] 84 85 ... 109
  Print  
Autor Topic: Zmiany w Lotro  (Read 441076 times)
Bondur
Wojownik Twierdzy
Forum Addict
*
Offline Offline

Wiadomości: 2732



« Reply #1230 on: July 16, 2011, 10:26:24 AM »

Sam sobie przeczysz Mądralo ... eee Ardu.

Piszesz, że nie będzie bo brak tego i owego a na końcu, że powinni to dodać :)
Kadorin
Lotro Officer
Super Bohater
*
Offline Offline

Wiadomości: 1023



« Reply #1231 on: July 16, 2011, 10:38:54 AM »

Quote
  Focused Strikes:
      Replaced: Is now Adherent of Elendil.

WTF ?
Arduneth
Administrator
Super Bohater
*
Offline Offline

Wiadomości: 1959



« Reply #1232 on: July 16, 2011, 10:53:57 AM »

Quote
  Focused Strikes:
      Replaced: Is now Adherent of Elendil.

WTF ?

wywalają focused strikes, przerzucają AoElendil do LtC i dodają zamiast tego inną w LoM


Bondziu, chodziło mi o to co do obecnych zmian powinni dodać gdyż proponowane zmiany polepszają nam skille aggro ale nasza przeżywalność może nie być wystarczająca do tankowania jakiegoś bossa (crit defence)

oczywiście czas pokaże (i nadal uważam, że Guard będzie niezachwianie stał na 1 miejscu wśród tanków, Warden zaraz za nim a dalej w tyle Champ i mam nadzieję, że gdzieś tam będzie też miejsce dla Capt)

i serdecznie i szczerze przepraszam jeśli poczułeś się urażony tym Marudą, nie taki był mój zamysł :)
Maet
Wojownik Twierdzy
Super Bohater
*
Offline Offline

Wiadomości: 1629



« Reply #1233 on: July 23, 2011, 11:33:58 AM »

http://www.lotro.com/news/pressreleases/1334-the-lord-of-the-rings-online-rise-of-isengard-to-launch-beta-program-on-july-27th
Beta.
Iago
Wojownik Twierdzy
Super Bohater
*
Offline Offline

Wiadomości: 1180



WWW
« Reply #1234 on: July 27, 2011, 09:12:22 AM »

Kolejna iteracja zmian u kapitanów:
http://forums.lotro.com/showthread.php?&postid=5538441#post5538441

Gram przede wszystkim kapitanem i wardenem, so....
Boooorn to beeeee taaaank...
LOL

Wreszcie doczytałem (jakoś mi wcześniej umknęło...). Chrzanić zwiększenie możliwości tankujących - choć dodatkowy wymuszacz aggro zawsze się przyda.

Mi się podoba zmiana w capstone czerwonej linii: Shadow's Lament nie ma wydłużonego cooldowna, za to daje Battle Ready on hit, a nie on crit. W tej chwili mam SL co 20s. Jeśli ta zmiana się utrzyma, to właściwie battle ready będzie mozna mieć 24/7. W połaczeniu z możliwością przyzywania peta przy wytraitowanym self-healu, RC co 6-8s, pełnym działaniem x-brothera na captaina przy wytraitowanym capstonie i innymi zmianami - solowanie instancji moriowych jest coraz bliższe :P
Maet
Wojownik Twierdzy
Super Bohater
*
Offline Offline

Wiadomości: 1629



« Reply #1235 on: July 27, 2011, 09:37:48 AM »

Częściowo zgoda. Niezły kop dla czerwonej linii. Pytanie jednak czy będzie jakiś set zmniejszający CD na defeat eventach. Obecnie jest Hele i DN. W świecie bez capów na statach napewno nowe sety będą lepsze.
Ja osobiście uważam 6 sekund CD na Rallying za przegięcie. Gdzie bazowe 45 sekund, a gdzie 6? Toż efekt defeat eventa trwa 10 sekund. 15 sekund z legacją jest OK.

Chętnie natomiast widziałbym poprawkę do VS. Lepiej leczę grupę wardenem, niż kapitan valiantem.
Amarande
Lotro Officer
Bohater
*
Offline Offline

Wiadomości: 757



« Reply #1236 on: July 27, 2011, 09:44:56 AM »

... Lepiej leczę grupę wardenem, niż kapitan valiantem.

A mówiłeś że Warden nie ma innej roli w team poza tankowaniem :P
Bondur
Wojownik Twierdzy
Forum Addict
*
Offline Offline

Wiadomości: 2732



« Reply #1237 on: July 27, 2011, 09:49:25 AM »

Role to przeżytek.
Zandu
Wojownik Twierdzy
Przybysz
*
Offline Offline

Wiadomości: 34



« Reply #1238 on: July 28, 2011, 03:39:51 PM »

Patch notes:
http://betacake.blogspot.com/2011/07/lotro-rise-of-isengard-e3-trailer-beta.html
Khelegros
Radny
Forum Addict
****
Offline Offline

Wiadomości: 2765



« Reply #1239 on: July 28, 2011, 03:49:07 PM »

Nie wiem czy u kapitana we wcześniejszych informacjach było to wymienione (jak tak to ominąłem i sry), ale:
Quote
Captain – Offence and Outgoing Healing based off Might
bardzo istotna zmiana, pozwalająca na inny dobór itemów niż teraz i łatwiejsze inwestowanie w staty tą klasą.
Maet
Wojownik Twierdzy
Super Bohater
*
Offline Offline

Wiadomości: 1629



« Reply #1240 on: July 28, 2011, 04:00:07 PM »

Pierwotnie tego nie było. Sporo łez kapitanskich się wylało na forum z tego powodu. Jak widać wypłakali :D
Bondur
Wojownik Twierdzy
Forum Addict
*
Offline Offline

Wiadomości: 2732



« Reply #1241 on: July 28, 2011, 04:01:19 PM »

O ile offense rating ok to jakim cudem siła ma wpływ na leczenie ... Ale przecież gra nie może być skomplikowana  :-\

Patrząc na inne klasy to następnym krokiem jest usunięcie Fate ;)

Maet
Wojownik Twierdzy
Super Bohater
*
Offline Offline

Wiadomości: 1629



« Reply #1242 on: July 28, 2011, 04:16:05 PM »

Płacz wziął się stąd, że część kapitanów uznała to, że muszą zbierać kilka statystyk zamiast dwu za nerf klasy. Might - offence. Will outgoing healing. Vital wiadomo co. Teraz mogą olać will, za cenę mniejszego power poola.
Twardomir
Przybysz.
Mędrzec
*
Offline Offline

Wiadomości: 355



« Reply #1243 on: July 28, 2011, 08:53:58 PM »

najnowszy dev diary :
http://www.lotro.com/gameinfo/devdiaries/1350-rise-of-isengard-developer-diary-itemization
Zandu
Wojownik Twierdzy
Przybysz
*
Offline Offline

Wiadomości: 34



« Reply #1244 on: July 29, 2011, 09:26:12 AM »

Usuneli, wiec macie tu kopie:
Quote
KNOWN ISSUES in This Release
Champions cannot access Ardour.
Minstrel Codas cannot be used on other players or monster players.
Minstrel Codas will not erase buffs gained from Anthems.


General
Issues with tooltips not showing the value of the Bubble to be placed on the target have been resolved.
The Devastating Bonus to Devastating Critical hit chance is now improved by the correct percentage and the UI has been updated to reflect changes.
Damage over time and Healing over time effects are now consistent with their initial and follow up pulses.
/stuck and /unstuck now transport characters to the closest rally point so they stay closer to the front lines! Additionally /stuck and /unstuck no longer share a cooldown with Return Home.
Monsters will no longer drop negative effects when they transition phases.
Character Stats, Avoidances, and mitigations.
You should no longer see individualFire/Frost/Light/Lightning/Acid/Shadow mitigation lines in the Player, Monster Player, and Session Player character journals. Instead, you should see a single base Tactical mitigation value with a tooltip that details the individual Damage Type mitigations.
You should no longer see individual Common/Ancient Dwarf/Beleriand/Westernesse mitigation lines in the Player, Monster Player, and Session Player character journals. Instead, you should see a single base Physical mitigation value with a tooltip that details the individual Damage Type mitigations.
While all exisitng Critical Hit Avoidance will continue to work the same, when you recieve points to the new unified Critical Hit Avoidance it will increase all Melee, Ranged and Tactical Critical Hit Avoidance.
There is a new all powerful Resistance which all other resistances will bow to. The resistances fear, wound, poison and disease are now represented on the Character Panel by the new Resistance. Detailed information about each resistance is available on the tooltip for the new Resistance.
Melee, Ranged and Tactical Critical Hit have been consolidated on the UI into Critical Hit. While all Critical Hits will continue to work the same, when you recieve Critical Hit it will increase all Melee, Ranged and Critical Hits.
Some players were reporting that the sky was rapidly accelerating towards to the ground. We have investigated and are happy to report that the sky is, in fact, exactly where it should be.


Stat Updates
We have removed most of the diminishing returns from Offence ratings and increased the percentage gained per rating point as well as removing the cap.
We now have different formulas for Heavy, Medium and Light armor mitigations. The point at which diminishing returns starts having a major effect is different for each armor type now.
The caps on Primary characteristics, Might, Agility, Vitality, Will and Fate are completely removed.
The caps on Block, Parry, Evade, Incoming Healing and Critical Hit ratings have been increased to 25%.
The caps on Outgoing Healing and Resistance ratings have been increased to 50%.

New Stat – Finesse
For all of those players who think the random number generator has it out for them this is the stat for you. Finesse is a ratings-based stat that will directly reduce the Resistance of monsters as well as their Block/Parry/Evade ratings. This stat will appear primarily on instance/raid/pvmp loot but there will be a few pieces available with Finesse from quests and crafting.
This new stat is a two sided weapon because monsters will have access to it also. Most landscape monsters won’t have much if any Finesse but expect high difficulty instance/raid Boss monsters to have quite a bit.
Stat Consolidation
Resistance – this stat will replace the various resistance ratings to specific types Fear, Disease, Poison and Wound. Effects will still have a specific resistance type because some skills will modify a specific resistance but in general, you will use your Resistance stat as your base chance to resist an effect.
Tactical Mitigation – this stat will replace the various mitigation types used for tactical skills, Fire, Lightning, Frost, Acid and Shadow. Damage will still have a damage type because some skills will modify a specific mitigation but in general, you will mitigate tactical damage using your Tactical Mitigation stat.
Critical Hit Rating – will replace the separate melee, ranged and tactical critical hit ratings previously appearing on items. Critical hit rating will enable all attacks to have an increased chance to critical hit.
New Primary Stat Contributions
Removal of all secondary characteristics. These include Block, Parry, Evade, Critical, Accuracy etc. It does not include equipment use, critical defence or special weapon traits of the Warden and Burglar.
Increased the ratings contributions of primary stats to offset the removal of secondary characteristics.
All offence ratings (Melee, Ranged, and Tactical) will now have the same primary stat*10 contribution depending on the class.
Burglar – Offence rating based off Agility.
Captain – Offence and Outgoing Healing based off Might
Champion – Offence rating based off Might
Guardian – Offence rating based off Might
Hunter – Offence rating based off Agility
Lore-master – Offence based off Will
Minstrel – Offence based off Will
Rune-keeper – Offence based off Will
Warden – Offence based off Might.


Classes

Burglar
Receive Dual-wield at Level 1.
Receive Medium Armor at Level 1.
Double-edge Strike can now be trained at Level 6.
Trick: Counter Defence can now be trained at Level 24 (since Double-edge Strike was moved).
Leaf-walker Deed is now available at Level 10 and advances by using the Sneak skill.
Riddle and Confound no longer have any restrictions on Genus type.
The functionality of the skill "Seize Initiative" has been incorporated into the skill "Escape Clause".
The Improved versions of skills granted by the Legendary Capstone traits "Practiced Bluff", "Little Annoyances", and "Dealings Done" are now outside of the Crit chain. They no longer require Double-edged Strike to be used before hand.
After being revived by a player, there is a brief opportunity to re-enable "Mischief", "Quiet Knife", or "Gambler" while in combat.
Gambler Trait-line 4-set bonus now tells ths truth: "+4% Gamble Chance for 30s upon Devastating Critical" (it used to say 3% which was wrong)
The 5-piece set bonus from the Dundolen set now works correctly with the Legendary Trait "Stick and Move".
Cooldown of Escape Clause has been lowered from 20m to 10m.
The Burgle skill is now more effective in providing equipment and items closer to the monster's level and can now provide some additional goodies.



Captain
Trait: Battle-master: The damage increase is now being properly applied to the 2nd strike of Pressing Attack.
Skill: Time of Need: Reduced cooldown from 20m to 5m.
Legacy: Time of Need Cooldown: Has been adjusted to support the new cooldown of Time of Need.
Skill: Shield of the Dunedain: Now a 'Fast' skill.
Skill: Shield of the Dunedain: Reduced cooldown from 10m to 5.
Legacy: Shield of the Dunedain Cooldown: Has been adjusted to support the new cooldown of Shield of the Dunedain.
Skill: War-cry: Now provides -15% Attack Duration (previously -1%).
Skill: In Defence of Middle-earth: The values of the buff now continue increasing past level 5.
Skill: Herald of War: The buff values will continue to increase past level 5.
Trait: "Defy Corruption": The value from the buff will now scale with level.
"Leader of Men": 'Improved Kick' has been moved from the 3-set bonus to the 2-set bonus.
"Leader of Men": The 3-set bonus is now "-10s Threatening Shout Cooldown".
Trait: "Adherent of Elendil" has been moved from the "Leader of Men" line to "Lead the Charge" replacing the subpar trait "Focused Strikes".
Trait: There is a new trait under "Leader of Men" called "Echoing Shout" which allows the skill "Threatening Shout" to affect up to 3 targets.
Trait: "Relentless Optimism" has had its potency increased from 1% to 5%.
Trait: The Trait "Improved War-cry" has been changed to "Alert Guard" which provides grants a Parry buff to the skill "Defensive Strike".
In Defence of Middle-earth is now a toggle (no cost).
Legendary Trait: Removed the +15s Cooldown penalty to Shadow's Lament from the Legendary Capstone trait "Master of War".
Legendary Trait: Change "Receive Battle-readied on Crit" to "Receive Battle-readied on Hit" for the Legendary Capstone trait "Master of War".
Trait: Due to Time of Need's reduced cooldown, Composure no longer resets Cry of Vengeance.
Trait: Composure now reduces the Morale Cost of Time of Need by 5%
Inspire (all versions) has had its cooldown increased from 3s to 15s to match the duration of the Heal-over-Time effects it places on your allies.
Noble Mark: Removed the damage-over-time component of the skill and added an effect which will reduce the perceived threat of whoever (except for the Captain) attacks the targeted mob.
Trait: Strength from Within no longer prevents the Captain from summoning Heralds or Archers.
Trait: Blood of Numenor: Now affects Cry of Vengeance and also reduces induction time of Escape from Darkness.
The Legacy "In Defence of Middle-earth Duration" has been changed to "Words of Courage Pulses".
Blood of Numenor has been moved to "Hands of Healing" trait line.
Subtle Command has been moved to "Leader of Men" trait line.
Subtle Command is now "Improved Routing Cry" which adds a force attack to Routing Cry.
Legendary Trait: "Defy Corruption" has been changed to "Fellowship-brother". This trait allows the various 'Brother' skills to affect your fellowship with lesser versions of their effects.
Legendary Trait: "Leader of Men" now allows Routing Cry to be used without a Defeat Event.
Trait: Blood of Numenor: Reduces the cooldown of Escape from Darkness by 10m
Captain’s base power per level has been slightly adjusted. The growth rate was inconsistent, starting low, then getting high, then reducing again. It has been evened out. This will cause mid level Captains to have more Power (41 more Power at level 4) and higher level Captains to have less (largest reduction is the loss of 19 power at level 6.) At level 65, Power has been reduced by a total of 9.


Champion
There was an issue with the Champion's Power Mod for strike skills where it was not applying to merciful strike. This has been fixed.
Ardent Flurry has been renamed while in Fervour; new name is Fervent Flurry. The skill will also no longer expire removing Fervour.
True Heroics should now correctly alter skills based on stance.
True Heroics will now correctly assign a damage preventing bubble when executed.
Second Wind and Improved Second Wind will now provide power restoration evey 2 seconds for ten seconds.
Red Haze will no longer remain active permanently when activated. If traited the bonus will apply in Ardour, though there is no icon.
Descriptions on Fervour and Ardour have been update.
Wild attack will now daze appropriately when the Champion has Athletic traited.
Blood Rage no longer has a delay between execution and using another skill. This was not solved by making this an immediate skill. Blood Rage will now execute and animate and then allow for the player to execute new skills.
The athletics trait will now reduce the cooldown on Sprint by 12 seconds and allow for the next Wild Attack to stun the target. This will invoke stun immunity on the target and will not affect all creatures in the game. Each use will also trigger the diminishing returns of crowd control abilities in PvMP.
There was a tooltip in the Sprint description that was addressed.
The legacy for Sudden Defence parry and Evade rating has been renamed and repurposed to increase the armor value gained by Hedge while in Glory stance.
The legacy for Sudden Defence Duration has been renamed and repurposed to decrease the cooldown of Sudden Defence.
The legacy for Rising Ire has been renamed and repurposed to increase the duration on Battle Acuity. This will now provide up to a 1 second bonus on the duration of the skill.
Tight Grip will now correctly lower the cooldown of Hedge while in and not in Glory Stance.
Benefits granted from deep traiting will now be passed on to stances. There is still a bug with some aspects of the trait sets that will be rectified soon.
The power benefit of Ardour is now functioning in the baseline version of the stance.
The Swift Blade tooltip no longer has a typo where the skill is described as sweeing. We don't know what sweeing is, but it kind of sounds dirty.
Improved Seeking Blade will now correctly overwrite the baseline skill.
Sprint can be used in combat.
True Heroics will now correctly apply all effects to enemies and to allies. This is true of the functionality in each stance.
The effect that enhanced incoming damage for the traited version of braced against defeat will now apply correctly.
Bountiful Mercy will now increase the health threshold for use to 5% health. This skill is being watched closely because of the significant and spammy damage that it can apply.
Fervour will no longer be generated when using the traited version of Blade-wall out of combat, you will need a target and a successfull hit.
True Heroics no longer refers to requiring a defeat response to activate the skill.
Second Wind no longer refers to requiring a defeat response to activate the skill.
Fixed some errant icons.



Guardian
Improved Charge is now overwritten by Falling Injuries.
Trait: Selfless Defence - Protection will now add an effect to the protected target that will transfer an amount of threat from the protected target to the Guardian when the protected target is attacked.
The bleed applied by the Haemorrhage Legendary trait will now be displayed using the Brutal Assault icon.
Trait: Final Straw: this trait will now increase the bonus chance of a Fellowship Manoeuvre at every stack of the Fray the Edge debuff.
Traits: The trait Stoic has been switched to the Fighter of Shadow trait line.
Traits: The trait Threatening Presence has been switched to the Defender of the Free trait line.
Traits: The Quickness completely replaced with increase the Guardians Parry rating at the expense of Evade rating.
Traits:To the Rescue will now include the +5% attack speed previously on Quickness.
Traits: Stoic - the Vitality added will now increase as the Guardian levels up.
Traits: Haemorrhage - added increase all Guardians bleed damage by 15%
Skill: Protection is now useable on escorted NPC’s
Skill: Bash and Shield-smash will now interrupt inductions when the monster is stun-immune.
New Skill: Protection: By the Sword – a new version of Protection available while in Overpower stance. This new toggle skill will increase the target’s melee damage by +2% and transfer any Parry events to the Guardian while nearby.
NEW Guardian Skills Level 66-75
New Skill: Guardian’s Ward Tactics, replaces Guardian’s Ward. This skill will also increase the Tactical Mitigation of the Guardian.
New Skill: Improved Overwhelm – This skill will now add a debuff to the target’s Block/Parry/Evade ratings.
New Skill: Improved Whirling Retaliation – This skill is now useable after a Parry event and adds the Retaliation event when used so that the Parry chain can proceed.
New Skill: Improved Turn the Tables – this skill will now not be Blocked, Parried, Evaded or Miss an on level target.
New Skill: Improved Guardian’s Defence – this skill will now place an effect on anything that attacks the Guardian that will lower the movement speed of the attacker if it does not continue to attack the Guardian.
New Skill: Improved Challenge – this skill will now place an effect on a monster that will lower the movement speed of the monster if it does not continue to attack the Guardian for the next 30 seconds..
Pages: 1 ... 81 82 [83] 84 85 ... 109
  Print